PlayStation VR2 with 4K HDR Shipping in Early 2023 for $550

The Sony PlayStation VR2 will be available for purchase for $549.99 starting February 22, 2023, with pre-orders beginning November 15. Sony says the PlayStation VR2 will come equipped with stereo headphones, PSVR2 Sense controllers and a PSVR2 headset. With 4K HDR support, OLED displaying 2000×2040 pixels per eye, 110-degree field of view and a refresh rate of up to 120Hz, the VR2 offers many improvements over its predecessor. There are four cameras built into the front of the headset, eliminating a need for external cameras to track movements. Continue reading PlayStation VR2 with 4K HDR Shipping in Early 2023 for $550

Reviews Are in for Meta Quest Pro, Quest 3 to Arrive in 2023

The Meta Quest Pro is making its way to reviewers, who say that the pricey $1,500 mixed reality headset from Meta Platforms will be out of reach for most consumers but could be a natural upgrade to business users who want to upgrade from the Quest 2. Offering augmented reality in color and avatars with nuanced facial expressions, the Quest Pro is a productivity tool “ideal for builders, architects, engineers, designers, and others” who want to create or work in immersive environments. For everyone else, a consumer-priced Meta Quest 3 will be arriving in late 2023. Continue reading Reviews Are in for Meta Quest Pro, Quest 3 to Arrive in 2023

Immersive Gamebox Pacts with Netflix for IRL ‘Squid Game’

Netflix has licensed “Squid Game” rights to location-based game destination Immersive Gamebox, which will launch an interactive — and safe — version of the deadly competition, at U.S. locations including Manhattan, Dallas, Salt Lake City and San Jose, as well as overseas sites in the UK and Germany. Fans who purchase a ticket for $24.99 to $39.99 (£20.62 to £32.98) can participate in all six challenges from the show using 3D motion tracking visors and touchscreens placed around the room. Players that don’t “survive” will lose “lives,” while winners “earn money in the piggy bank,” though not actual cash.  Continue reading Immersive Gamebox Pacts with Netflix for IRL ‘Squid Game’

Nvidia and Stanford Co-Develop World’s Thinnest VR Headset

In the run-up to SIGGRAPH 2022, August 8-11 at the Vancouver Convention Center, Nvidia is unveiling some splashy designs, including what is described as the world’s thinnest VR glasses (just 2.5mm). Developed in conjunction with Stanford University, the team says the new VR headset can easily be modified to achieve a 120-degree diagonal field-of-view (though the initial prototypes are much narrower in scope). The lightweight glasses provide a true holographic display but can also display flat images. Most current VR headsets achieve depth by converging flat images for a stereoscopic view. Continue reading Nvidia and Stanford Co-Develop World’s Thinnest VR Headset

Sony Reveals Design Features of Its PlayStation VR2 Headset

Sony Interactive Entertainment has shared the design of its new virtual reality headset, the PlayStation VR2, and revealed some new design details of the PlayStation VR2 Sense controller. White with black accents, like the PlayStation 5, the PS VR2 headset continues the “orb” look of the PS VR2 Sense controller, whose circular look is intended to reflect the “360-degree view that players feel when they enter the virtual reality world,” according to the company. The VR2 is slimmer and lighter than its predecessor, and adds a lens adjustment dial to optimize the view and new side vents. Continue reading Sony Reveals Design Features of Its PlayStation VR2 Headset

MoviePass Service Plans to Be Back in Operation by Summer

Three months after MoviePass co-founder Stacy Spikes shared hopes to resurrect his subscription movie service, shuttered late 2019, the executive held a New York press conference to announce his summer reboot. “A lot of people lost money. A lot of people lost trust,” Spikes told reporters, explaining that he plans to run MoviePass 2.0 like a co-op, with top-level stakeholders eligible to hold partial ownership and a lifetime subscription. “Moviegoing is not going anywhere. Cinema is not going anywhere,” Spikes said during last week’s press event at Lincoln Center’s Walter Reade Theater. Continue reading MoviePass Service Plans to Be Back in Operation by Summer

Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Dimenco’s new stereoscopic 3D display has been called “breathtaking” and the future of screen viewing. The Netherlands-based company’s Simulated Reality Pro gives the impression of images coming out of the screen without special eyewear. Dimenco defines Simulated Reality (SR) as immersive technology somewhere between augmented reality and virtual reality. Dimenco’s display tech relies on visual parallax and perspective-shifting to provide its SR experience. The viewer’s eyes are tracked by an in-unit sensor that serves discrete left- and right-eye views rapidly enough to read as a single image, allowing you to “look around” the picture elements. Continue reading Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Sony Debuts Its Spatial Reality Display with Glasses-Free 3D

Sony introduced its Spatial Reality Display aimed at professional users in the content creation industry and potential future applications for consumers. The display looks like an ordinary computer monitor but is fixed on a 45-degree recline with a triangular frame and combines a 15.6-inch screen with micro optical lens coating and an eye-tracking camera. The display offers 4K resolution, with the pixels split into two 2K arrays for left and right eyes. It also offers 3D images without glasses. Continue reading Sony Debuts Its Spatial Reality Display with Glasses-Free 3D

USC Games Expo Goes Online, Plans to Feature 50+ Games

With the coronavirus pandemic, the University of Southern California Games Expo had to quickly shift from a 2,000-peron physical event for students and faculty to an entirely online event. For almost a decade, according to Princeton Review, USC Games has been North America’s No. 1 ranked game design program. USC Games director Danny Bilson said that, with additional financial support from sponsor Jam City, the group scrambled to create an online-only expo to feature 50+ student game demos. Continue reading USC Games Expo Goes Online, Plans to Feature 50+ Games

Qualcomm and ZeroLight Introduce 5G Mixed Reality System

Qualcomm and ZeroLight are launching an end-to-end solution that uses the former’s 5G-ready Snapdragon XR2 mixed reality chipset to offer Boundless XR for high-bandwidth wireless connection for mixed reality headsets. Aimed at the enterprise market, Boundless XR will enable developers to create lightweight, low-power headsets with the rendering power of a 300-watt computer. The solution relies on WiGig (60GHz Wi-Fi) or 5G, if there are nearby 5G base stations, something that enterprises could access via private 5G networks. Continue reading Qualcomm and ZeroLight Introduce 5G Mixed Reality System

Latest Progress of Autonomous Driving Showcased at CES

Since 2016, each edition of CES has touted the imminent arrival of “Fully Self-Driving” (SAE Level 5) autonomous vehicles. While some companies working on “mostly self-driving” offered rides around town (like Russian-based Yandex), this year’s show came with a dose of realism as companies focus on clearing the hurdles associated with lower levels of autonomy. Demonstrating these efforts, companies showcased sensor fusion, mapping technologies and new intelligent systems. Meanwhile, some companies are using this calm before the storm to focus on the user experience. Sony even built a car to jumpstart the conversation. Continue reading Latest Progress of Autonomous Driving Showcased at CES

Intel‘s Sneak Peek of Innovative Two-Screen PC for Gamers

Intel is developing its Honeycomb Glacier to bring two-screen PCs to gamers. The primary panel is 15.6-inch 1080p; the secondary one is 12.3-inch 1920×720. Up until now, laptops with a secondary screen have been uncomfortable and awkward to use, but the Honeycomb Glacier resolves that problem by using a double hinge to lift both screens into the air. The lifted screen automatically stays in the angle chosen by the user due to a mechanical one-way roller clutch. A button on the left side disengages it. Continue reading Intel‘s Sneak Peek of Innovative Two-Screen PC for Gamers

Disney, ILMxLAB and The VOID Introduce ‘Ralph Breaks VR’

The 2018 CG animated movie “Ralph Breaks the Internet” raked in more than $500 million in box office revenues last year and, this year, visitors to The VOID in the Venetian Hotel in Las Vegas will be able to have the immersive “Ralph Breaks VR” experience. Located in the Grand Canal Shoppes, the experience — from Disney and Lucasfilm’s ILMxLAB in partnership with The VOID, allows four players to enjoy features not possible in a home VR experience. “Ralph Breaks VR” is available in eight locations including Las Vegas. Continue reading Disney, ILMxLAB and The VOID Introduce ‘Ralph Breaks VR’

Microsoft Closer to Consumer AR, Streaming Games Service

Magic Leap and Apple are the two technology companies currently at the forefront of augmented reality, but, behind the scenes, Microsoft has also been working on AR for years. It’s easy to discount Microsoft, since its HoloLens AR headset is squarely aimed at the enterprise sector. But the company also has its sights set on the consumer market. In addition, Microsoft has started to leak details about its upcoming Project xCloud cloud-based game streaming system. Project xCloud will enter beta testing this year. Continue reading Microsoft Closer to Consumer AR, Streaming Games Service

Analyst Predicts Apple’s AR Headset to Launch in Mid-2020

According to a recent note to investors written by analyst Ming-Chi Kuo, who is known for frequently having inside information on Apple’s product plans, Apple could begin mass production of its augmented reality headset by the end of 2019 and unveil it as early as mid-2020 — although he admitted the timeline is optimistic. In May 2018, however, Loup Ventures founder Gene Munster predicted we wouldn’t see the Apple AR headset until late 2021. Kuo stated his belief that Apple’s first AR device will only be a display, with the iPhone performing all the rendering, data connection and GPS. Continue reading Analyst Predicts Apple’s AR Headset to Launch in Mid-2020