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Debra KaufmanAugust 4, 2017
Google and MIT scientists have collaborated to explore how computational photography, which uses machine learning and specialized algorithms, can be used to retouch photos in real time. The team trained neural networks via 5,000 images created by Adobe and MIT; five different photographers retouched each image, teaching the software the various ways a photo could be improved. Elsewhere, Nvidia and UC Santa Barbara created a computational zoom for photographers that lets them change a photo’s perspective in post production. Continue reading Researchers Focus on Computational Photography Solutions
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Debra KaufmanAugust 2, 2017
At this week’s SIGGRAPH 2017 conference in Los Angeles, Nvidia showed off a variety of technologies connecting graphics and artificial intelligence, delivering 10 research papers relevant to the company’s developers, including an AI-empowered method to create realistic facial animations. The company also showed off its Isaac robots, which vet AI algorithms inside its Project Holodeck virtual environment. By doing so, the robots will be able to learn inside a virtual space for collaboration, minimizing the potential of causing problems in the real world. Continue reading Nvidia Integrates Computer Graphics and Artificial Intelligence
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Debra KaufmanJuly 13, 2017
Intel just unveiled its Xeon Scalable line, a new generation of 58 processors designed for “secure, agile, multi-cloud data centers.” Priced from $200 to $10,000 each, this array of new chips should serve as a clear message to would-be competitors that Intel plans to continue its dominance in the data-center market segment, which offers better profit margins than chips for PCs. Threatening Intel’s leadership are companies creating specialized chips aimed at maximizing performance of artificial intelligence programs. Continue reading Intel Eyes the Future With New Family of Xeon Server Chips
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Debra KaufmanJune 19, 2017
Technicolor officially opened its Technicolor Experience Center (TEC) for augmented reality, virtual reality and mixed reality last week, and announced an ambitious new project based on NASA research and images. The facility, on La Cienega in Los Angeles, launched last year and has been experimenting with immersive media. TEC has partnered with Hewlett-Packard and Nvidia to create a realistic simulation of what life could be on Mars for 1 million people. A community of engineers, designers, architects and artists will work under the direction of Technicolor to create this immersive experience. The project also involves Unreal Engine, Fusion, Autodesk and HTC Vive. Continue reading Technicolor Experience Center Opens, Launches Mars Project
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Debra KaufmanJune 19, 2017
In an experiment described in Science, Chinese researchers used photons (also known as light particles) from the country’s quantum-communications satellite and established an instantaneous connection between two ground stations more than 744 miles apart. By doing so, say the experts, China is now a pioneer in harnessing matter and energy at a subatomic level — and a leader in the field of using quantum technology to build a global communications network that can’t be hacked. Meanwhile, the U.S. Department of Energy is paying for companies to develop new supercomputers in pursuit of at least one “exascale” system. Continue reading U.S. and China Continue to Compete in Supercomputing Race
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Debra KaufmanJune 12, 2017
To boost its efforts in robotics, SoftBank Group is purchasing U.S.-based Boston Dynamics from Alphabet and, as part of the deal, is also buying Schaft, a Japanese bipedal robotics company. Although terms of the deal were not revealed, SoftBank shares rose as much as 7.7 percent in Tokyo trading. According to sources, Google, which had acquired Boston Dynamics in late 2013, decided to sell it when it concluded that the company wouldn’t be likely to produce a shipping product in the next few years. Continue reading Robotics: SoftBank to Buy Boston Dynamics From Alphabet
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Debra KaufmanMay 12, 2017
At Nvidia’s GPU Technology Conference, the company’s chief executive Jen-Hsun Haung introduced Project Holodeck, which aims to provide an experimental multi-user virtual environment with real-time photorealistic graphics and real-world physics. The new technology, which uses Epic’s Unreal Engine 4 and Nvidia’s GameWorks, VRWorks and DesignWorks, is targeted at design engineers and their collaborators. Nvidia’s Project Holodeck demo involved Koenigsegg Automotive, a Swedish company that makes exotic sports cars. Continue reading Nvidia’s Project Holodeck: Photoreal Graphics in Shared VR
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Debra KaufmanApril 27, 2017
At the ETC conference on VR/AR, Source Sound VR’s Linda Gedemer moderated a panel of audio experts to talk about today’s VR audio tools, the trends animating VR audio, and their wish list for future technology. Everyone agreed that the audio toolsets for VR/AR seem to change nearly every day, although a handful of tools — such as Dolby Atmos and game tool Wwise — stand out as being widely accepted in this industry sector. Panelists from OSSIC, Nokia, and Source Sound VR described the toolsets they use. Continue reading NAB 2017: A Look at the Evolving Trends in VR and AR Audio
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Debra KaufmanApril 14, 2017
Advanced Micro Devices (AMD) has acquired Nitero, a startup responsible for a 60-gigahertz wireless chip that transmits high-res video without latency. AMD, which bought the company for an undisclosed price, believes that Nitero’s chip will enable it to push sales of more wireless virtual reality headsets. Sales of VR headsets, according to AMD executive Roy Taylor, have been limited due to their need to be tethered to a computer. Nitero was originally a spinoff from a research center sponsored by the Australian government. Continue reading AMD Pitches Latency-Free Virtual Reality via Super-Fast Wi-Fi
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Debra KaufmanMarch 27, 2017
When Chinese company Baidu was able to lure Andrew Ng away from his position leading Google Brain, that company’s deep-learning project, it seemed like a good omen for China’s prospects in AI. Now, however, Ng has left Baidu, and China’s ability to compete with U.S. companies is in question. That’s in part because Chinese tech firms rely on free-agent talent to lead research, and Ng’s departure makes it unclear whether they can retain foreign talent. But even U.S. firms are vying for top talent in the burgeoning field. Continue reading China and Others Vie for Top Scientists in Race to Dominate AI
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Debra KaufmanMarch 21, 2017
Moore’s Law, which states that the number of transistors in a chip doubles approximately every two years, is sputtering to an end. As a result, an increasing number of companies are relying on specialized computing, which transforms software tasks into silicon chips rather than relying on CPUs. This key technology is behind two recent developments: Intel’s acquisition of Israeli startup Mobileye, which produces chips and software for autonomous vehicles, and Nvidia’s latest iteration of a system to speed up machine learning. Continue reading The Rise of Specialized Computing and New Era of Chip Design
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Meghan CoyleMarch 14, 2017
Nvidia unveiled its Jetson TX2 platform, designed for devices that have limited bandwidth like drones, traffic cameras, and manufacturing robots. Some of these devices, such as a camera drone, may capture large amounts of data without working in the cloud or a connected data center. Subsequently, these devices have to do most of the processing themselves and Jetson 3.0 promises to make them more powerful. The TX2 chip, which provides twice the performance of the TX1 while using only half the energy, is designed for artificial intelligence at the edge of a network. Continue reading Nvidia’s Jetson TX2 Powers Devices with Artificial Intelligence
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Debra KaufmanFebruary 2, 2017
Twelve-year old audio recognition company SoundHound just raised $75 million to build its speech recognition AI-based platform, Houndify, betting that voice will become the dominant form of interaction with Internet-connected devices. Although large companies like Apple, Baidu and Microsoft dominate the space, SoundHound has built its own AI technology to identify audio. In contrast to these other companies, SoundHound also plans to offer its voice AI tools to other device manufacturers. Continue reading SoundHound Raises $75M to Advance AI Speech Recognition
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Debra KaufmanJanuary 31, 2017
Alphabet has recalibrated its strategy with autonomous vehicle division Waymo. After spinning it off into a separate company, Alphabet is now focusing on Waymo’s ability to provide a complete hardware/software technological platform to manufacturers making self-driving cars. This new goal is in line with company CFO Ruth Porat’s directive that its moonshot initiatives actually meet specific financial targets. By doing so, Waymo becomes a direct competitor with companies such as Mobileye and Delphi. Continue reading Waymo Shifts Gears to Become a Supplier, GM Releases SDK
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ETCentricJanuary 27, 2017
Nvidia’s new Shield TV features 4K HDR streaming and improved gaming capabilities — and now, many of the new hardware benefits are also available for free on the original Shield TV via an over-the-air software update. Users can access 4K HDR streaming from Netflix and Amazon Prime Video, and 4K support from Google Play offerings and additional sources. The update also features “support for upgraded GeForce Now game streaming, and the new Nvidia Games app which centralizes all the various gaming endpoints,” reports TechCrunch. To add Google Assistant interaction, users will need to purchase the new $60 Shield Controller with built-in microphone. Continue reading Nvidia Updates Shield TV to Offer 4K HDR Streaming and More