Media Consumption to Average 15.5 Hours Per Day in 2015

Media consumption continues as an integral part of the American lifestyle. According to a USC report released last week, Americans are voraciously consuming media via TV, radio, phone and computer, which led to an average consumption of 63 gigabytes per person per day last year. In 2012, total U.S. media consumption averaged 1.46 trillion hours, an average of 13.6 hours per person per day. By 2015, average media consumption is expected to reach 15.5 hours a day per person. Continue reading Media Consumption to Average 15.5 Hours Per Day in 2015

Simple.tv Offers DVR for Cord Cutters, TiVo Streams to iPads

Consumers who have opted out of cable will soon have a new option for watching their favorite shows. In December, Simple.tv will release a new DVR device that will allow users to stream up to five channels at the same time. The pre-order price will be just $200, but the device won’t come with its own hard drive, meaning consumers will need external drives for storing content. Meanwhile, TiVo has announced out-of-home streaming for cable subscribers via its Roamio set-top-box, that allows users to access content on mobile devices. Continue reading Simple.tv Offers DVR for Cord Cutters, TiVo Streams to iPads

Wearable Tech Poised to Become the Smartphone’s Successor

What the introduction of the iPhone was to the world of personal computers, wearable technology may become to the current, rapidly evolving tech landscape. And unlike some industry experts, Cisco Chief Futurist David Evans doesn’t believe the personal computer is on its way out, but rather, it’s becoming more personal — and even smaller. Wearable technology like Google Glass will become prevalent, and other seemingly futuristic advances are right around the corner. Continue reading Wearable Tech Poised to Become the Smartphone’s Successor

Overlap Emerging Between Free-to-Play and Console Games

Although competition is fierce, developers of both free-to-play games and console games are trying to compromise and attract a wider range of gamers. Both sides see an opportunity to bridge the gap with a new generation of game consoles from Microsoft and Sony. Free-to-play games can attract a demographic of casual gamers to the console, while consoles provide a new gateway to loyal gamers with a tendency to spend heavily on video games. Continue reading Overlap Emerging Between Free-to-Play and Console Games

Leading Smart TVs to Include Magine Cloud Service in Europe

Magine’s cloud-based TV service currently allows users to scan TV schedules, surf channels, rewind programs and access archived content via their tablets, smartphones or computers. Starting early next year, European users will be able to do the same with their smart TVs when sets from LG, Panasonic and Philips’ venture with TPV Technology will come preloaded with the Swedish company’s cloud TV software. Magine is demonstrating the system this week at MIPCOM in Cannes, France (October 7-10). Continue reading Leading Smart TVs to Include Magine Cloud Service in Europe

Valve Reveals Gaming Devices, Software to Rival Microsoft

Valve made several announcements last week regarding the release of new devices, an operating system and a game controller. One main target for their operating system, SteamOS and its Steam Machine hardware is Microsoft, its Xbox consoles and the Windows PC business. Gaming could be a Trojan horse that Valve uses to control the post-PC operating system. Yet, there are little details as to the type of hardware and who are its manufacturers. Continue reading Valve Reveals Gaming Devices, Software to Rival Microsoft

Stanford Scientists Build Computer Using Carbon Nanotubes

A team of engineers at Stanford University has built the first functioning computer that uses carbon nanotubes rather than the standard silicon. The new material for building transistors could dramatically impact the way computers work in the future. While others have discussed the possibility of carbon nanotubes for years, Stanford’s team is the first to put them to practical use. The material could launch a new generation of devices that run faster and use less energy. Continue reading Stanford Scientists Build Computer Using Carbon Nanotubes

Amazon Launches Offline Viewing of Videos on New Kindles

Amazon is launching an offline viewing feature for its Prime Instant Video service on the new line of Kindle devices. The move is an attempt to catch up to Netflix and make the Amazon offering distinct from other subscription video services. Google is planning its own offline video feature for YouTube mobile apps as well. It remains to be seen if offline viewing will be a desired feature in the long term, but Amazon is the first to offer such an option. Continue reading Amazon Launches Offline Viewing of Videos on New Kindles

Microsoft Targets Content Creation Market with Surface Pro 2

Microsoft introduced two new tablets during a launch event on Monday. The Surface 2, starting at $499, is the company’s follow-up to the Surface RT. It features a higher-resoution 1080p ClearType display and Tegra 4 chip. Microsoft is making a play for the content creation market with its $899-$1799 Surface Pro 2, presenting it as a full-fledged mobile workstation. During the demo, Surface GM Panos Panay teamed it with a RED Dragon Carbon Fiber camera to showcase 6K video capabilities. Continue reading Microsoft Targets Content Creation Market with Surface Pro 2

Staples Connect Offers Universal Hub to Connect Your Home

It may seem an unlikely source for managing home automation or the next step forward for the Internet of Things, but Staples will launch its $100 Staples Connect hub in November. The Internet-connected hub by Linksys centralizes control of smart home appliances and other devices with the help of a single controller app. Staples hopes its approach will help curb the need for multiple proprietary apps that are common with smart home devices currently on the market. Continue reading Staples Connect Offers Universal Hub to Connect Your Home

Nielsen Study: More Viewers are Accessing Streaming Services

According to a recent Nielsen survey, an increasing number of American consumers are turning to Internet-based streaming video services. The research indicates that 38 percent of those surveyed use Netflix, 18 percent use Hulu and 13 percent use Amazon Instant Video. These numbers all represent increases over the previous year. Additionally, binge-viewing is on the rise, with 88 percent of Netflix users and 70 percent of Hulu Plus users saying they watched three or more episodes of a TV show in a single day. Continue reading Nielsen Study: More Viewers are Accessing Streaming Services

Cortana: Microsoft Developing Next-Gen Personal Assistant

Microsoft is developing a personal assistant app called Cortana that will compete directly with Apple’s Siri and Google Now. Cortana derives its name from an artificially intelligent character in Microsoft’s “Halo” series. Essentially, the app will be able to learn and adapt while utilizing machine-learning technology and the Satori knowledge repository powering Bing. The app will likely be released somewhere between 2014 and 2016. Continue reading Cortana: Microsoft Developing Next-Gen Personal Assistant

Will the iPhone 5s Lead To a Sea Change for Mobile Gaming?

Donald Mustard, co-founder and creative director of Chair, developed “Infinity Blade 3,” tried it on the iPhone 5s, and was impressed by how it played. While gaming on Apple’s new iPhone, Mustard discovered much more than he expected. The game had more color, improved resolution and better graphics. A new game-friendly smartphone may generate interest from children and teens who are gaming more on mobile devices, and at younger ages. Continue reading Will the iPhone 5s Lead To a Sea Change for Mobile Gaming?

New Milestone: Tablet Shipments to Surpass PCs for First Time

According to new projections from researcher IDC, tablet shipments will exceed personal computer shipments for the first time in the fourth quarter of this year. The new report underlines the shift in consumer trends from laptops and desktops to mobile devices. IDC expects that tablet shipments will reach 84.1 million units in the fourth quarter, while PC shipments will reach 83.1 million units. The total market for Internet-connected devices will jump 28 percent to $622.4 billion this year. Continue reading New Milestone: Tablet Shipments to Surpass PCs for First Time

Google Glass: The Evolving Future of Wearable Technology

Glass is Google’s attempt to bring a wearable device that integrates with other Google devices and services. Although wearable technology is not entirely new, users are still deciding if its purpose is to replace phones, tablets and laptops, serve as an extension of those devices, or become something completely different. Many also wonder what the long-term effects will be of wearable computing. As is the case with the introduction of many new technologies, Glass is drawing both criticism and praise. Continue reading Google Glass: The Evolving Future of Wearable Technology