CES: Liquid Image Demos 4G Live Streaming via Action Cam

Liquid Image unveiled a new mini camera during CES, which is capable of streaming live video to the Internet over 4G LTE wireless. Intended for extreme sports, news coverage and point-of-view footage, the $200 EGO LS will be available in the U.S. in June. Users can record 1080p video at 30 fps or transmit over 4G LTE in lower resolution WQVGA at 30 fps. The camera was demonstrated in Las Vegas attached to a $200 Verizon 4G network module. Continue reading CES: Liquid Image Demos 4G Live Streaming via Action Cam

Canon Unveils New Vixia Camcorders and PowerShot Cameras

Canon unveiled new models of its Vixia camcorders and PowerShot cameras at CES, including the $300-$450 Vixia HF R52, HF R50 and HF R500 camcorders with 57x zoom; the $400 Vixia mini X compact personal camcorder with 12.8 megapixel sensor; the $250 PowerShot SX600 HS with 18x optical zoom and 16-megapixel CMOS sensor; the $200 ELPH 340 HS with 12x optical zoom; and the $350 PowerShot N100 digital camera, which includes a new “dual capture mode.” Continue reading Canon Unveils New Vixia Camcorders and PowerShot Cameras

CES Microcosm: Sony Press Events Focus on End-to-End 4K

It began Monday night with a low cost 4K camcorder, new 4K TVs and a 4K streaming partnership with Netflix, all announced during Sony’s press reveal. But CEO Kaz Hirai kept the news coming during his 2014 International CES keynote Tuesday morning, as Sony introduced new cloud-based streaming TV and gaming services. These events clearly helped set the tone for a show that was dominated by every aspect of the 4K pipeline, especially TVs, and somewhat surprisingly, streaming services. Continue reading CES Microcosm: Sony Press Events Focus on End-to-End 4K

CES Panelists Discuss Entertainment Trends and Future of TV

Industry leaders speaking at two CES panels this week addressed new directions in entertainment media. During the panel “What are the Entertainment Trends at CES 2014?”, wearables were discussed, smartwatches in particular, and what it will take to spark consumer adoption. During “The State of the New TV Business: What Comes Next?” panel, speakers examined how networks are tackling distribution and monetization of content in an era of streaming media. Continue reading CES Panelists Discuss Entertainment Trends and Future of TV

Augmented Reality Needs Powerful Storytelling and Interaction

Google Glass moved Augmented Reality from the science fiction depicted in “Minority Report” to the real world. But the technology — which allows the superimposition of data, 3D CGI or video over a real environment, in real time — still has a long way to go. More importantly, the work has barely begun to make AR a revenue-generating business. “We’re not just putting content on top of the world but using context to decide what to display and how to display it, to expand the story and the experience,” said DAQRI CEO Brian Mullins. Continue reading Augmented Reality Needs Powerful Storytelling and Interaction

Intel Exec Says Gestures and Voice Commands are the Future

Intel showed off some ideas for what it calls better computer commands at CES this week, as demonstrated by SVP Mooly Eden. The exec said that touch commands are not the end-all be-all and that gesture and voice commands are more natural ways of accomplishing tasks. Eden introduced a couple of Intel’s newest efforts toward “perceptual computing,” including camera modules for gesture recognition as well as similar software for speech recognition. Continue reading Intel Exec Says Gestures and Voice Commands are the Future

Intel Brings Immersive Tech to Wearables, Tablets and More

Intel is embracing the Internet of Things, making a big push into the smart products space, including wearables, tablets and cameras, showcasing at CES a host of new devices that will be branded Intel RealSense, many of which will leverage its new RealSense 3D camera tech. Intel CEO Brian Krzanich wowed the crowd when he sent a giant whale swimming over the head of the audience at his keynote address at the Venetian Hotel Monday night, a glasses-free 3D effect that looked amazingly lifelike. Continue reading Intel Brings Immersive Tech to Wearables, Tablets and More

YEI Demos PrioVR Suit: Combines Motion Capture and Gaming

Billed as, “professional grade motion capture without cameras, cords, or specialized studios,” YEI Technology is promoting its PrioVR suit as the next step in full-body immersion. The 17-sensor, inertial sensing suit can be put on with minimal effort and promises to offer 360 degrees of low-latency, wireless motion capture. The system offers a great deal in terms of virtual reality gaming, but could also make waves for independent cinematographers looking for low cost motion capture. Continue reading YEI Demos PrioVR Suit: Combines Motion Capture and Gaming

Huawei Rises To the 4G Challenge with New Ascend Mate2

Chinese phone manufacturer Huawei is making its move to break into the U.S. market and onto the global scene with the Ascend Mate2, a 4G LTE phone with a splashy 6.1-inch screen and other features that aim it squarely at the active social and entertainment user. A zippy 1.6GHz Qualcomm Snapdragon quad core processor and 2.4GHz/5GHz dual band Wi-Fi powers 150mbps LTE Cat4 transfer speeds, making it possible to download a feature film in one minute, according to Huawei. Continue reading Huawei Rises To the 4G Challenge with New Ascend Mate2

3D Systems and MakerBot Announce New 3D Printers at CES

As expected, 3D printer announcements are coming out of the desert. 3D Systems unveiled the kid-friendly, sub-$1,000 Cube 3, the latest addition to its line of personal desktop 3D printers, as well as the $5,000 CubePro, for those with more extensive printing needs. Not to be outdone, MakerBot announced its new $1,375 Replicator Mini and $6,499 Replicator Z18 at a press conference yesterday. The Z18 can print up to 12x12x18 inches, or 2,592 cubic inches of printing space. Continue reading 3D Systems and MakerBot Announce New 3D Printers at CES

Tobii: Eye-Tracking Controls Finally Coming to Video Games

Tobii announced its partnership with SteelSeries to bring eye tracking to video games with a new sensor bar and the EyeX engine. A prototype at CES demonstrated in-game navigation, menu selection and aiming by using nothing more than players’ eye movements. Developers can preorder the SDK now for delivery in March, and they’ll be able to designate standard mouse and keyboard functions to gaze controls. The device is expected to cost around $100. Continue reading Tobii: Eye-Tracking Controls Finally Coming to Video Games

Wide Range of Wearable Devices on Display at CES Unveiled

CES Unveiled, an event open to the press on Sunday, was a veritable fashion show of wearable devices, from high-tech headphones to digital solutions for fitness, health and even orthodontia. Part of the fashion show experience of high-tech wearables involved the attendees: quite a number of early adopters sported Google Glass eyewear and FitBits as they roamed the floor. Among the categories of wearables, the fitness market was particularly in evidence, no doubt because the popular FitBit has proven a market exists. Continue reading Wide Range of Wearable Devices on Display at CES Unveiled

Connected Cars: Chevrolet Drives OnStar 4G LTE with AT&T

Underscoring Detroit’s determination to be a player in the connected consumer space, General Motors announced that OnStar 4G LTE will be factory-enabled in the majority of its 2015 Chevrolet models including the Corvette and Impala, hitting the market this summer. The move sees GM expanding its relationship with OnStar connectivity partner AT&T and simultaneously mounting a developer outreach program to fuel the Chevrolet AppShop. Continue reading Connected Cars: Chevrolet Drives OnStar 4G LTE with AT&T

MIT Researchers Use Algorithm to Take Pictures in the Dark

Researchers have discovered the ability to create ultrasharp images from barely illuminated objects. This is done by mathematically stitching together information from particles of light. The development will likely be used to support studies of fragile biological materials such as the human eye, that could be damaged or destroyed by illumination. The development could also be used for military surveillance applications in locations with low light.  Continue reading MIT Researchers Use Algorithm to Take Pictures in the Dark

CES 2014: Compelling Products Generating Early Buzz (Part 2)

Yesterday we published a first pass list of products and services we’re looking forward to seeing next week at the annual Consumer Electronics Show. Today we’re continuing the list with more that should be of interest to those who work in entertainment media technology. While yesterday’s report focused on gaming, wearable devices, connected vehicles and 3D printing — today’s list takes a look at cameras and camcorders, media players, streaming media and some very large Ultra HD televisions. Continue reading CES 2014: Compelling Products Generating Early Buzz (Part 2)