Microsoft Plans Event to Unveil Next-Gen Xbox Console

Microsoft announced this week that it has scheduled a special Xbox event to be held May 21 at the company’s headquarters in Redmond, Washington. The company is expected to unveil its next-generation Xbox videogame console during the event, and is believed to be prepping the new console for a holiday release to compete with Sony’s anticipated PlayStation 4. Continue reading Microsoft Plans Event to Unveil Next-Gen Xbox Console

Xbox 360 Tops Sales Charts for 27th Consecutive Month

Microsoft’s Xbox 360 was once again the best-selling game console in March, marking its 27th consecutive month topping the sales charts, according to The NPD Group. Microsoft reports that 261,000 Xbox 360s were sold last month in the U.S., while spending on related hardware, software and accessories totaled $402 million. While the Xbox beat Nintendo’s Wii U and Sony’s PlayStation 3, hardware sales were down from the previous year. Continue reading Xbox 360 Tops Sales Charts for 27th Consecutive Month

Details for New Xbox to be Revealed at Microsoft Event

Microsoft is planning to reveal the details of its new Xbox gaming console during an event on May 21, several weeks before the E3 video game conference. The console, code-named Durango, reportedly features a processor from chipmaker AMD along with new graphics enhancements. As part of its initiative to make the Xbox a hub for all entertainment, the company plans to sell its Mediaroom IPTV business to Ericsson. Continue reading Details for New Xbox to be Revealed at Microsoft Event

Ouya Released to Early Backers, Retail Launch in June

Gaming startup Ouya, which raised more than $8 million last June via Kickstarter, announced it will release its $99 game console to retailers on June 4. The affordable Android-based box could encourage innovation and disrupt the TV gaming market, by allowing developers to create inexpensive games. Wired had a chance to play with the new device at design firm fuseproject, where Yves Behar created the metal cube that houses Ouya. Continue reading Ouya Released to Early Backers, Retail Launch in June

New Ouya Game Console Attracts Independent Developers

After the the $99 Android-powered TV game console Ouya attracted more than 63,000 Kickstarter backers last year, many independent game developers are creating games for the device, including mobile developers who want to make the jump to televisions. The system will ship to initial backers on March 28, ahead of the public launch in June, and many developers are preparing to see their games on TVs for the first time. Continue reading New Ouya Game Console Attracts Independent Developers

With Steam Box, Valve Could Disrupt Big Game Console Makers

The three big game console makers — Xbox 360, PlayStation 3 and Wii — could see competition in the upcoming Steam Box from Valve. Gabe Newell, founder and CEO of Valve, explains the device is built around the company’s Steam service, which provides PC game publishers with a secure, turnkey solution for publishing, while offering gamers a central hub for buying thousands of titles. Continue reading With Steam Box, Valve Could Disrupt Big Game Console Makers

Steam Takes on the Console Competition with Launch of Big Picture Mode

  • In a challenge to console makers, Valve has officially launched its “Big Picture Mode” for its cloud-gaming platform Steam, enabling users to play titles on their televisions by simply connecting their computers.
  • “Steam has been offering its users the option to put the service on their television since September in beta mode,” the Washington Post reports, “but the company has deemed it ready to lose that testing tag. The mode makes it possible to use almost all of Steam’s features including its Web browser, social network and — of course — its games in a way optimized for television screens.”
  • To promote the new mode, Steam has put the compatible games on sale. “All the sale titles have full controller support, which means that users won’t have to tote their mouse and keyboard to the living room,” the article notes.
  • “There are also quite a few partial support titles, such as ‘XCOM Enemy Unknown,’ ‘Hitman: Absolution,’ and ‘Call of Duty: Black Ops 2.’ Steam is very clear about which titles have full support and which do not,” explains the article. “Titles with partial support may need the keyboard and mouse during installation or for ‘limited interactions’ throughout the game.”
  • Because Valve has established itself in the gaming community, the company could move further into the console territory currently dominated by Microsoft, Sony and Nintendo. “Some see this step into the living room as a test for bigger things in the future,” the article suggests.

New Homepage: YouTube Goes Social with Focus on Google+ and Facebook

  • YouTube is redesigning its homepage and channel pages to incorporate “better personalized video discovery and viewing, with a notable emphasis on social features,” reports TechCrunch.
  • A new default Subscriptions feed on the homepage offers users content based on what videos they watch and which channels they subscribe to (the feed can also be filtered). Users can share videos using Google+ or by opting-in on Facebook, both located on the navigation bar.
  • Channel pages have four new templates that come with a Feed tab showing the channel owner’s activity (highlighting features such as commenting on a video and subscribing to a channel).
  • “These additions, which are more analogous to template options in Tumblr or MySpace rather than Facebook’s one-size-fits-all style, let producers promote their works in the most natural style for what they offer,” suggests the post.
  • The homepage and channel changes are the first significant updates, but TechCrunch adds that YouTube is “also introducing a site-wide design upgrade to all the elements — typography, iconography, etc. It’s separately adding new versions of its Xbox and Google TV applications, that feature magazine-style tile interfaces showing various channels. Finally, the company is touting the success of its advertising platform, saying that it’s seeing strong demand for its new cost-per-click style of video ads.”

Game Consoles May be Aging, but PlayStation, Wii, Xbox Still Selling Strong

  • Despite analyst speculation that video game consoles may be in jeopardy due to the increased capabilities and growing popularity of smartphones and tablets, “Microsoft’s Xbox and Nintendo’s Wii sold in record numbers last week as Americans kicked off their holiday shopping,” reports AllThingsD.
  • Some 960,000 Xbox 360s were sold last week and 500,000 Wiis were sold the day after Thanksgiving. Game consoles are still experiencing strong sales five and six years after they were introduced.
  • “It’s difficult to imagine any other consumer hardware that could attract that kind of demand after such a long period of time,” suggests the article.
  • Blockbuster game titles like Activision’s “Call of Duty” game, which grossed $775 million in its first five days, continue to juice the market.
  • Motion-controls such as Wii and Microsoft’s Kinect open up the market beyond gamers to a family market.
  • And, as previously reported on ETCentric, game consoles are becoming entertainment centers for streaming video, music and other media content through partnerships with providers such as Netflix, Hulu, ESPN, HBO GO and others.

Virtual Theater: PlayStation Home Members can Access Movies and TV via Crackle

  • Sony PlayStation 3 users will be able to stream movies and TV shows and enjoy them with friends from multiple locations with an updated version of Crackle.
  • Instead of accessing Crackle via the console’s Internet browser, users can enter a virtual movie theater with custom PS3 controller navigation. “Fire up PlayStation Home — if you’re a free member, that is — and navigate over to the LOOT EOD Theater, the Hollywood Hills House, or the Sunset Yacht areas,” reports PCMag.com.
  • The streaming service allows users to create avatars and use them to interact with up to 11 friends (or 60 strangers) in a virtual movie theater with access to hundreds of movies and more than 1,000 TV episodes. “Think of it as an opportunity to have a giant recreation of ‘Mystery Science Theater 3000’ with strangers,” suggests the post.
  • “We are very excited to bring familiar social experiences from the real world into a virtual environment, so people around the globe can connect and communicate with each other while sharing their favorite movie, show, music, or event,” said Sony DADC VP David Sterling. “This is the next big step in social networking and it will transform the way people consume media.”
  • Sony is also planning PlayStation Home support for Ustream content and streaming radio service RadioIO later this year.

Wii Surpasses PS3 as Top Video Game Brand for Young Consumers

  • Nintendo Wii is the most popular video game console with young Americans (ages 8-to-24), according to a new Harris Interactive survey.
  • Nearly 6,000 young consumers participated in the study conducted in August 2011.
  • The poll also lists Apple as the top brand among the 13-to-24 demographic for computers, mobile phones and tablets.
  • “It’s interesting that the Nintendo Wii rated so highly given that it’s been the lowest selling console for the last year,” reports IndustryGamers. “This shows that Nintendo still has plenty of brand equity among consumers, and with the right products and marketing there is no reason they can’t be the #1 selling console again. The dangers are also clear in this study, as Apple leads in mobile phones and tablets, where games are one of the top categories that seem to be having an effect on handheld console sales.”

Future of Gaming: Can Portable Gaming Consoles and Smartphones Coexist?

  • “Mega Man” co-creator and  former Capcom head of production Keiji Inafune says, “You don’t use a smartphone camera for an interview, and you don’t use a really professional camera to take some small pictures when you’re going to work.”
  • Similarly, Inafune suggests smartphones are good for a quick game away from home, but dedicated gaming portables and home consoles offer a more complete gaming experience.
  • Still, game developers cannot ignore the smartphone market, which is currently the target for one of his company’s announced games. Inafune started two companies since leaving Capcom — Intercept and Comcept.
  • Inafune believes that developers cannot ignore the growing smartphone market: “We have to think about that when we’re making new games, because it’s kind of becoming very easy to let people play games now,” he says. “They don’t have to buy big consoles to play simple games. So that’s what we should think about for the future.”