Games Are Targets for Ransomware and Credential Stuffing

Cybersecurity firm Cyren recently discovered Syrk, a free tool that allows players to cheat at video game “Fortnite.” It also learned that Syrk can disable anti-malware software and encrypt batches of user files for ransom. Akamai has reported a significant rise in so-called credential-stuffing attacks, by which criminals use stolen identities in automated attacks to break into accounts. Akamai found 55 billion credential stuffing attacks from November 2017 to the end of March 2019. Gaming sites had 12 billion of these attacks. Continue reading Games Are Targets for Ransomware and Credential Stuffing

Nielsen’s SuperData and App Annie Quantify Gaming Market

Epic Games’ “Fortnite” led the way to 13 percent growth of digital games and interactive media to $119.6 billion in 2018, said Nielsen division SuperData. On its own, “Fortnite” earned $2.4 billion last year. The global industry segment is expected to grow to $118.2 billion in 2019. SuperData’s annual report stated that, in 2018, 850 million unique people viewed video games, with Tyler “Ninja” Blevins garnering 218 million hours, making him Twitch’s No. 1 streamer. Mobile games came out on top with $61.3 billion in revenue. Continue reading Nielsen’s SuperData and App Annie Quantify Gaming Market

‘Pokémon Go’ Is Still Popular: Passes $1.2 Billion in Revenue

According to the latest figures from Apptopia, mobile AR game sensation “Pokémon Go” has reached 752 million downloads and has earned more than $1.2 billion in revenue. The freemium game supports in-app purchases; total revenues for last year topped $950 million. The game “had about 60 million monthly players in June, with 20 percent of them opening the game at least once a day,” reports VentureBeat. “While that’s down from the app’s peak last August, which was at 100 million monthly users, it’s still a huge number.” Apptopia breaks down the game’s players: 57.4 percent are male, 38 percent are millennials (ages 19-34), and 32.5 percent are 18 or younger. Continue reading ‘Pokémon Go’ Is Still Popular: Passes $1.2 Billion in Revenue

EA Switches to Microtransactions for New ‘Star Wars’ Sequel

Electronic Arts, with the debut of “Star Wars Battlefront II” at E3 in Los Angeles this week, plans to abandon the sales of “expansion packs,” which are the maps, quests and other content sold separately for videogames. Instead, it will send customers smaller packs for free, as a way to keep them playing the game, and use microtransactions to sell less expensive virtual goods. The company is basing this switch of sales pipelines on the fact that microtransactions, even in free-to-play mobile games, have garnered billions of dollars. Continue reading EA Switches to Microtransactions for New ‘Star Wars’ Sequel

HTC Rolls Out Advertising Service for Viveport VR Developers

HTC is launching an advertising service for VR developers for use on the Viveport platform. The VR Ad Service allows developers to place video ads, banner ads, 360-degree video and cinema-scale ads into their VR experiences, integrating them as in-app scenarios or into pre-loads or post-experience slots. Another possibility would be to place ads onto 3D models in the VR experience, such as on a character’s T-shirt. End users may chafe at ads, but they may fund VR experiences that might otherwise never be made. Continue reading HTC Rolls Out Advertising Service for Viveport VR Developers

Nintendo Will Make Mobile Games Through New Partnership

Nintendo has teamed up with Japanese mobile game company DeNA to bring Nintendo’s popular characters to smartphones and tablets. DeNA and Nintendo plan to build an online gaming service that will be introduced this fall. However, Nintendo has not completely abandoned its strategy to build games for its own hardware. The company is also working on its next game console, codenamed the NX, which may be unveiled next year. It may possibly incorporate VR or media services offerings. Continue reading Nintendo Will Make Mobile Games Through New Partnership

Free-to-Play “Fable Legends” Arrives to Video Game Consoles

British video game developer, Lionhead Studios, recently announced that it plans to launch a new game console version of its free-to-play “Fable Legends” video game. The company, which was acquired by Microsoft back in 2006, believes that in offering the game for free, it can potentially attract millions of gamers that may eventually start paying for added gameplay features. The game, which will contain as many free features as possible, will be available to PC and Xbox gamers. Continue reading Free-to-Play “Fable Legends” Arrives to Video Game Consoles

Disney Bringing ‘Star Wars’ to Games, Cable, and Theme Parks

Disney is making a major push with its “Star Wars”-themed properties. Disney Interactive announced “Star Wars: Commander” yesterday, a new free-to-play game designed for mobile devices. And while construction plans are underway for “Star Wars”-themed “lands” at Disney theme parks, the Disney Channel announced this week it would debut animated movie “Star Wars Rebels: Spark of Rebellion” on October 3, and the Disney XD channel plans to premiere its “Star Wars Rebels” series ten days later. Continue reading Disney Bringing ‘Star Wars’ to Games, Cable, and Theme Parks

Overlap Emerging Between Free-to-Play and Console Games

Although competition is fierce, developers of both free-to-play games and console games are trying to compromise and attract a wider range of gamers. Both sides see an opportunity to bridge the gap with a new generation of game consoles from Microsoft and Sony. Free-to-play games can attract a demographic of casual gamers to the console, while consoles provide a new gateway to loyal gamers with a tendency to spend heavily on video games. Continue reading Overlap Emerging Between Free-to-Play and Console Games

Two Competing Visions for the Future at Tokyo Game Show

At the Tokyo Game Show, two keynotes presented very different visions regarding the future of video games. This year’s theme was “Limitless Evolution,” and Sony executives talked about the evolution of consoles, increased connectivity through a suite of Sony hardware, and the rise of downloadable content. In contrast, the CEO of GungHo Online Entertainment discussed the importance of luck and timing today, in addition to the runaway success of certain free-to-play mobile games. Continue reading Two Competing Visions for the Future at Tokyo Game Show