CES: How Will the ‘Internet of Things’ Fit into Everyday Life?

The 2015 International CES promises to mark a significant turning point in the Internet of Things (IoT) — fully acknowledging that we know little about the final form that the concept will eventually take. However slowly the variety of sensors become tied to the things around us (and on ourselves), IoT will provide endless opportunities for both dead ends and the realization of promises that will most assuredly surprise us. Expect this conversation to be a major theme in Las Vegas next month. Continue reading CES: How Will the ‘Internet of Things’ Fit into Everyday Life?

CES: Digitizing Your Environment via the ‘Internet of Things’

As social media has become a ubiquitous medium for interacting with our closest confidants and broader audiences, we have become accustomed to digitizing all sorts of personal info, from contact lists to our current mood. The 2015 CES looks poised to showcase the evolution of this digitization process, with eyes firmly fixed on our personal surroundings. In addition to the cultural effects of the anticipated “sensorization” revolution, other tech is striving to make it a reality at home, on the road and everywhere in between. Continue reading CES: Digitizing Your Environment via the ‘Internet of Things’

App Creates 3D Photospheres, New Potential for Mobile VR

San Francisco-based startup Fyusion released a new version of its Fyuse app this week that allows users to record 3D “surround view” photospheres. Users press record and move their phone for a few seconds. Fyuse then renders the images on the device and offers the result for sharing on its platform. The app, available for iOS and Android, is designed to augment everything from selfies to fashion shows, but may also prove successful as a compelling way to bring user-generated content to mobile VR. Continue reading App Creates 3D Photospheres, New Potential for Mobile VR

Cisco is Offering Real-Time Analysis of Network Sensor Data

Cisco Systems is now selling analytics that provide insight into the information gathered by the company’s hardware. Cisco’s “connected analysis” will rely on sensor data from its customers’ pre-installed data transmission networks, providing rapid analysis of consumer activity in a stadium or retail store, for example. Business customers will have the ability to respond to new patterns quickly because the analytics are relayed in real time. General Electric is also planning to relaunch its analytics service. Continue reading Cisco is Offering Real-Time Analysis of Network Sensor Data

Health & Fitness is Fastest Growing Category on Google Play

Google released an end-of-year rundown that measures the most popular apps on its Play Store. This year’s fastest growing app category has been health and fitness, led by diet tracker MyFitnessPal. With 100,000 mobile health apps available now for Android and iOS, the global health and fitness app market is worth about $4 billion. In other categories, Facebook topped social, Netflix was the leader in entertainment, Pandora was the most popular music app, and Flipagram led the photography category. Continue reading Health & Fitness is Fastest Growing Category on Google Play

OpenSensors.io Lets Anyone Share Data from Smart Devices

As the Internet of Things grows, the creators of OpenSensors.io believe that the public could benefit from sharing data from the many sensors that collect information around the world. OpenSensors is like a social network, where people can publish their data and subscribe to other people’s data. The software brings all of the info together, making it easier to route it to the appropriate locations. The open source nature of the data means anyone could use it for their own research or app. Continue reading OpenSensors.io Lets Anyone Share Data from Smart Devices

Samsung Launches Gear VR Headset, Powered by Galaxy Note

Galaxy Note 4 users interested in virtual reality can spend $199 for the newly launched Samsung Gear VR Innovator Edition, available via the Samsung and AT&T sites (a Verizon version is on its way). A variety of VR games and applications are available from the Oculus VR app store and a 16GB microSD card starter kit. Since Gear VR is designed for mobile, there are limitations to the types of games you can play, but Samsung offers a Bluetooth controller with more standard game controls in a $249 bundle. Continue reading Samsung Launches Gear VR Headset, Powered by Galaxy Note

CEA Economist Outlines ‘Post-Smartphone Era’ at ETC Event

Shawn DuBravac, chief economist and director of research for the Consumer Electronics Association, set the stage for the upcoming 2015 CES with a special briefing on December 4 for ETC members. DuBravac placed his remarks within the context of more than a century of innovation beginning with the inventions of recording, radio and telephone transmission. “Five key pillars drive innovation today,” he said. “Ubiquitous computing, an explosion of devices, universal connectivity, access to storage, and embedded sensors.” Continue reading CEA Economist Outlines ‘Post-Smartphone Era’ at ETC Event

Know Before You Go: StoryTech Offers Preview of CES 2015

StoryTech Managing Partner Lori Schwartz moderated a CES 2015 webcast “Know Before You Go” on December 3rd. Industry experts discussed key trends they expect to see at January’s International CES in Las Vegas — from emerging areas such as immersive gaming, virtual reality and wearables to the infrastructure, platforms, and applications of a variety of compelling new products. Topics of the webcast centered on digital disruption, personalization, Big Data, the Internet of Things, and much more. Continue reading Know Before You Go: StoryTech Offers Preview of CES 2015

Apple Releases its WatchKit SDK for Apple Watch Developers

Developers can now start creating apps for Apple’s new wearable, the Apple Watch, with the company’s newly released development platform. WatchKit includes the Xcode 6.2 beta and the iOS 8.2 software development kit. Apple also provided design and user interface guidelines, so that developers can craft seamless apps for the Apple Watch. The iPhone itself will actually do most of the processing in the apps, but the watch will receive the user’s input and display output. Continue reading Apple Releases its WatchKit SDK for Apple Watch Developers

Avegant Glyph Audio Headset Also Impressive Retinal Display

While the Avegant Glyph will primarily be sold as an audio headset, it can also display content from any game console, television, smartphone, or tablet. The display uses two million mirrors to project video onto a user’s retina. The device also contains sensors to detect pulse, oxygen, pupil dilation, and temperature, so that games could become even more interactive. The $500 Avegant Glyph is expected to ship by March 2015; pre-orders are being accepted now. Continue reading Avegant Glyph Audio Headset Also Impressive Retinal Display

Operating a Car’s Air Conditioning With the Wave of a Finger

Belgian 3D vision company SoftKinetic believes the future will include using hand and finger gestures to operate some of your car’s controls, such as the navigation system, radio volume, and air conditioning. SoftKinetic’s system works by mounting a camera with radar-like technology that can recognize the slightest hand gestures, even in complete darkness. With the help of Delphi Automotive, SoftKinetic is hoping to get its product in a production vehicle later this year. Continue reading Operating a Car’s Air Conditioning With the Wave of a Finger

Apple: Strong iPhone and Declining iPad Sales, iWatch Rumors

As Apple gears up for the launch of its iPhone 6, with an anticipated initial run of 80 million units, the company has reported a 12.7 percent profit growth for its current model. However, the company also noted that iPad sales fell for the second straight quarter, with unit sales falling 9.2 percent after a 16 percent drop the previous quarter. With a significant jump in iPhone sales internationally, and a move toward bigger-screen models, some are questioning the future of Apple’s tablet. Continue reading Apple: Strong iPhone and Declining iPad Sales, iWatch Rumors

LeapFrog to Launch Educator-Approved Game Console for Kids

LeapFrog Enterprises plans to launch its $150 kid-friendly LeapTV game console this fall. The twist? LeapTV will debut with 100 games and videos approved by professional educators, those who ideally know what is best for children. The console will include personalization features and motion-sensing controls similar to those introduced with Nintendo’s Wii. Games will target children ages 3 to 8. At launch there will be nine cartridge titles offered, with additional titles available digitally. Continue reading LeapFrog to Launch Educator-Approved Game Console for Kids

Amazon Fire Could Help Boost Adoption of 3D Smartphones

Amazon’s new Fire smartphone features sensors and front-facing cameras that provide a different perspective depending on how users hold, view or move the phone, leading to the expectation that it should increase demand for 3D applications. This 3D display tech is called dynamic perspective. Mobile software developers are hoping that Amazon’s advertising efforts and massive scale will promote 3D more successfully than other 3D phone makers have in the past. Continue reading Amazon Fire Could Help Boost Adoption of 3D Smartphones