By
emeadowsApril 12, 2013
The Federal Trade Commission has made changes to the COPPA laws in regards to the definition of a “children’s app.” Changes to the online privacy rules will go into effect July 1, with an emphasis on data collection practices, which could mean that requesting information or images from mobile devices could be viewed as a violation. Several developers are scaling back on game production in order to avoid being penalized by the FTC. Continue reading COPPA Changes Could Affect Mobile Game Development
By
emeadowsApril 11, 2013
On Tuesday at NAB, Verizon chairman and CEO Lowell McAdam joined a growing contingent of consumers and insiders who believe the answer to combating cord-cutting is for the television industry to allow for a-la-carte cable subscriptions. He thinks it would be an answer to ongoing consumer pressure and says he understands when consumers ask questions such as, “Why should I have to pay for 300 channels?” Continue reading NAB 2013: Verizon CEO Supports A La Carte Programming
By
emeadowsApril 11, 2013
According to Ad Age, the Intel Media TV Service has all the components that consumers want. The interface is beautiful, the remote is simple and the cloud-based DVR doesn’t require anyone to hit “record.” Algorithms are built in to learn what users like and recommend new content, it syncs easily with social networks, there is effortless co-viewing with distant friends, it works on mobile devices and more. Continue reading Intel Stands to Reinvent Cable TV with Media TV Service
By
emeadowsApril 11, 2013
Facebook has created a new way to use ads that appeal more directly to its users. Through third party marketers, the social media site will use offline information in order to show advertisements that cater to a user’s specific interests. Even though personal information will reportedly stay secure, the approach is raising concerns regarding whether or not Facebook is trying to collect too much information from consumers. Continue reading New Facebook Ad Strategy May Cause Privacy Concerns
Among those who do not subscribe to cable, or may not own own television sets or have their own accounts for the variety of streaming services available online, sharing password information for sites like HBO Go, Netflix, Hulu and others is increasingly common. Although data on this trend has yet to be quantified by the likes of Nielsen or comScore — conversations, articles, posts and social media chatter seem to all indicate it is on the rise. Continue reading Are Streaming Sites Missing a Social Viewing Opportunity?
What will the future look like, when the generation of children growing up on portable screens ascends into adulthood? The long-term neurological effects are yet unknown, according to Dr. Gary Small, director of the Longevity Center at UCLA. However, what is known: the brain is highly sensitive to screen-based stimuli and spending too much time on devices and less time with people could hinder communication skills. Continue reading The Impact of Electronic Devices on Developing Minds
Zynga launched two real-money games, ZyngaPlusPoker and ZyngaPlusCasino, in the United Kingdom on April 3. Powered by the bwin.party gaming operator, the social gaming giant is starting off with download and Web versions of the games, while hinting at social versions to come later in the year to Facebook and mobile in the UK. Only players 18 years and older are permitted to play the real-money games. Continue reading Social Gaming Giant Launches Real-Money Games in UK
Facebook has unveiled its Home suite of apps and home screen replacement for Android phones. Engadget reviews the new UI featured on the HTC First smartphone. Home essentially serves as a skinned version of Android OS that offers deeper Facebook integration than the social network’s normal app. It behaves as the phone’s launcher, so instead of a regular lock screen, users will see the Cover Feed, which emphasizes updates from people instead of apps. Continue reading Facebook Home Replaces App Icons with Social Launcher
Facebook’s newly unveiled Home is the social networking giant’s attempt at making the transition to mobile. Home is not the long-rumored Facebook Phone, but a suite of apps that turns any phone into a Facebook device. Even with the lock screen on, users can see photo streams and friends’ activities, as Home puts people front and center. Updates also appear on the home screen. Home places an emphasis on Facebook as a primary communication tool. Continue reading Mobile: Mark Zuckerberg Talks Facebook Home with Wired
Google still remains in firm control of the online search market, with roughly two-thirds of the market in its grasp. But as mobile devices grow in number, the way people are searching for information and services is changing. This puts the $22 billion online search industry at a crossroads, as it tries to figure out how mobile and online search can work together — and for a profit. Continue reading Trends in Mobile Are Changing the Online Search Model
According to the Wall Street Journal, there is no doubt that the smartphone is the current, dominant computing device. Just consider the numbers: Nearly 700 million smartphones were shipped worldwide last year, according to Strategy Analytics. That’s nearly twice as many PC shipments. And it was only a few years ago that PCs were atop that statistic. Now people are using smartphones for a wide variety of functions. Continue reading Tech Giants Battle to Control Evolving Mobile Experience
According to Tony Tamasi, senior VP of content and technology for NVIDIA, PS3 and Xbox 360 game consoles hardly contain more power than today’s mobile devices. Tamasi suggests that the next generation of mobile phones will likely out-power such consoles. With that in mind, NVIDIA’s next generation of mobile chips to follow the Tegra 4 model plan to push more polygons than current high-end gaming consoles. Continue reading Will Next Gen Mobile Chips Out-Power Gaming Consoles?
While fans celebrated opening day, marking the start of another baseball season, MLB executives were having a celebration of their own as the official Major League Baseball app “At Bat” was accessed 6 million times on opening day alone. This number is more than twice the amount of users that accessed the same app on opening day last year, and significantly higher than other apps that the league has launched for baseball fans. Continue reading MLB Hits a Home Run with Mobile App on Opening Day
Voice technology continues to take on more tasks including search, text entry and device control, and now Nuance thinks voice technology could play a significant role in mobile advertising via talking ads. On Monday, the company announced a venture with advertising agencies, ad networks and publishers, in an effort to test if mobile ads featuring voice interaction provide more engagement than traditional banner ads. Continue reading Nuance Bets that Mobile Ads Will Soon Be Talking to You
Links on mobile devices take an average of 5-6 seconds longer to load than those opened on desktops. Massachusetts-based company Akamai is out to help solve that problem, at least for companies willing to pay. Because the truth is, some consumers abandon slow-moving mobile transactions if they take too long. Akamai aims to create a “fast lane” on the radio waves on which wireless services are offered. Continue reading Akamai Hopes to Put Your Wireless Data in The Fast Lane