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Debra KaufmanDecember 12, 2016
In April, Sony will start releasing smartphone versions of popular PlayStation games in Japan as well as a pad and playing cards that gamers can connect to their smartphones via Bluetooth technology. Among those games are “Everybody’s Golf” and “PaRappa the Rapper.” Sony’s goal is to have a new and more constant revenue stream, given that the console business is dependent on the introduction of new hardware. Sony already provides die-hard PlayStation fans a subscription program for low-cost game rentals. Continue reading Sony to Launch Mobile Versions of PlayStation Titles in Japan
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Debra KaufmanDecember 9, 2016
Apple is reportedly in conversations with numerous Hollywood studios for earlier access to movies. The goal would be to offer a higher priced home video rental of movies shortly after they are released in cinemas, a move that has been vigorously resisted by motion picture theater owners, who have occasionally and en masse boycotted movies given an early home release. 21st Century Fox, Warner Bros. and Universal Pictures have all confirmed they are looking into this kind of early release. Continue reading Studios Consider Options for Early Movie Release to the Home
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Debra KaufmanDecember 9, 2016
Netflix’s research shows that, after binge-watching a TV show, 61 percent of subscribers (accounting for 36 percent of all Netflix members) watch a movie, after nearly all of them (59 percent) take at least a one-day break. More granular research shows that the TV-movie pairings are often logical: Those who watched the “Pretty Little Liars” series next watched “Bring It On” and “Mean Girls,” and “Breaking Bad” viewers turned to “Full Metal Jacket” and “Pulp Fiction.” Horror series viewers, however, often turned to comedy. Continue reading Netflix Finds That TV Binge Viewing Often Followed by Movies
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Phil LelyveldDecember 9, 2016
The Global Virtual Reality Association (GVRA) was officially announced on Wednesday. This group is groundbreaking in that its founding members include many of the major competing VR headset manufacturers that have been the focus of so much press attention over the last year: Acer Starbreeze, Google, HTC Vive, Facebook’s Oculus, Samsung and Sony Interactive Entertainment. GVRA states on its website that “while seeking to educate consumers, governments, and industry about VR’s potential, the association wants to get ahead of challenges with developing and deploying the technology responsibly.” Continue reading VR Headset Makers Launch Global Virtual Reality Association
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Debra KaufmanDecember 9, 2016
The free encrypted messaging app Signal is gaining users, not just because privacy advocates and security researchers have all given it a seal of approval. The app, available for smartphone and computer, is a bulwark against hacking, which got a national spotlight when WikiLeaks posted emails from Hillary Clinton campaign chair John Podesta. Others fear increased government surveillance under the incoming President Donald Trump, a reaction to Trump’s choice of CIA chief, Mike Pompeo, who advocates just that. Continue reading Signal Emerges as a Must-Have Hacker-Proof Messaging App
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Debra KaufmanDecember 8, 2016
Launched less than four years ago, Google Play has become much more than the official Android app store, establishing itself as a top retailer in home entertainment. Users treat it like a digital media store, where they can buy movies or TV shows digitally — often sooner than they can on Netflix or other streaming services. Google is now selling movies in 117 countries. Next, Play Movies & TV will be offering 4K for over 125 movies in its collection, for sale via Web or mobile. Continue reading Google Play Sells Movies in 117 Countries, Launches 4K Titles
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Rob ScottDecember 8, 2016
Hulu has joined Netflix and Amazon in offering select titles in 4K. Subscribers with a Microsoft Xbox One S or Sony PlayStation 4 Pro console (and a minimum connection speed of 13 megabits per second) can now enjoy James Bond films and original Hulu series in the Ultra HD format. Netflix and Amazon also offer select high dynamic range content. Meanwhile, YouTube — which first introduced 4K support to its video-sharing site in 2010 — is now bringing the same capability to live streaming of 4K and 360 videos. The feature should help the site compete with Facebook and Twitter in the live streaming space. Continue reading Hulu Launches Ultra HD, YouTube Supports 4K Live Streaming
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Debra KaufmanDecember 8, 2016
After months of anticipation, Oculus finally rolled out its Touch controller — years after PlayStation unveiled its Move controllers in 2010, and even after Vive began shipping two motion controllers. But reviewers who’ve gotten their hands on the Touch are giving it a thumbs-up, saying that its addition now “completes” the promise of the Rift VR headset for a sophisticated and satisfying VR experience. Among Touch’s features is that it tracks the positions of the user’s hand in 3D space. Continue reading Reviews: With Touch Controller, Oculus Rift Is Now Complete
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Debra KaufmanDecember 8, 2016
Leap Motion, a company that provides hand tracking for smartphone-based virtual reality headsets, introduced a reference design for its Leap Motion Mobile Platform to work on top of the Samsung Gear VR. Leap Motion relies on two mini-cameras set in a faceplate to detect finger motion. The company began by providing a desktop-mounted, non-VR hand tracker, but segued into smartphone-based VR headsets. Although no manufacturer has yet announced products integrating Leap Motion, a few may do so at CES 2017. Continue reading Leap Motion Introduces Hand Tracking for Samsung Gear VR
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Debra KaufmanDecember 7, 2016
OpenAI, the Elon Musk-supported artificial intelligence lab, just debuted Universe, a virtual world that is a software training ground for everything from games to Web browsers. Universe begins with approximately 1,000 software titles, with games from Valve and Microsoft. OpenAI is also in discussions with Microsoft to add the Project Malmo platform, based on the game “Minecraft,” and hopes to add Google AI lab’s DeepMind Lab environment, which was just made public. The goal is that Universe will help machines develop flexible brainpower. Continue reading OpenAI Rolls Out Virtual World, Google Opens DeepMind Lab
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Debra KaufmanDecember 7, 2016
To further its efforts in autonomous cars, Uber acquired AI startup Geometric Intelligence and appointed its leads, Gary Marcus and Zoubin Ghahramani as co-directors of its new in-house AI research division. In addition to Marcus and Ghahramani, that company’s entire 15-person staff will also become part of Uber. Since Uber inked that deal, its value now approaches $70 billion. The new team’s first task is to tackle the data from millions of Uber rides, to further development of the computers that run self-driving vehicles. Continue reading Uber Purchases AI Startup for Autonomous Vehicle Research
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Debra KaufmanDecember 7, 2016
Amazon introduced its first brick-and-mortar store that is part of Project Como, aimed at garnering a market share of food sales. The “small format” Amazon Go, one of three different types of grocery stores the company plans for the coming months, will open in early 2017. In the next few weeks, Amazon will also open two prototypes of another format, a drive-through without in-store shopping. Depending on the results of the tests, Amazon plans to open more than 2,000 such brick-and-mortar grocery stores. Continue reading Amazon Expands into Food Sales, Tests New Grocery Stores
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George GerbaDecember 6, 2016
A future ambient business model would change the way we think about screens, mobile and IoT in a post-device world — an emerging reality that we expect to see illustrated at CES 2017. Recently, a look at what it means for businesses to operate in a post-device world has surfaced in forward-thinking analyses. Specifically, some reports have examined how Apple continues to prosper as customers increasingly do almost everything on anything. At UBS, analyst Steve Milunovich thinks Apple is already moving towards an ambient (present on all sides) paradigm, with a proliferation of devices that increasingly allow you to interoperate seamlessly across a full range of digital formats. In this new paradigm, the real growth will likely be extensions of services. Continue reading Ambient Paradigm Has Implications for Media & Entertainment
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Debra KaufmanDecember 6, 2016
Last week, Netflix opened the doors to downloaded content for offline viewing on mobile devices. Now, the company is describing some judicious technology adjustments it made to ensure viewers enjoy an improved video image, and that the resulting content doesn’t eat up the mobile device’s storage. The company did that by switching video codecs, although the result favors Android users, as well as improving its already-established method of varying data rates based on the needs of each scene in a movie or TV show. Continue reading Netflix Makes Updates to Improve Visual Quality of Downloads
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Debra KaufmanDecember 6, 2016
Facebook is reportedly working on a new feature, dubbed Collections, that presents curated content from publishers in News Feed. Collections is similar to Snapchat’s Discover section, where selected news outlets can showcase news stories, videos and other content. The move is seen both as another way that Facebook is copying rival Snapchat, and, at the same time, battling the scourge of fake news that came to the fore during the U.S. presidential election. Facebook did not comment on the development. Continue reading Facebook to Enable Curated News Collections for News Feed