A Twist on Wearables: Two Examples that Use Data Differently

Wearables have mostly been discussed in terms of the data they provide — be it steps walked, calories burned or blood pressure measured. Two examples showcased by The New York Times tech writer Eric Taub at CES do more than simply serve data to the user, differences that help to define this new category. One uses sensory information and a rhythmic feedback to change people’s level of happiness and energy; a second was developed by academics, medical centers and Apple to conduct a global medical study on heart health and exercise. Continue reading A Twist on Wearables: Two Examples that Use Data Differently

CTA Research on Displays with Focus on OLED, 4K and HDR

In a CTA Research Summit data-centric presentation at CES, the organization’s senior director of market research Steve Koenig summed up the recent trends in TV displays and predicted future directions. Although the TV display is besieged by competition from smartphones and tablets, interest in purchasing a TV is still strong. A recent CTA poll showed that, in the next 12 months, 33 percent plan to buy a smartphone and 29 percent want a TV, followed by smaller percentages for laptops, tablets and video game consoles. Continue reading CTA Research on Displays with Focus on OLED, 4K and HDR

Silicon Valley Titans Invest $1 Billion to Establish AI Non-Profit

Several Silicon Valley technologists and tech companies will invest at least $1 billion in OpenAI, a nonprofit research center in San Francisco with a long-term goal of creating open-source “artificial general intelligence,” a machine capable of performing any task that a human can. Among the investors are Elon Musk, Peter Thiel and Reid Hoffman. One chief focus of the group’s members is to ensure that the resultant technologies augment rather than replace humans, and are used for good. Continue reading Silicon Valley Titans Invest $1 Billion to Establish AI Non-Profit

Panasonic Revives 8K Research, New Cameras Slated for 2018

Panasonic has renewed its efforts to develop 8K image sensors for video. The company had stopped R&D in this area in 2011, in response to financial considerations, but as its earnings increased, it revived its work in this sector, now pledging to invest $80.8 million (10 billion yen) into R&D. Production of the sensors is likely to be outsourced, and production models are expected on the market by 2018. The first targeted use for the 8K sensors will be consumer and broadcast cameras. Continue reading Panasonic Revives 8K Research, New Cameras Slated for 2018

Pandora, Spotify Explore On-Demand Music and Ticket Sales

Pandora just acquired Rdio for its technology and talent, and Spotify is unrolling Fan Insights to offer its musicians a way to research its fan base and plan smarter tours. In both cases, these popular streaming music services are expanding beyond their core expertise — and their unstable revenue — by uniting radio, on demand and even live shows. As bigger players such as Apple, Google and Amazon create music services, Pandora and Spotify must offer more services to survive. Continue reading Pandora, Spotify Explore On-Demand Music and Ticket Sales

CTA Predicts Decline in CE Sales Growth This Holiday Season

During last week’s CES Unveiled event in New York, the newly named Consumer Technology Association (former Consumer Electronics Association) released its annual holiday purchase pattern study. According to Shawn DuBravac, CTA’s chief economist and senior research director, consumer electronics will have a strong showing this holiday season, but spending is expected to shift from high-end TVs to less expensive audio devices, mobile electronics and emerging technologies. The shift is expected to result in a drag on industry sales growth. Continue reading CTA Predicts Decline in CE Sales Growth This Holiday Season

SMPTE HDR Report Offers Recommendations for Standards

The Society of Motion Picture and Television Engineers has published a study group report on the high dynamic range imaging ecosystem, now available for download on the SMPTE site. The report provides a detailed summary regarding “the implementation of HDR in professional media workflows and addresses key questions that will arise for industry members as they move forward in taking advantage of HDR technology.” In addition, it provides recommendations for standardization efforts. According to SMPTE, the report reflects the efforts of 170 international experts. Continue reading SMPTE HDR Report Offers Recommendations for Standards

China and European Union to Create Working Definition for 5G

Although everyone is talking about 5G, no one has defined it — up until now. China and the European Union have agreed to create a working definition for 5G by the end of the year. If they do, their agreement could go far in forcing the issue in an environment in which others are posturing and issuing statements with little detail. Meanwhile, the International Telecommunications Union (ITU), which defined 3G and 4G, is also working on the standard but is unlikely to choose a technical standard until February 2016. Continue reading China and European Union to Create Working Definition for 5G

Consumer Edition of Samsung Gear VR to Arrive Black Friday

During Oculus Connect in Hollywood yesterday, Facebook’s virtual reality developer conference, Samsung SVP Peter Koo announced that the new Gear VR headset co-developed by Oculus and Samsung will ship in November, in time for Black Friday, for $99. Consumers can expect a lighter, more comfortable Samsung Gear VR that is compatible with smartphones including the Galaxy Note 5, Galaxy S6 Edge+, Galaxy S6 and Galaxy S6 Edge. The previous $200 version for developers was only compatible with the Note 4 and Galaxy S6. Continue reading Consumer Edition of Samsung Gear VR to Arrive Black Friday

Facial Monitoring Software Could Impact Your TV Experience

TV technology is getting closer to monitoring and analyzing our facial expressions in order to distinguish between boredom and enthusiasm to better understand our viewing tastes. Software from media startup Affectiva could usher in a new frontier in television viewing, one in which our devices watch our reactions and offer content suggestions or enable brands to provide more targeted ads. If consumers are willing to allow their emotional data to be gathered, movie and TV show recommendations from Netflix, for example, could become more relevant. Continue reading Facial Monitoring Software Could Impact Your TV Experience

ETC Publishes White Paper on C4 Cloud Production Framework

The Cinema Content Creation Cloud, or C4, an open-source framework for media production using globally distributed resources, is detailed in a new white paper published today by the Entertainment Technology Center@USC. C4 enables interoperability between humans, organizations, databases, software applications, and networks, and is essential to the globally distributed workflows of media production. The framework, written by Joshua Kolden, is a product of ETC’s Project Cloud, a collaboration between studios and technology companies to address key issues as the entertainment industry migrates production into The Cloud. Continue reading ETC Publishes White Paper on C4 Cloud Production Framework

National Geographic and Fox Partner on a New Media Venture

The National Geographic Society and 21st Century Fox have formed a for-profit venture, National Geographic Partners, which includes the National Geographic Channels cable TV group and magazine, other print publications, studios, digital media, maps, children’s media, travel, licensing and e-commerce. Fox’s $725 million purchase price bumps up the National Geographic Society’s endowment to $1 billion, enabling the non-profit organization to double its investment in science, research and education. Continue reading National Geographic and Fox Partner on a New Media Venture

ABCs of Light Field Capture, Key to Photorealistic Virtual Reality

A technique called light field capture will become the foundation for photoreal virtual actors for virtual reality, says Paul Debevec, chief visual officer at the University of Southern California’s Institute of Creative Technologies (ICT). At the recent VRLA Expo, Debevec gave a talk on the topic that explored two decades of research and development in light field capture technology, and described the basics of what makes this technique so compelling to create photorealistic virtual reality. Continue reading ABCs of Light Field Capture, Key to Photorealistic Virtual Reality

Intel Makes a Major Investment in Quantum Computer Research

Chip giant Intel recently threw its hat into the quantum computer ring when it announced plans to invest $50 million in Netherlands-based QuTech, an institute launched in 2013 by Delft University of Technology and the Dutch Organization for Applied Research. The investment is part of a planned 10-year collaboration with QuTech. Researchers from leading tech companies such as Google, IBM and Microsoft have been looking to apply quantum physics to computing for a long time. Continue reading Intel Makes a Major Investment in Quantum Computer Research

New Initiative: U.S. Offers Cybersecurity Tech to Private Sector

Cybersecurity technology from Los Alamos National Laboratory is now available to banks and other private sector businesses, via the consulting firm Ernst & Young. The New Mexico lab, benefitting from the $1 billion the U.S. spends a year on unclassified cybersecurity research, has developed a great deal of relevant technology, but is not set up to market the results of its own research. Ernst & Young, which consults on cybersecurity, will communicate the lab’s products and add its own expertise. Continue reading New Initiative: U.S. Offers Cybersecurity Tech to Private Sector