Microsoft and Sony Announce Game Console Sales Figures

Sony and Microsoft have shipped more than 12 million new game consoles since the products launched last fall. One day after Sony announced it has sold more than seven million PlayStation 4 consoles (up one million since March), Microsoft said it has sold more than five million Xbox One units to retail shops. According to NPD Group’s U.S. retail data for March, hardware sales rose 78 percent from the previous year to $395 million, while sales of new console and PC video games in retail stores dropped 28 percent to $432 million. Continue reading Microsoft and Sony Announce Game Console Sales Figures

In Strategic Move, Nike Lays Off Majority of FuelBand Team

Nike may be gearing up to shut down its wearable hardware efforts, after laying off the majority of its FuelBand fitness tracker team. The 70-person team, part of the tech-focused Digital Sport division, is responsible for developing and revising hardware including the FuelBand and Nike+ sportwatch. A person familiar with the matter told CNET late last week that about 70 to 80 percent of the team was let go. However, employees from Nike Digital Tech, responsible for Web software, were reportedly not affected. Continue reading In Strategic Move, Nike Lays Off Majority of FuelBand Team

Google Releases Developer Kit for Project Ara Modular Phone

Google is working towards creating a build-it-yourself modular smartphone, one that will allow users to build the perfect smartphone based on their individual needs. The device is being developed through Project Ara, part of the Advanced Technology and Projects group at Google. The group is developing a smartphone that features an open-source hardware platform. Customers would start with a base hardware piece called Endo, and then add features through plug-and-play modules. Continue reading Google Releases Developer Kit for Project Ara Modular Phone

SMPTE Tech Summit at NAB: Distributive Creativity in the Cloud

“Computers are like a bicycle for our minds,” Steve Jobs once said. “If that’s the case, then the cloud is a jetliner,” said Josh Rizzo, VP technology for Hula Post Production and moderator of SMPTE’s “Distributive Creativity” panel at NAB on the use of the cloud by the entertainment industry. Rizzo started off by making two overarching points: First, the entertainment industry is moving from expression to experience. Second, anything that can be built can be hacked, but the cloud is more secure than many options. Continue reading SMPTE Tech Summit at NAB: Distributive Creativity in the Cloud

Google Aims to Steal Cloud Services Top Spot from Amazon

Amazon pioneered the idea of cloud services that allow individuals to build websites and other apps without using their own hardware. Google has also offered these services, but is repositioning itself to create a larger business out of cloud services. The IT market that spans hardware and software used to operate businesses is worth $600 billion, and cloud services have the potential to take a major share. Google is hoping to make its cloud service business even larger than its enormous ad business. Continue reading Google Aims to Steal Cloud Services Top Spot from Amazon

Fire TV: Amazon Unveils its $99 STB-Game Console Hybrid

Amazon announced its new video streaming device called Amazon Fire TV that intends to take on products such as Roku and Apple TV. During a presentation this morning, Amazon’s Peter Larsen suggested that Amazon’s new hardware will address areas in which competing devices struggle including search, performance, and a closed ecosystem. The $99 Fire TV features a quad-core processor and 2GB of RAM. Larsen claims it provides speeds three times faster than the latest Roku and Apple boxes. Continue reading Fire TV: Amazon Unveils its $99 STB-Game Console Hybrid

Facebook Plans to Purchase VR Startup Oculus for $2 Billion

In a surprise announcement yesterday, Facebook revealed its plans to acquire Oculus VR, maker of the virtual reality Oculus Rift headset. Reaction to the $2 billion agreement has ranged from excitement on Wall Street — to bewilderment by those questioning the accuracy of the news — to anger by some early supporters who pledged funds to the startup via its Kickstarter campaign. Others reportedly disappointed in the news include developers who purchased early prototypes of the Oculus Rift hoping to become the first to create games. Continue reading Facebook Plans to Purchase VR Startup Oculus for $2 Billion

Dolby Wants to Bring Atmos Surround Sound to Mobile Devices

Dolby plans to introduce a surround sound experience for tablets and smartphones. During last month’s Mobile World Congress in Barcelona, the company detailed how algorithms running on an audio processor chip or ARM processor core could simulate Atmos-like surround sound by essentially tricking the user’s brain into thinking the audio is 3D. While it is not clear when the tech might become available to consumers, Dolby says the first iteration will be ready for hardware partners by the end of this year. Continue reading Dolby Wants to Bring Atmos Surround Sound to Mobile Devices

Sony Unveils its Project Morpheus VR Prototype at GDC 2014

Sony has plans to introduce virtual reality to its PlayStation 4 console with new hardware called “Project Morpheus.” During the Game Developers Conference in San Francisco this week, the company unveiled a prototype with two headset components — a closed display and what looks like a PlayStation Move sensor. The unit features HDMI and USB connections, a 1080p display and just over a 90-degree field of view. The prototype, three years in the making, will also serve as a developer kit. Continue reading Sony Unveils its Project Morpheus VR Prototype at GDC 2014

CE Manufacturers Concerned Over Lack of Global 4K Standards

Journalist and ETCentric community member Adrian Pennington published a story last week regarding the need for global UHD standards, which included comments by Pixel Power CTO Nick Wright. “The staggered introduction of Ultra HD 4K production, distribution and display equipment risks fragmenting the market, adding unnecessary cost and yet again ending any chance of fielding a single, worldwide television standard,” writes Adrian. “The issue is causing concern among many manufacturers.” Continue reading CE Manufacturers Concerned Over Lack of Global 4K Standards

OnLive Shifts Strategy Beyond Simply Streaming Games Online

OnLive, a startup that provides users with online video game streaming, is shifting its strategy to allow users to play games that are purchased from other services, as well as access games without being connected to the Internet. OnLive’s original goal was to enable users to play sophisticated games over the Internet, and eliminate the need to buy hardware or install software to play them. OnLive’s service could be compared to Netflix, but for video games instead of movies. Continue reading OnLive Shifts Strategy Beyond Simply Streaming Games Online

Make Your TV Smart: Roku to Ship $50 Streaming Stick in April

Video-streaming set-top box maker Roku is planning to launch its anticipated Streaming Stick with Wi-Fi remote next month for $49.99. The thumb-size media stick plugs into a television’s HDMI port and offers a similar interface available through the Roku set-top boxes with access to a host of online streaming services. A simple solution to make your TV smart, the Roku Streaming Stick will compete with the popular $35 smartphone-controlled Chromecast device from Google. Continue reading Make Your TV Smart: Roku to Ship $50 Streaming Stick in April

Nintendo Outlines New Move into Health-Related Entertainment

Nintendo wants to improve your quality of life. In a letter to shareholders, CEO Satoru Iwata outlined the company’s plan to establish itself as a health-oriented entertainment company. He said Ninetendo will expand beyond games in the coming decade to develop products that improve “quality of life” for people. It is unclear whether this will involve an expansion of Wii products, or if this will involve an entirely new approach. Iwata suggested the new business will be outside of video games.

Continue reading Nintendo Outlines New Move into Health-Related Entertainment

Worldwide Tablet Sales Up 68 Percent, Android Takes the Lead

Global tablet sales reached 195.4 million units last year, a 68 percent increase compared to 2012, according to Gartner. While sales of iOS tablets declined to 36 percent of the market in 2013, Android tablets captured the number 1 spot with with 62 percent of the market, thanks to the growth of low-end smaller screen tablets and first time buyers. However, when looking at sales by vendor, Apple still holds the lead, followed by Samsung, Asus, Amazon and Lenovo. Continue reading Worldwide Tablet Sales Up 68 Percent, Android Takes the Lead

Amazon Discusses New Streaming Service with Music Labels

Amazon continues to expand into the entertainment realm with its delivery of movies and TV via Amazon Prime, the launch of Amazon Studios, its recent acquisition of video game developer Double Helix, and now, the possibility of a streaming music service that would likely be bundled into its Prime delivery option. Amazon has been hiring executives with digital music experience in recent years, and has reportedly been in talks with major music labels for the past few months. Continue reading Amazon Discusses New Streaming Service with Music Labels