Nokia Makes the First-Ever 3D Spatial Audio Cell Phone Call

Nokia made what it claims is “the world’s first immersive voice and audio call” using cell phones, made possible by the new 3GPP Immersive Voice and Audio Services (IVAS) codec that lets consumers hear 3D spatial sound in real-time. The codec — which Nokia participated in crafting — is a major leap from today’s standard monophonic smartphone voice call experience and is part of the upcoming 5G Advanced standard. The innovation paves the way towards enhanced immersive spatial communications, extended reality and metaverse applications, says Nokia, explaining that it works across “any connected device,” including smartphones, tablets and PCs. Continue reading Nokia Makes the First-Ever 3D Spatial Audio Cell Phone Call

Vision Pro Adds Dual 4K Virtual Display, URSA Cine Immersive

Apple is previewing visionOS 2, the next-gen operating system coming this fall for its Vision Pro mixed-reality headset. The new system includes a Mac Virtual Display that creates the ultra-wide equivalent of two side-by-side 4K monitors. The new OS updates navigational hand gestures and adds a Photos app feature that turns existing 2D pictures into spatial images. At WWDC Apple also announced that Blackmagic Design will release the URSA Cine Immersive, the first commercial camera system designed to capture images for the Vision Pro, and Canon unveiled a dual-lens optical setup for APS-C cameras. Continue reading Vision Pro Adds Dual 4K Virtual Display, URSA Cine Immersive

Microsoft Adds Mesh to Enable 3D and VR Meetings in Teams

Microsoft has added the Mesh mixed reality platform to its Teams remote collaboration app, making 3D and VR meetings now generally available to desktop Windows users and those with Meta Quest headsets. The immersive 3D meeting environments feature spatial audio as well as “live reactions” and the other standard Mesh features will be available to those with Microsoft Teams business accounts. Custom immersive spaces are also available to those with Teams Premium licenses. Microsoft says “hundreds of millions” of people worldwide are currently using Teams, although Mesh for Teams has only been in public preview since late 2022. Continue reading Microsoft Adds Mesh to Enable 3D and VR Meetings in Teams

Apple Pushes Immersive Entertainment for Vision Pro Headset

Apple’s Vision Pro launches February 2 with pre-orders starting today. The mixed reality headset will have more than 150 3D movies available at launch, including content from Disney+ and Amazon Prime Video, as well as “immersive originals,” Apple says. While the company is positioning the $3,500 headset as “the ultimate entertainment device,” touting mind-blowing specs and a transformative experience, gaming currently drives an estimated 30 percent of immersive hardware revenue and non-gaming entertainment accounts for only 8 to 13 percent. Apple’s announcement focuses more on TV, movies, and sports than the Apple Arcade game hub. Continue reading Apple Pushes Immersive Entertainment for Vision Pro Headset

Apple Vision Pro Headset Available to U.S. Market February 2

Apple has set a February 2 release date for the much-anticipated Vision Pro mixed reality headset, with preorders to begin January 19. The $3,500 device (plus $149 for prescription lenses) will be available to U.S. buyers at all Apple Store locations and through the Apple Store online. News of the company’s first new product since the Apple Watch in 2015 sent Apple shares up 7.74 percent by market close, even though the device is at this point (and price) aimed at enterprise customers. The headset has 256 GB of storage and runs on Apple’s new visionOS, the company’s first spatial operating system. Continue reading Apple Vision Pro Headset Available to U.S. Market February 2

CES: VW Press Event Emphasizes a Future Transformed by AI

Volkswagen’s CES press conference on Monday gave us a window into what we expect to see during this week’s CES 2024. The presentation centered entirely around artificial intelligence. VW has partnered with Cerence to speed the integration of AI tech into their vehicles’ in-cabin experience. The implementation touches on combining AI with spatial web capabilities. And VW has worked to make the in-car experience seamlessly compatible with AI-enhanced in-home and mobile device experiences that consumers are embracing. Not once during the presentation did they mention anything about car design or performance other than how it relates to AI implementation. Continue reading CES: VW Press Event Emphasizes a Future Transformed by AI

Apple Intros Spatial Video Recording with Latest iOS Update

Apple has released the iOS 17.2 update for newer iPhones. New features include spatial video recording and a Journal app that generates prompts designed to get users writing about their lives based on data running through the phone. The 3D spatial video can also playback on 2D on any device but is optimized for dimensional viewing on Apple’s Vision Pro headset, due for release in 2024, starting at $3,500. The Journal app, unveiled at June’s WWDC, is described as a health and wellness feature (that oddly does not yet integrate with the Apple Watch). Continue reading Apple Intros Spatial Video Recording with Latest iOS Update

Apple’s New M3 Chips Make the MacBook, iMac ‘Scary Fast’

During yesterday’s “Scary Fast” new product event, Apple unveiled its next generation of bespoke processors — the M3, M3 Pro and M3 Pro Max — and some new computers to go with them. Built to the 3-nanometer spec that supports artificial intelligence and advanced graphics, the M3 line has 2.5x the speed of 2020’s M1 series, per Apple, which says the core processing performance is as much as 50 percent faster. New MacBook Pro laptops in 14-inch and 16-inch versions will feature M3 Pro and M3 Pro Max chips. An M3 powered 24-inch iMac series is also debuting. Continue reading Apple’s New M3 Chips Make the MacBook, iMac ‘Scary Fast’

Netflix Premium Offers 700+ Titles That Feature Spatial Audio

Netflix is hoping that offering cinema-like spatial audio on a catalog of more than 700 titles for those who subscribe to its $20 per month premium tier will encourage more customers to upgrade. Spatial audio is engineered to deliver a 360-degree audio experience, including sounds that appear to come from behind the viewer. Customers who subscribe to Netflix’s Standard or Basic plans will have access to some spatial audio titles “but only on a small, select number,” the company said, describing the audio tech as “a game changer for the Premium plan viewing experience.” Netflix Premium already supports 4K, HDR, Dolby Atmos and Netflix Calibrated Mode. Continue reading Netflix Premium Offers 700+ Titles That Feature Spatial Audio

Sennheiser Tech Delivers Immersive Spatial Audio for Netflix

Netflix has tapped Sennheiser to bring spatial audio its global subscribers. Netflix says its AMBEO 2-Channel Spatial Audio will work with any speakers and device to help convey a cinematic experience. “Some of the most iconic moments in TV and film are defined by the immersive moments they create through sound,” Netflix said, citing “Eddie Munson’s epic guitar scene in ‘Stranger Things 4,’” the series used to premiere the new technology as part of its development with Sennheiser. “Red Notice,” “The Witcher” and “Resident Evil” are also among the first shows to get the AMBEO upgrade. Continue reading Sennheiser Tech Delivers Immersive Spatial Audio for Netflix

Meta Releases Trio of New Spatial Audio Tools to Developers

Researchers from Meta Platforms’ Reality Labs and the University of Texas at Austin have developed audio tools that Meta CEO Mark Zuckerberg says will deliver a more realistic metaverse experience. Among the new tools is a visual acoustic matching model called AViTAR that adapts any audio clip to a chosen environment using a photograph, not advanced geometry, to create a simulation. Also in the pipeline is the Visually-Informed Dereverberation mode (VIDA), which will “remove reverberation,” isolating source sounds for a fully immersive effect. Continue reading Meta Releases Trio of New Spatial Audio Tools to Developers

CES: VisiSonics Showcases New 3D Spatial Audio Solutions

Maryland-based VisiSonics, a 3D spatial audio company, is revealing its licensable hardware and software audio solutions at CES 2022 in Las Vegas this week, booking appointments for one-on-one product demonstrations at its Venetian Resort suite (#3310). “We’ve developed two lines of technology to capture audio with all the directions preserved,” explains chief technology officer and co-founder Adam O’Donovan. “Our 64-microphone array on a sphere to capture audio led to our RealSpace 3D sound engine that allows 3D spatial audio to be personalized.” Continue reading CES: VisiSonics Showcases New 3D Spatial Audio Solutions

‘Vans World’ Opens Shop in the Metaverse via Gamer Roblox

Lifestyle apparel firm Vans has teamed with Roblox to bring skateboard destination “Vans World” to the online gamer’s vast audience. The creator of iconic footwear for boarders of all stripes is the latest brand to plant its flag in the metaverse, where kids are spending increasingly large chunks of time. Sony Music Entertainment, Gucci, BMG, Warner Bros. Pictures, Hasbro and Nike are among the firms that have partnered with Roblox, a global social platform with its own currency that in Q2 reported more than 42 million daily users who create and share immersive 3D experiences. Continue reading ‘Vans World’ Opens Shop in the Metaverse via Gamer Roblox

Apple Buys Primephonic, Plans to Debut Classical Music App

Apple officially inked a deal to acquire Primephonic, a popular classical music streaming service. The tech giant reportedly plans to launch a standalone classical music app sometime in 2022. Due to the acquisition, Primephonic stopped accepting new customers immediately and will temporarily go offline on September 7, when Apple begins to integrate the app into Apple Music. Apple told worried fans that it will combine Primephonic’s classical user interface “that fans have grown to love with more added features.” Continue reading Apple Buys Primephonic, Plans to Debut Classical Music App

Illuminarium to Launch ‘Wild’ Immersive Experience in Atlanta

On July 1, experiential entertainment company Illuminarium Experiences will open its first location in Atlanta, Georgia, offering “Wild,” a virtual safari shot by RadicalMedia. The company’s immersive entertainment is intended to offer a kind of virtual reality — but without the clunky headsets. Instead, visitors walk through exhibits with 4K video on giant screens, spatial sound systems, haptic flooring and other interactive features including scent. Tickets for “Wild,” at $35, give the visitor an hour to walk through an 8,000-square-foot room. Continue reading Illuminarium to Launch ‘Wild’ Immersive Experience in Atlanta