By
Chris CastanedaSeptember 9, 2013
DAQRI, an augmented reality developer, is creating software and augmented reality apps, combined with EEG monitoring devices and Google Glass, to bring mental control over physical and virtual environments. The company has created several augmented realities for marketing, entertainment, commercial and educational uses. The company’s efforts to add EEG sensors bring new ways to control devices, what is connected to them, and the environments they create. Continue reading Bringing Mental Concentration Control to Augmented Reality
By
Valerie SavranSeptember 5, 2013
Acer announced that its Liquid S2 smartphone will offer 4K video recording capability. While offering 4K video recording on a smartphone may currently seem unnecessary, it may become a more widely adopted feature of upcoming handsets. Meanwhile, Acer will also be including a touchscreen option for its low-end E1 laptop. The option of touchscreen for the Acer laptop may help overcome some of the initial confusion faced by Windows 8 users. Continue reading Acer Announces 4K for Phone and Touch for Low-End Laptop
By
Don LevySeptember 4, 2013
With Labor Day the traditional end of summer, pundits survey the uneven landscape of a fickle summer. Disappointing openings and steep weekend-to-weekend drop-offs jarred execs and provided fodder for commentary and soul-searching. It may be easy to find irony in the titles of two financially successful movies — the low-budget “The Purge” and “This Is The End,” which spoofed the end of the world against a backdrop of contemporary Hollywood — to suggest that this summer truly marks the end for movies. But that would only happen if there were a total failure to recognize emerging trends, acknowledge this is not the first time Hollywood has faced a changing market and apply new ideas to shape the future. Continue reading EXCLUSIVE: Looking Beyond Summer Box Office as Trends Emerge
By
Valerie SavranSeptember 3, 2013
Facebook has partnered with game engine Unity to infiltrate the world of Web and mobile 3D games. The social network is releasing a software development kit with Unity that will allow game makers to incorporate Facebook tie-ins into games. Game developers for Unity will be able to create Facebook hooks for Web, iOS and Android. The ultimate goal is to attract more developers to build a wider array of games for the Facebook platform. Continue reading Facebook Partners with Unity to Attract Core Game Developers
By
Valerie SavranAugust 30, 2013
Japanese videogame maker Nintendo will be reducing the price of its most expensive Wii U from $350 to $300 due to market pressure following disappointing sales. Customer preference for the Wii U Deluxe model encouraged the company to reduce the price on that model first. The company also plans to offer new games and expand its lineup of handheld consoles. Nintendo will be releasing the 2DS, which can play mobile titles without a 3D image. Continue reading Nintendo Plans to Reduce Wii U Price and Offer New Handheld
By
Valerie SavranAugust 28, 2013
The first commercial installation of a laser movie projector is scheduled for early next year at Seattle Cinerama, a theater owned by Microsoft co-founder Paul Allen. The theater will be the first to acquire Christie Digital’s laser projector, as the technology has just been approved by the FDA. While laser projectors are more expensive than current systems, they are expected to improve 3D projection and eliminate the need to replace bulbs and cool projection booths. Continue reading First Commercial Installation of Laser Projector Scheduled
By
Valerie SavranAugust 28, 2013
Intel is developing depth sensing 3D cameras and software that are able to detect an individual’s emotional state. While refined motion detection technologies are not entirely new, Intel’s product goes beyond tracking the physical movements of objects to determining what the movement actually means. Intel’s depth sensing technology will first be available in webcams and may eventually become available in laptops, smartphones and tablets. Continue reading Intel Develops Depth Sensing 3D Cameras to Track Emotion
By
Valerie SavranAugust 20, 2013
Microsoft recently announced the release of its new touch screen technology that turns any ordinary surface, such as a table, a wall, or the floor, into an interactive touch screen. The technology was originally developed by Seattle startup Ubi Interactive using a Microsoft Kinect for Windows sensor. Now out of beta, the product is publicly available. The product has potential applications for classrooms, corporations, and business and personal use. Continue reading Kinect for Windows Enables Touch Screens on Any Surface
By
Chris CastanedaAugust 16, 2013
The 3D printer manufacturer, MakerBot, will begin selling its Digitizer 3D scanner next week for a yet-to-be-announced price. The company first revealed an early prototype of the scanner at the South by Southwest conference. Users will be able to easily scan and distribute scanned image designs that are compatible with most 3D modeling software. In addition, MakerBot officially announced its merger with Israeli 3D printer and manufacturer Stratasys. Continue reading MakerBot Merges with Stratasys and Plans 3D Scanner Launch
By
Chris CastanedaAugust 13, 2013
IKEA is launching an augmented reality app that works in conjunction with its AR-capable catalog. Consumers can visualize virtual furniture layouts by essentially superimposing furniture on top of the live view of a smartphone or tablet camera. Consumers select a piece of furniture from the catalog, and point their mobile device toward the physical catalog as a reference point for angle, light, position and size. A virtual version of the furniture will then appear on the device. Continue reading Augmented Reality App Offers Custom Views of IKEA Catalog
By
Rob ScottAugust 9, 2013
Disney has launched a $13.99 iOS app for the iPad that explores the animation and history of all 53 animated Disney films. “Disney Animated” features interactive images, multi-layer animated clips, interviews with animators — and allows users to animate authentic Disney 3D character models and control a Disney visual effects simulation. The comprehensive app is a collaboration between Disney Interactive, Walt Disney Animation Studios and London-based app studio Touch Press. Continue reading New App Brings the Magic of Disney Animation to the iPad
By
Chris CastanedaAugust 5, 2013
Many argue that 3D television has yet to go mainstream in sports due to the need for special glasses, lack of programming, and the overall expense. Now, 4K video cameras are being used to capture high quality video that can processed by software from Replay Technologies called freeD. It will offer more crisp, wider video views than what is currently offered on HD broadcasts. FreeD can also create multiple angle instant replays that surpass current offerings. Continue reading Sports Broadcasters Go Free Dimensional for Enhanced Replays
By
Rob ScottJuly 29, 2013
Disney Research is using 3D printing to create components to build expressive eyes for robots. However, rather than mimic human eyes, which can appear strange to some, the robot eyes have a cartoonish look. The technology may have future applications for interactive toys, video game characters and possibly even human prosthetic eyes. The research team demonstrated the technology at the ACM SIGGRAPH Conference in Anaheim last week. Continue reading SIGGRAPH: Disney Uses 3D Printing to Create Expressive Eyes
By
Rob ScottJuly 26, 2013
Nvidia offered a sneak peek at its next-generation mobile processor, Project Logan, during the SIGRRAPH Conference in Anaheim this week. Logan is based on Nvidia’s advanced Kepler graphics architecture used for desktop and laptop chips. Nvidia plans to launch Logan next year, and combine its mobile phone and desktop 3D graphics architectures. This will enable new mobile applications such as augmented reality, computer vision and speech recognition. Continue reading SIGGRAPH: Nvidia Demonstrates Next-Gen Mobile Processor
By
Rob ScottJuly 26, 2013
Canon has been demonstrating a handheld version of its MREAL Mixed Reality technology at SIGGRAPH this week. According to Canon, the technology merges virtual objects with the real world, at full scale in three dimensions. The company launched its MREAL Mixed Reality headset earlier this year. The handheld version functions similarly to the headset, by enabling the use of markers or sensors to render images in real space. Continue reading SIGGRAPH: Canon Previews Handheld Mixed Reality Technology