Google Products Reflect a Renewed Spirit of Superior Design

Since Larry Page became CEO of Google, the company has been more focused on the elements of design and cohesiveness. Google has been pursuing aesthetic appeal in a way that may allow it to rival Apple, and although the process is gradual, Google products are beginning to show that the company has raised its standards. The change is obvious when examining Google’s mobile apps, its Chromebook Pixel laptop and Google Glass. Continue reading Google Products Reflect a Renewed Spirit of Superior Design

Amazon Pushes its Digital Services with New Kindle Fire HDX

Kindle plans to unveil two new versions of its Kindle Fire tablet today, featuring a faster processor and graphics, improved screen quality and a lighter, slimmer design. The Kindle Fire HDX, available with 7-inch or 8.9-inch screens, will undercut the price of competitors including Apple’s popular iPad and, not surprisingly, focus on sales of services such as digital music and e-books. “We want to make money when people use our devices, not when they buy our devices,” said Amazon CEO Jeff Bezos. Continue reading Amazon Pushes its Digital Services with New Kindle Fire HDX

3D Conversion: PFW Provides New Depth for ‘The Wizard of Oz’

“The Wizard of Oz,” originally released by MGM in 1939, will make its 3D debut in celebration of the film’s 75th anniversary. Prime Focus World developed a stereo conversion process to convert the classic film into modern 3D, while honoring the original, now part of the classic Warner Bros. library. The process, which took 14 months to complete and involved 1,300 staffers, was especially challenging due to the amount of detail in the original. The 3D version will have a run in IMAX theaters and be made available on Blu-ray next month. Continue reading 3D Conversion: PFW Provides New Depth for ‘The Wizard of Oz’

EXCLUSIVE: Bran Ferren Q&A Part 2 — We’re Just Getting Started

Bran Ferren, creative consultant to the Envision Symposium taking place September 19-21 in Monterey, sat with ETC for an exclusive look at the issues and context that inspired and provided the guiding principle for this first of its kind gathering of leaders and visionaries in the fields of storytelling, performance, cinema, television and games. This is the second and concluding part of our interview with the legendary designer and technologist. Continue reading EXCLUSIVE: Bran Ferren Q&A Part 2 — We’re Just Getting Started

Visionaries To Explore the Future of Creative Entertainment

The Envision Symposium, a first of its kind event presented by Live Design and curated by the legendary designer/technologist Bran Ferren with designer Bob Bonniol, convenes “the brightest minds and disruptive thinkers from the worlds of entertainment, gaming and technology” next Thursday through Saturday, September 19-21 in Monterey, California to explore the future of creative entertainment and storytelling. Continue reading Visionaries To Explore the Future of Creative Entertainment

Bringing Mental Concentration Control to Augmented Reality

DAQRI, an augmented reality developer, is creating software and augmented reality apps, combined with EEG monitoring devices and Google Glass, to bring mental control over physical and virtual environments. The company has created several augmented realities for marketing, entertainment, commercial and educational uses. The company’s efforts to add EEG sensors bring new ways to control devices, what is connected to them, and the environments they create. Continue reading Bringing Mental Concentration Control to Augmented Reality

MakerBot Merges with Stratasys and Plans 3D Scanner Launch

The 3D printer manufacturer, MakerBot, will begin selling its Digitizer 3D scanner next week for a yet-to-be-announced price. The company first revealed an early prototype of the scanner at the South by Southwest conference. Users will be able to easily scan and distribute scanned image designs that are compatible with most 3D modeling software. In addition, MakerBot officially announced its merger with Israeli 3D printer and manufacturer Stratasys. Continue reading MakerBot Merges with Stratasys and Plans 3D Scanner Launch

Developers Struggle to Build Ideal Apps for Every Smart TV

Developers face significant challenges in creating apps for smart TVs due to the large number of devices. Most manufacturers have their own platforms, with limited compatibility among them. TV makers are beginning to simplify the programming process by adopting HTML5, while bringing an app to multiple platforms still requires significant resources. Netflix devotes major resources to creating its apps, but few may be able to follow their example. Continue reading Developers Struggle to Build Ideal Apps for Every Smart TV

BBC Launches Research Collaboration in User Experience

The BBC announced on Thursday the BBC User Experience Research Partnership, a collaboration between BBC Research and Development and several universities, which involves research in User Experience and Human Computer Interaction. The initiative will develop pilot programs and prototypes, and will share its results. It also builds upon the BBC R&D’s strong record of collaboration, and focuses on strategies for the BBC and media industries. Continue reading BBC Launches Research Collaboration in User Experience

Samsung Acquires Boxee, Plans to Shutter Cloud DVR Service

Samsung has picked up Israel- and New York-based TV startup Boxee for about $30 million. Boxee started six years ago by offering PC-based media center software and eventually launched its own hardware product, the Boxee Box. The company attempted to solve its content problem with the launch of the Boxee TV, which was rebranded in April as Boxee Cloud DVR. With the acquisition, Samsung plans to shut down Boxee’s unlimited Cloud DVR service on July 10. Continue reading Samsung Acquires Boxee, Plans to Shutter Cloud DVR Service

WWDC: Apple Unveils New iOS, Cylindrical Mac Pro and More

Apple opened its Worldwide Developers Conference in San Francisco yesterday with a 2-hour keynote address that re-emphasized the company’s coolness factor, its ability to innovate and a return to a focus on design. Apple introduced its much anticipated iTunes Radio music service, new MacBook Airs with improved battery life, a super-fast cylindrical Mac Pro, the Jony Ive-designed iOS 7 with redesigned icons and distinct functional layers, and a new Mac operating system dubbed “Mavericks.” Continue reading WWDC: Apple Unveils New iOS, Cylindrical Mac Pro and More

Philips Unveils DesignLine HDTV with Sheet of Glass Design

According to The Verge, the new Philips DesignLine HD LED TV is among the most striking televisions designed of late. Manufacturer TP Vision crafted the impressive, sleek set out of a single sheet of glass, meaning there’s no base stand or ‘chin’ to be seen. Available in 46- and 55-inch configurations, the DesignLine is intended to be simply leaned against a wall, with its weight enough to keep it standing securely. Continue reading Philips Unveils DesignLine HDTV with Sheet of Glass Design

How Design Affects the Brain: What is Attractive and Why?

Great design and attractive products please the human brain, according to brain scan studies revealing that the mere sight of an attractive product can trigger the part of the motor cerebellum that governs hand movement. That means human beings instinctively reach towards attractive things, even if they don’t fully understand why while they’re doing it. Continue reading How Design Affects the Brain: What is Attractive and Why?

New Homepage: YouTube Goes Social with Focus on Google+ and Facebook

  • YouTube is redesigning its homepage and channel pages to incorporate “better personalized video discovery and viewing, with a notable emphasis on social features,” reports TechCrunch.
  • A new default Subscriptions feed on the homepage offers users content based on what videos they watch and which channels they subscribe to (the feed can also be filtered). Users can share videos using Google+ or by opting-in on Facebook, both located on the navigation bar.
  • Channel pages have four new templates that come with a Feed tab showing the channel owner’s activity (highlighting features such as commenting on a video and subscribing to a channel).
  • “These additions, which are more analogous to template options in Tumblr or MySpace rather than Facebook’s one-size-fits-all style, let producers promote their works in the most natural style for what they offer,” suggests the post.
  • The homepage and channel changes are the first significant updates, but TechCrunch adds that YouTube is “also introducing a site-wide design upgrade to all the elements — typography, iconography, etc. It’s separately adding new versions of its Xbox and Google TV applications, that feature magazine-style tile interfaces showing various channels. Finally, the company is touting the success of its advertising platform, saying that it’s seeing strong demand for its new cost-per-click style of video ads.”

Former Apple Inventor Offers New Slant on the Future of Interaction Design

  • Are touchscreens the ultimate expression for us to manipulate computing devices? (See the Microsoft video included in the post.)
  • In “A Brief Rant on the Future of Interactive Design,” former Apple human-interface inventor Bret Victor opts not to address human needs or technology, but what he sees as the “neglected third factor, human capabilities. What people can do. Because if a tool isn’t designed to be used by a person, it can’t be a very good tool, right?”
  • Victor sees our hands as the central component of our interactive future. If one looks at the range of expression and control for our hands, one realizes how much more is possible.
  • Victor describes touchscreens, for example, as “pictures under glass” which ignore the fact that our “hands feel things” and “manipulate things.” “Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade,” he writes.
  • “Pictures Under Glass is an interaction paradigm of permanent numbness,” he adds. “It’s a Novocaine drip to the wrist. It denies our hands what they do best. And yet, it’s the star player in every Vision Of The Future.”
  • Victor doesn’t have a solution or a prediction for our interactive future, but suggests we start thinking differently in order to achieve it. “Pictures Under Glass is old news. Let’s start using our hands.”