Apple and IBM Tackle Mobile Enterprise with Exclusive Venture

Apple and IBM announced a joint venture that the tech giants have been working on for several months. The exclusive partnership will focus on mobile and data analysis tech in the corporate world by developing more than 100 business software programs intended for use on iPhones and iPads. Applications will be tailored for banking, healthcare, insurance, retail, telecommunications and transportation. Apple CEO Tim Cook described the venture as “a landmark partnership.” Continue reading Apple and IBM Tackle Mobile Enterprise with Exclusive Venture

Thread Group Formed to Promote IP-Based Networking Protocol

Google-owned Nest, maker of smart thermostats and smoke alarms, was one of seven companies that announced a new consortium yesterday called the Thread Group, which plans to promote the online connection of devices through a new IP-based, wireless networking protocol called Thread. Chris Boross, president of the consortium and head of technical marketing at Nest, said the group is looking at “250 products per home network” in order to “provide ample room for growth in the future.” Continue reading Thread Group Formed to Promote IP-Based Networking Protocol

The Purchasing Policies That Regulate Kids’ In-App Purchases

Last week, the FTC sued Amazon for allowing kids to make unauthorized in-app purchases from their parents’ smartphones. Like other tech giants, Amazon has settings to prevent kids’ accidental charges. When confirming the first in-app purchase, users can select a setting to require a password for future purchases from the Amazon App store. Apple has a similar policy, while Google offers an option to let users enter a password once to make purchases for the next 30 minutes. Continue reading The Purchasing Policies That Regulate Kids’ In-App Purchases

Google’s Ingress Game Combines Virtual and Real World Play

“Ingress,” a multiplayer game that uses the entire globe as its game board, made its debut on iOS this week. Now, iPhone users can join in the fun of working with other online gamers to find real life portals in their community and progress through the “Risk”-like game. “Ingress” already has about four million downloads on Android devices in about 200 countries. Google has also taken advantage of advertising opportunities, allowing businesses to pay to become a portal. Continue reading Google’s Ingress Game Combines Virtual and Real World Play

Yahoo and Live Nation Partner to Live-Stream Music Concerts

Tonight’s performance by the Dave Matthews Band in Jacksonville, Florida will mark the first in a partnership between Yahoo and Live Nation to provide free, live streams of a different concert every day for a year. The idea is to draw attention to Yahoo’s video site Screen, which the company sees as an eventual competitor to Google’s YouTube. For Live Nation, and the music industry, the effort could lead to a new franchise for online concerts, which have yet to catch on with consumers. Continue reading Yahoo and Live Nation Partner to Live-Stream Music Concerts

Google Turns its Attention to Smartwatches, May Impact Glass

Google Glass was not mentioned during the keynote of the Google I/O developer conference last month, a tactical shift from all the attention the company has been giving the much-hyped wearable. This time around, Google put a larger spotlight on its Android Wear software that powers devices such as smartwatches, which are more affordable than Glass and currently offer more apps. Smartwatches also are not affected by the social obstacles involved with wearing a camera on one’s face. Continue reading Google Turns its Attention to Smartwatches, May Impact Glass

Report Predicts Continued Growth of Streaming Media Players

Parks Associates predicts that more than 25 percent of U.S. households will have a streaming media player by 2015. Worldwide sales for streaming media players are expected to reach nearly 50 million by 2017. According to “The Evolving Market For Streaming Media Devices” report, Roku accounted for 46 percent of streaming players purchased in the U.S. last year, and Apple accounted for 26 percent. While Roku leads the U.S. market, Apple holds the worldwide lead. Continue reading Report Predicts Continued Growth of Streaming Media Players

Amazon Faces FTC Lawsuit Over Children’s In-App Purchases

The Federal Trade Commission filed a lawsuit against Amazon, accusing the online retailer of allowing children to make unauthorized purchases in its app store. The lawsuit comes after the company refused a proposed settlement that would have refunded customers and made changes to the app store. The FTC believes Amazon needs to require passwords for consumers to buy products, make purchase notices more prominent, and make refunds easier and simpler. Continue reading Amazon Faces FTC Lawsuit Over Children’s In-App Purchases

Wearables: Companies Explore New Advertising Opportunities

Shipments of wearables are expected to reach 112 million units by 2018 — enough momentum for advertising companies to start considering new approaches to ads for wearable devices. In order to get an idea of how smartwatches, head-mounted displays, glasses and other gadgets may serve as marketing platforms, mobile-ad tools maker InMobi is developing virtual mock-ups of ads for these devices. Millennial Media and Kiip are among those also pursuing viable wearable-ad technology. Continue reading Wearables: Companies Explore New Advertising Opportunities

Beacon Market Projected to Reach 60 Million Devices by 2019

Beacons, hardware devices that can be detected by mobile apps, have seen interest from fields other than just retail. According to a new report from ABI Research, retail is one of the smallest markets for iBeacon and Bluetooth Low Energy-powered devices. While stores can better communicate with customers via apps — through special offers, alerts and ads — even more interest has developed in asset tracking, personal location, and connected home markets. Continue reading Beacon Market Projected to Reach 60 Million Devices by 2019

Open Interconnect Consortium Plans to Develop IoT Standards

Last week, we reported that Microsoft was joining Qualcomm and 50 other members of the AllSeen Alliance, in an effort to develop open source standards for the Internet of Things. Yesterday, a group of tech companies led by Intel announced the formation of a competing organization. The Open Interconnect Consortium — which also includes Atmel, Broadcom, Dell and Samsung — similarly plans to develop standards for wirelessly connecting devices to each other and the Internet. Continue reading Open Interconnect Consortium Plans to Develop IoT Standards

Wink App Controls Smart Devices from Different Companies

For homeowners with a variety of smart devices and appliances, operating within the Internet of Things can be complicated because many hardware makers manufacture products that do not work with devices from other companies. Wink, however, is a smartphone app that connects all of those products, from Samsung smart TVs to Philips Hue smart light bulbs. Earlier this week, Wink also launched a series of Wink-enabled devices from 15 manufacturers. Continue reading Wink App Controls Smart Devices from Different Companies

Federal Regulators Analyze the True Cost of Freemium Games

Federal regulators are beginning to look into video games that follow the freemium model to determine whether or not they mislead consumers about costs. The idea behind this model is that users can download the game for free, but they need to pay in order to get further within the game. By claiming that the game is free, vulnerable players, such as children, can get sucked in before paying more and more money without realizing the true cost. Continue reading Federal Regulators Analyze the True Cost of Freemium Games

YouTube Takes Cue from Netflix, Blames ISPs for Slow Video

YouTube recently started pointing at Internet service providers when it comes to problems with video playback. When a YouTube video experiences buffer or playback issues, a message that reads “Experiencing interruptions?” now appears under the video. Clicking “Find out why” takes users to a new Google page that lists video playback quality for ISPs of different countries. Last month, Netflix posted alerts blaming a crowded Verizon network when customers experienced grainy video. Continue reading YouTube Takes Cue from Netflix, Blames ISPs for Slow Video

Music Streaming Up 42 Percent While Digital Downloads Fall

Streaming is the new face of digital music consumption, according to Nielsen’s 2014 Mid-Year Music Industry Report. In the U.S., on-demand streaming was up 42 percent from last year with over 70 billion songs (audio and video) streamed in the first half of 2014. Digital track downloads fell 13 percent to 593.6 million, compared with 682.2 million last year. The entire music industry’s sales, including albums, streaming, and downloads, dropped 3.3 percent. Continue reading Music Streaming Up 42 Percent While Digital Downloads Fall