Insiders Say Peter Chernin Bidding $500 Million for Hulu

Multiple sources suggest that Peter Chernin, former president and chief operating officer of News Corp., has formally bid around $500 million for Hulu through his Chernin Group holding company, reports Reuters. Chernin helped launch the online video streaming service in 2007, which is currently controlled by Disney and News Corp. (co-owner Comcast relinquished corporate control as a concession when purchasing NBCUniversal). Continue reading Insiders Say Peter Chernin Bidding $500 Million for Hulu

Disney Plans App for Live Streaming ABC to Mobile Devices

The Walt Disney Company reportedly has an app in the works that will stream ABC programming live to the smartphones and tablets of cable and satellite subscribers. For example, subscribers could watch “Good Morning America” live via phones while in line for their coffee or watch “Nashville” on their tablets will riding a bus home from work. The app could be available as soon as this year. Continue reading Disney Plans App for Live Streaming ABC to Mobile Devices

Five Studios Team with DCDC for Satellite Movie Delivery

Digital Cinema Distribution Coalition announced that it has reached agreements with five movie studios to provide digital delivery services to theaters in North America. The DCDC satellite and terrestrial digital distribution network will deliver feature, promotional, pre-show and live digital cinema content from Lionsgate, Universal Pictures, Disney, Warner Bros. and Paramount Pictures. Continue reading Five Studios Team with DCDC for Satellite Movie Delivery

ABC Unified: Disney to Use Nielsen Cross-Platform Metrics

As TV audiences increasingly turn to online options for content discovery and consumption, audience-measuring firms such as Nielsen have made necessary adjustments regarding cross-platform analysis. The potential of the new metrics will be tested with Disney’s new Unified initiative in which ABC, ABC Family and ESPN will start using Nielsen’s Online Campaign Ratings to sell their ad inventory. Continue reading ABC Unified: Disney to Use Nielsen Cross-Platform Metrics

Oscar-Nominated Short Films Appeared Online, Then Pulled

Disney’s short film “Paperman” was nominated for an Academy Award (Best Animated Short) last month and was soon after posted on YouTube — an effort to garner attention for the film. The other nominees followed suit, but have since been yanked from the Web because of a letter sent to each of them from the chief executive of Shorts International, who complained that the streaming would cause damage to theatrical releases. Continue reading Oscar-Nominated Short Films Appeared Online, Then Pulled

New Nickelodeon App is TV Everywhere Capable and More

After two years of research, asking 9- and 10-year-olds what kind of content they want to watch on an iPad, the results are in: they don’t want to watch very much actual TV. So instead of simply making its programming available on the iPad, Nickelodeon designed its new app as a noisy, colorful collection of animated clips, music videos and more, including actual full-length episodes. Continue reading New Nickelodeon App is TV Everywhere Capable and More

Sales of Physical Toys Impacted by Rise of Tablets and Apps

Jim Silver, editor in chief of timetoplaymag.com, estimates that more than 90 percent of the “so-called app toys that were trotted out last year sold poorly,” reports the Wall Street Journal. But toy companies are still trying to make it work, begging the question: “why have a hybrid, combining some aspect of a tablet with an actual physical toy or game, when a tablet alone will do?” Continue reading Sales of Physical Toys Impacted by Rise of Tablets and Apps

Disney and Google Launch Stunning Immersive Chrome Project

Google and Disney have teamed with UK app and Web developer Unit 9 to launch a Chrome Experiment to promote Disney’s upcoming film, “Oz the Great and Powerful.” Wired describes it as “Hollywood marketing machine meets tech evangelism in the future of online storytelling.” The project illustrates “the sort of immersive experiences possible when using Web technologies such as WebGL, CSS3, WebAudio, WebRTC, and other HTML5 tools.” Continue reading Disney and Google Launch Stunning Immersive Chrome Project

Disney Short Film Blends Computer and Traditional Animation

Disney Animation debuted its animated short “Paperman” in theaters with “Wreck-It Ralph” at the end of last year. The short is now available online, allowing people to watch it before the Academy Awards. “The Oscar-nominated animated short that blends hand-drawn and computer-generated imagery in a beautiful, innovative way that might just look like the future of animation as a whole,” writes Wired. Continue reading Disney Short Film Blends Computer and Traditional Animation

Disney Preps Infinity: New Universe for Interactive Gaming

“Disney Infinity”is a new interactive universe that allows children to interact with figurines in a digital world. It connects characters from Disney and Pixar movies including “Monster’s University,” “Pirates of the Caribbean” and “The Incredibles,”although Disney plans to add more before the June launch. With characters from different franchises interacting with one another, will we see any “Star Wars” entries? Continue reading Disney Preps Infinity: New Universe for Interactive Gaming

CES 2013: Disney Tests Trifocal Camera for 3D Production

The days of stereo 3D mirror rigs could be numbered quicker than you think if new trifocal camera technology being developed by the Arri Group, the Fraunhofer Institute and Walt Disney Studios comes to fruition. If all goes according to plan, Disney will use the new system in action on a feature film production in the near future. Continue reading CES 2013: Disney Tests Trifocal Camera for 3D Production

In a Multichannel World, Pay TV Fought its Future in 2012

According to Variety, 2012 was more about what didn’t happen than what did happen when considering the intersection of TV and digital media. As the multichannel world continues “begging for disruption,” the cost of the “average pay-TV subscription has skyrocketed 68 percent over the past 10 years,” notes the article. It seems something will definitely have to give, “but despite the fragility of their delicate bond, programmers and distributors didn’t face any real challenge in 2012 from any of the expected upstarts hoping to gain rights to live TV and package it in more innovative ways.” Continue reading In a Multichannel World, Pay TV Fought its Future in 2012

Streaming: Is Netflix Popularity with Kids a Double-Edged Sword?

  • In August 2011, Netflix launched its “Just for Kids” page, which features commercial-free age-appropriate content organized by “superheroes” and “princesses.” Recently, the streaming service signed a content deal with Disney for an estimated $300 million a year.
  • “But Netflix’s popularity with children could be a double-edged sword,” the Wall Street Journal suggests. “Analysts say the streaming service could be undermining the very companies that supply it with most of its children’s television content, namely Disney and Viacom.”
  • Sanford C. Bernstein analyzed TiVo data, finding that kids’ cable ratings were up 8.5 percent in the first quarter among viewers who didn’t stream content compared to the relatively small 0.4 percent uptick among those who did. “Disney ratings grew 11 percent for nonstreaming users and 6 percent for streaming users, while Viacom ratings grew 6 percent for nonstreaming users and only 2 percent for streaming users,” WSJ reports.
  • “Bernstein says those trends have persisted through the year. And looking at an individual network tells the same story. From the end of 2011 through August 2012, ratings at Nickelodeon were up 11 percent among nonstreamers, compared with only 3 percent among streamers,” the article continues.
  • Unlike Nickelodeon, Disney Junior and Disney XD ratings are rising. “But both channels are relatively new and are coming off a small base. And even there, Netflix appears to be having an effect,” the article states.
  • “For Netflix, the risk is that Disney and Viacom demand significantly more for children’s content to make selling it worthwhile. In extremis, they could even decide to stop selling it to the streaming company.”

Disney Tests the Video Game Waters with Possible Character Franchise

  • The Walt Disney Company is working to replicate the success of “Angry Birds” with its new “Where’s My Water?” iPhone and iPad game.
  • Since its September 22 release, the game has proven rather successful, even taking the top spot from “Angry Birds” for three weeks.
  • “The logic is pretty simple; games are a cost-effective way of not only testing new characters, but also building a fan base for a potential movie,” reports Market Intelligence Center. “Developing the game cost a couple of hundred thousand dollars and about seven people. The time to build the game was less than eight months.”
  • The article points out that the financial risk is minimal when compared to a feature animation project: “Animated movies can easily run in excess of $100 million to produce, so each one is big gamble. If the game continues to find success, Disney can start to plan an animated movie around the game knowing they already have a fan-base for the movie’s characters. Disney will also be able to use its merchandising muscle to create and sell all kinds of toys and clothes around the game’s characters before it ever gets a movie into theaters.”
  • ETCentric staffer Phil Lelyveld adds: “Entertainment technology must now be defined VERY broadly. The ‘Halo II’ launch incorporated thousands of calls to pay phones into a coordinated transmedia market development campaign.”

The Surface: Microsoft Table-Sized Tablet to Ship by Early 2012

  • The Surface 2.0 SDK, demonstrated at last year’s CES, will be released sometime early next year. Pre-orders can be placed with Samsung resellers in 23 countries (including the United States).
  • The $8,400 table-sized tablet, also wall-mountable, is four inches thick and recognizes hands, fingers and objects placed on the screen. It is currently known as the “Surface” or “Samsung SUR40 for Microsoft Surface.”
  • “Running Windows 7 and Surface 2.0 software, SUR40 has a 40-inch screen measured diagonally, 1,920×1,080 resolution, a contrast ratio of 2,000:1, an AMD GPU along with 2.9GHz Athlon X2 dual-core processors, 320GB of storage, and 4GB of memory,” reports Ars Technica. “Ports include Ethernet, HDMI, and 4 USB 2.0 ports.”
  • Microsoft targets the Surface for professional use and envisions it being used in a number of industries including automotive, education, finance, healthcare, hospitality and retail.
  • The original Surface is already in use by the Hard Rock Cafes, Microsoft retail stores, MSNBC, Disney, Sheraton hotels and others.