Virtual ETC Conference Held During SIGGRAPH in Vancouver

The Entertainment Technology Center at USC announced availability of its latest video series, “vETC | 2022,” recorded September 9-11 at SIGGRAPH 2022 in Vancouver, British Columbia. vETC is a virtual conference of significant presentations around emerging technologies and their impact on the M&E industry. The program’s focus included on-set virtual production (OSVP), in-camera visual effects (ICVFX), virtual production, adaptive production, immersive media and virtual beings. Speakers presented concepts, workflows, business models and case studies in showcasing these disruptive and enabling technologies. The videos are now available on ETC’s YouTube channel.

Amazon Web Services (AWS) helped bring the stage and content to SIGGRAPH 2022 in Vancouver, which is where vETC was recorded. Highlights include the Planar and Orbital Virtual Studios presentation “How to Push the Capabilities of Filming on an LED Wall,” Sony Pictures’ Daniel De La Rosa breaking down the making of “Kilian’s Game,” Foundry’s “’Comandante’: Near Real-Time Workflows for Virtual Production,” and several talks focusing on aspects of ICVFX from various industry experts.

Check out the full program listing for more information regarding all the presenters and topics from vETC | 2022.

This most recent vETC marks the sixth in our conference series designed to examine emerging tech topics while implementing virtual capabilities beyond those of traditional in-person conferences. One fortuitous outcome of the pioneering virtual series is that it helped set the stage for an industry-wide model necessary during the pandemic. vETC has advanced to cover a wide breadth of mainstream topics providing great insight into early-stage technologies in a TED Talks-style platform.

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