By
Debra KaufmanMarch 27, 2019
Amazon is teaming up with the National Science Foundation (NSF), pledging up to $10 million in research grants over the next three years to further fairness in artificial intelligence and machine learning. More specifically, the grants will target “explainability” as well as potential negative biases and effects, mitigation strategies for such effects, validation of fairness and inclusivity. The goal is to encourage “broadened acceptance” of AI, thus enabling the U.S. to make better progress on the technology’s evolution. Continue reading Amazon, National Science Foundation to Further AI Fairness
By
Debra KaufmanMarch 27, 2019
As soon as this summer, said sources, Nintendo will introduce two new version of its Switch gaming consoles, which is entering its third year in the market. One new version will target gamers with relevant features, although hardware suppliers and Nintendo developers — who have access to a prototype — said it will not be as powerful as Sony’s PlayStation 4 Pro or Microsoft’s Xbox One X. The second version is aimed at casual gamers, and is intended as a replacement to its 3DS device, said the same sources. Continue reading Nintendo to Introduce Two New Switch Versions for Gamers
By
ETCentricMarch 26, 2019
The Entertainment Technology Center at USC will host a half-day forum on 5G as the next wave of media transformation. The symposium will take place on March 28, 1:00-5:30 pm in downtown Los Angeles. The advent of 5G is poised to transform the entertainment supply chain, various workflows, Hollywood enterprise relationships, and the very nature of content itself. The forum will offer panels and presentations that explore the 5G system; its transformative prospect for content creation, distribution and consumption; the potential for new types of live and immersive content; and how these transitions may disrupt traditional Hollywood business models. Continue reading 5G Discussion is Focus of ETC’s Next Digital Town Square
By
Rob ScottMarch 26, 2019
During yesterday’s highly anticipated “Show Time” event at Apple’s headquarters in Cupertino, California, CEO Tim Cook was joined by top execs and Hollywood heavyweights to unveil details regarding a new streaming TV service in addition to initiatives involving news, gaming and finance services. The Apple TV+ subscription service is slated to launch this fall in more than 100 countries. While cost and specific launch dates were not addressed, the event emphasized original programming and a collection of channel partners during a presentation that was similar to a traditional television upfront, including major celebrities and musical performances. Continue reading Apple Rolls Out New TV, Gaming, Finance, News Services
By
Debra KaufmanMarch 26, 2019
Stacy Spikes, a co-founder and former CEO of MoviePass, just launched a Kickstarter campaign to fund PreShow, an app that lets users receive free movie tickets in exchange for watching 15 to 20 minutes of advertising. But there’s a catch: PreShow is based on facial recognition; Spikes said it is to prevent users from gaming the system. While the user watches ads, her smartphone’s camera keeps track of her level of attention. The ad pauses after five seconds should the user walk away or even hide part of her face. Continue reading Former MoviePass Exec Kickstarts Service for Free Movies
By
Debra KaufmanMarch 26, 2019
Almost a year ago, Nintendo debuted Labo, a DIY cardboard virtual reality kit for Switch. Now, the company is introducing its fourth kit, this one an intro to VR for children. Labo’s VR kit includes “simple and shareable” mini-games for multiple players, but requires users to hold the handset up to their faces. With the version for children, mini-games are designed for kids to pass around the screen and take turns, which Nintendo of America president Doug Bowser said encourages “both virtual and real-world interactions.” Continue reading Nintendo Intros DIY Labo VR Kit with Mini-Games for Kids
By
Debra KaufmanMarch 25, 2019
The Motion Picture Association of America revealed that the global entertainment market reached $96.8 billion in 2018, 9 percent over 2017 and a new record. Most notable was the growth of streaming video, 27 percent over 2017 to 613.3 million global subscriptions. Cable subscriptions, meanwhile, dropped 2 percent to 556 million subscribers, marking the first time that streaming bested cable (although cable still earns more money). Theatrical box office in the U.S. and Canada grew to $11.9 billion, while the overall global box office grew to $41.1 billion. Continue reading MPAA Announces Record Earnings in Global Entertainment
By
Rob ScottMarch 25, 2019
The massive growth of streaming entertainment options may present a downside. According to Deloitte’s latest annual Digital Media Trends survey, 47 percent of U.S. consumers indicate they are becoming frustrated with the increasing number of subscriptions and services required to access the media content they want. In addition, 57 percent say they are also frustrated when their favorite movies and TV shows are no longer available due to the expiration of licensing agreements. There are more than 300 over-the-top options for video in the U.S. today, a number continuing to rise. Continue reading Consumers Frustrated by the Number of Streaming Options
By
Debra KaufmanMarch 25, 2019
Netflix chief executive Reed Hastings has publicly declared that streaming services from Apple and Disney are certain to feature some “great shows.” But he also stressed that he expects his company will do its “best job” facing such stiff competition. At the company’s Labs Day event, the media had a chance to “peek behind the scenes” to get an idea of what Netflix has in store for the future. As a hint, Netflix chief product officer Greg Peters noted that only 5 percent of the global population are native English speakers. Continue reading Netflix Focuses on Worldwide Content as Model for Growth
By
Debra KaufmanMarch 25, 2019
Amazon plans to sell video ads on its mobile shopping app, a direct challenge to Google and Facebook’s control of the $129 billion digital advertising sector. Sources report that the tech giant has been beta testing ads on the Apple iOS platform “for several months,” and that it plans to roll out ad sales on Google’s Android platform later in 2019. Searches on Amazon’s mobile app trigger relevant ads, making them more likely to lead to actual purchases. With this move, Amazon opens up a potentially lucrative revenue stream. Continue reading Amazon Testing Video Ads on its iOS Mobile Shopping App
By
Debra KaufmanMarch 22, 2019
At the Game Developers Conference in San Francisco, Epic Games demonstrated “Troll,” featuring digital humans built with Unreal Engine by studios Goodbye Kansas, Deep Forest Films, and 3Lateral. The scenes created in “Troll” use high-level real-time lighting and animation effects. Epic also announced it is providing its Epic Online Services software development kit (SDK), originally built for “Fortnite,” to game developers for free. Additionally, the company announced $100 million in grants to anyone working to “enhance 3D graphics and inspire creativity.” Continue reading Epic Games Demos Digital Human and Offers SDK, Grants
By
Rob ScottMarch 22, 2019
Security researcher Brian Krebs revealed that up to 600 million passwords of Facebook users were mistakenly stored in plain text and accessible by up to 20,000 Facebook employees. The passwords were reportedly logged and stored without encryption. KrebsOnSecurity explained yesterday that in some cases, passwords were searchable as far back as 2012. Facebook says it has resolved a “glitch” that may be responsible for the problem and will be notifying users of Facebook, Facebook Lite and Instagram. The company said that its internal investigation did not uncover any misuse of the data. Continue reading ‘Glitch’ Exposes Millions of Facebook Passwords Internally
By
Debra KaufmanMarch 22, 2019
Partnering with 23 brands, Facebook’s Instagram debuted an easy-to-use in-app checkout tool for U.S. users. Adidas, Burberry, Dior, Nike, H&M, Zara, Kylie Cosmetics and Kim Kardashian West’s KKW Beauty are among the first retailers to sign on, with more to be added to the beta test throughout the year. Users in the U.S. will see the feature roll out over the next few weeks. Instagram head of product Vishal Shah noted that, “given that 80 percent of people follow a business on Instagram, the desire really is there to shop.” Continue reading Instagram Tool Lets Users Make In-App Fashion Purchases
By
Debra KaufmanMarch 22, 2019
YouTube, founded in 2005, has operated outside the advertising rules that regulate television broadcasting. But due to its significant reach and influence, the site is now under scrutiny for potential regulation — which will likely start with children’s programming. A digital influencer like 15-year old JoJo Siwa is a case in point: she draws millions of young female viewers to her quirky videos. But she also inks endorsement deals and sells branded fashion lines with Target, blurring the lines between content and advertising. Continue reading Social Platforms Under Scrutiny For Rules Related to Kids
By
Debra KaufmanMarch 21, 2019
At this week’s Game Developers Conference in San Francisco, Google introduced Stadia, a service that streams video games from the cloud to smartphones, tablets or computers with a Chrome browser or a TV using a Chromecast Ultra device. Google chief executive Sundar Pichai said people watching a video game on YouTube could simply click to join it. The company did not state whether the service would be compatible with Apple devices. The service is slated to launch later in 2019. Gaming, dominated by consoles, brings in $130+ billion yearly. Continue reading Google Hopes its Stadia Will Become the Netflix of Gaming