Nielsen Notes Dramatic Shift in TV Viewing Among Millennials

It seems that cord-cutting is continuing with the coveted 18- to 34-year-old demographic. New data from Nielsen indicates that traditional TV viewing among millennials dropped 10.6 percent between September and January, falling at twice its normal rate. According to Nielsen, there are nearly 20 percent fewer young adults watching primetime television than in 2011. Additionally, the median age of the TV audience is now 50, just outside the 18- to 49-year-old demographic important to advertisers. Continue reading Nielsen Notes Dramatic Shift in TV Viewing Among Millennials

Parks Research Predicts Early Adopters of HBO Online Service

HBO is expected to offer its Web-only subscription service this spring. According to Parks Associates, the move could have an impact on the pay TV business since 17 percent of homes with high-speed Internet indicate plans to subscribe to the OTT service. And while 88 million U.S. households currently have broadband, that percentage potentially represents nearly 15 million subscribers. Following a strong media reaction, Parks followed up by clarifying that the data is a measure of sentiment and placing numbers on potential cord cutters may be premature. Continue reading Parks Research Predicts Early Adopters of HBO Online Service

Global Tablet Shipments Drop 12 Percent Year-Over-Year in Q4

Facing the growing popularity of phablets, the tablet market experienced its first worldwide decline after multiple quarters of slowing demand. According to Canalys, global tablet shipments fell 12 percent from Q4 2013 to 67 million units in Q4 2014. The end of 2014 also marked the fourth consecutive quarterly loss for Apple’s tablet shipments. In Q4, iPad shipments plunged 18 percent, while Samsung’s tablet shipments fell by 24 percent. Although Amazon and Lenovo had promising seasonal sales, the industry experienced an overall drop in demand. Continue reading Global Tablet Shipments Drop 12 Percent Year-Over-Year in Q4

Android Dominated in Global Smartphone Shipments Last Year

According to recent figures released by Strategy Analytics, 2014 marked significant milestones for the mobile industry. Global annual shipments reached 1.28 billion devices from OEMs to retailers and carriers for sale, and Android-based smartphones captured 81 percent of the worldwide market, accounting for more than one billion handsets. Android has become the first platform to surpass the one billion mark for shipments. Apple captured 15 percent of the market last year, shipping 193 million units. Continue reading Android Dominated in Global Smartphone Shipments Last Year

Oculus Launches Movie Studio to Make Content for its Headset

Oculus VR is expanding its focus from video games to virtual reality films. The Facebook-owned Oculus has created a new in-house movie studio called Story Studio to create films and find the best practices for VR storytelling. The new content created by Story Studio intends to help attract more users to the Oculus Rift headset, while also encouraging other filmmakers to make similar VR films. Story Studio’s first work is a short film called “Lost,” which debuted at the Sundance Film Festival. Continue reading Oculus Launches Movie Studio to Make Content for its Headset

Apple Sells Nearly 75 Million iPhones, Posts Record Quarter

Apple’s quarterly profit jumped 38 percent to a record high, thanks in large part to demand for its bigger-screen iPhones. Apple recorded net income of $18 billion for the quarter ending December 27, an increase of nearly $5 billion over the same period the previous year, while earnings per share rose 48 percent. The company launched its iPhone 6 and iPhone 6 Plus in September and sold 74.5 million units during the quarter, earning back market share it had slowly been losing to Samsung over three years. Continue reading Apple Sells Nearly 75 Million iPhones, Posts Record Quarter

Gartner Predicts About 25 Billion Connected Devices by 2020

Research firm Gartner recently made a number of interesting forecasts related to the Internet of Things, notably that there will be 4.9 billion connected devices in use this year, up 30 percent from 2014. We should expect 25 billion connected things by 2020. The research firm also anticipates that by 2020, connected kitchen appliances will contribute at least 15 percent savings in the food and beverage industry. And Gartner says there will be 250 million connected vehicles with automated driving capabilities within the next five years. Continue reading Gartner Predicts About 25 Billion Connected Devices by 2020

Today is Final Day to Purchase Google Glass Explorer Edition

Today marks the last day that Google Glass in its current form will officially be available for $1,500 as part of the Explorer Program. Late last week, the company announced that it would stop selling the smart glasses and the device would no longer be developed by the Google X research division. However, Google Glass is expected to continue as a standalone project with former Apple exec Tony Fadell in charge. Fadell is known for helping to design the iPod and inventing the Nest thermostat. Google purchased Nest last year. Continue reading Today is Final Day to Purchase Google Glass Explorer Edition

Research Points to Millennials Spending $62 Billion on Media

Deloitte forecasts that the 83 million 18- to 34-year-old consumers in North America will spend about $62 billion on media consumption in 2015, an average of $750 per person. Roughly 80 percent of millennials are projected to spend an average of $80 per month on pay TV, with another $40 per year for streaming video services such as Netflix or Amazon Prime. The same demographic is likely to spend about $100 on concerts and $25 a year on music downloads and streaming services, according to Deloitte. Continue reading Research Points to Millennials Spending $62 Billion on Media

Research Points to Mobile Revenue Reaching Box Office Totals

According to a recent study by SNL Kagan, mobile entertainment revenue is poised to match that of box office totals. Last year in the U.S., revenue generated by mobile games, videos, music and location-based services topped $9.14 billion (and has grown at a combined annual rate of 50 percent the last three years, notes the research). The 2014 total is getting close to the estimated $10.35 billion consumers spent on movie tickets in the U.S. Mobile games led the charge by far, earning more than $5.2 billion last year. Continue reading Research Points to Mobile Revenue Reaching Box Office Totals

Survey Shows Teens Continuing to Lose Interest in Facebook

A new report from Frank N. Magid Associates indicates that Facebook’s popularity with teenagers is continuing its decline. According to the study, Facebook usage by 13- to 17-year-old Americans engaged in social media dropped from 95 percent in 2012 to 94 percent in 2013, and 88 percent this year. During the same time frame, Twitter and various messaging apps experienced an increase in popularity with teenagers. In addition, only 9 percent of respondents described Facebook as “safe” or “trustworthy.” Continue reading Survey Shows Teens Continuing to Lose Interest in Facebook

Nielsen: Streaming Impacts Theater Attendance Among Digitals

Nielsen’s 2014 report for movie theater attendance shows that moviegoers aged 12-24 are making fewer trips to the theater compared to previous years. This year’s summer box office was reportedly the weakest of any summer for the past eight years. Nielsen’s numbers also reveal that streaming movies and TV shows has become the preferred alternative for Hollywood’s most coveted demographic. Americans 12-24 told Nielsen they saw 15 percent fewer films in theaters compared to 2013. Continue reading Nielsen: Streaming Impacts Theater Attendance Among Digitals

Internet of Things: Google Makes a Call for Research Proposals

If the much-hyped “Internet of Things” is to reach its full envisioned potential, many believe there needs to be a recognized set of open standards that will enable technologists and developers to work together to connect devices and systems. To that end, Google announced it is establishing an open innovation and research program with plans to develop and formalize the research, standards, security, privacy and systems to help realize a fully “connected” society. Continue reading Internet of Things: Google Makes a Call for Research Proposals

OpenSensors.io Lets Anyone Share Data from Smart Devices

As the Internet of Things grows, the creators of OpenSensors.io believe that the public could benefit from sharing data from the many sensors that collect information around the world. OpenSensors is like a social network, where people can publish their data and subscribe to other people’s data. The software brings all of the info together, making it easier to route it to the appropriate locations. The open source nature of the data means anyone could use it for their own research or app. Continue reading OpenSensors.io Lets Anyone Share Data from Smart Devices

Fastest Camera Ever Captures 100 Billion Frames per Second

Researchers at Washington University in St. Louis have created a camera that can capture how light moves as it goes through and around objects. The camera may be used to observe body processes, study quantum phenomena, and eventually develop invisibility cloaks. Compressed Ultrafast Photography (CUP), as the technique is known, achieves an incredible speed by converting photons to electrons and recording the time and space data needed to create an image. Continue reading Fastest Camera Ever Captures 100 Billion Frames per Second