CES: Superimaging Creates New Clear Window Display Tech

Last year we told you about VideowindoW, a high resolution clear-glass display that transforms windows, including the entire glass curtain of a skyscraper, into a black and white video screen. This year at CES, Superimaging Display showcased a proof-of-concept demo of a simpler approach to transparent window displays. The company has developed a thin film embedded with nanophosphors that display visible RGB images when excited by ultraviolet light from a DLP projector. The thin film can be attached to any glass surface, and the image is visible but translucent in daylight. Continue reading CES: Superimaging Creates New Clear Window Display Tech

CES: HP Designs Dragonfly Pro Laptops for Hybrid Workforce

HP is targeting the prosumer market with an offshoot of its Elite Dragonfly business line, introducing the Dragonfly Pro Windows laptop and Dragonfly Pro Chromebook at CES 2023. Targeting freelancers, creators and hybrid workers, the aim is to simplify purchasing choices by offering basic configurations and limited customization. ”HP is taking the headache out of hybrid by delivering powerful and best-in-class ecosystem experiences,” said Alex Cho, president, personal systems, HP Inc. By 2027 freelancers will account for more than 50 percent of the total U.S. workforce, HP projects. Continue reading CES: HP Designs Dragonfly Pro Laptops for Hybrid Workforce

Disney Invents High-Quality Tool to Rejuvenate or Age Actors

Disney Research Studios has created an AI tool that can make actors look older or younger more simply than the costly and time-consuming visual effects that are the current status quo. While artificial intelligence had been used to age or de-age people with relative success in still frames, the results lacked photorealism when applied to video. Disney calls its app FRAN, for Face Re-Aging Network. FRAN has been trained to identify the parts of a face that change with age and can either accentuate or erase the telltale signs. Continue reading Disney Invents High-Quality Tool to Rejuvenate or Age Actors

Baylor University 6P Color Project Reveals Business Strategy

Baylor University’s Film & Digital Media Department just introduced a proposed multi-primary color system, dubbed 6P Color. Led by professors Corey Carbonara and Michael Korpi, the core team also includes cinematographer Steven Poster, ASC; Gary Mandle, Jim DeFilippis, Gary Feather and Dr. Mitch Bogdanowicz. On June 3, the team made their case — via streaming platform SMPTE+ — on why the standard RGB three-color triangle would benefit by the addition of new primaries. Baylor University also has a business plan for making the idea a reality. Continue reading Baylor University 6P Color Project Reveals Business Strategy

Experts on the Limits of RGB and Benefits of Multi-Primaries

TMS Consulting president Jim DeFilippis, who co-chaired the 6P Color program with Baylor University senior research scientist Gary Mandle as part of the SMPTE+ Series, moderated a discussion about the limits of the RGB color system. XStream member Gary Feather focused on display technology, noting that manufacturers have solved brightness and resolution issues for displays, but not color gamut. “It’s complex,” he said. “But color gamut has headroom to expand” to offer a better toolset for storytelling. “Let’s take that step to move beyond the [RGB] triangle,” he urged. Continue reading Experts on the Limits of RGB and Benefits of Multi-Primaries

HTC Vive Targeting Enterprise Market with New VR Headsets

At ViveCon 2021, HTC debuted two new Vive virtual reality headsets, the HTC Vive Pro 2, which connects to the PC, and the standalone HTC Vive Focus 3. The company, which teamed with Valve to make its first Vive headset in 2015, has seen the VR business explode in numerous markets served by its Vive Pro and Vive Focus, aimed at enterprise markets and debuting in 2018.  The new headsets feature 5K resolution, a 120-degree field of view and RGB sub-pixels. The Vive Pro 2 will go on sale June 4 and Vive Focus 3 on June 27. Continue reading HTC Vive Targeting Enterprise Market with New VR Headsets

CES 2020: Holiday Smart Lights Have Multiple Applications

The Internet of Things is about to offer middle America a new creative outlet. Italian startup LEDWORKS produces strings of individually addressable LED Christmas tree lights. Twinkly’s phone app maps the location of each individual light: one camera scan to map lights arrayed on a flat surface and two or three camera scans to map the lights arrayed around a 3D object like a Christmas tree or a wall outside. The app can then wirelessly load a program into the lights’ plug to display preset patterns and images or, if you are clever, patterns of your design. The current app can control up to 10,000 lights. By the end of 2020, Twinkly should be able to control 20,000 lights. Continue reading CES 2020: Holiday Smart Lights Have Multiple Applications

Oculus Reveals its Upcoming PC-Connected Rift S Headset

Oculus unveiled a new version of its Rift VR headset at GDC 2019 yesterday. The $399 Rift S, available this spring, will feature a new design, higher resolution display (up to 1280×1440 per eye), two updated Oculus Touch controllers, and embedded sensors for tracking (rather than cameras). The current $349 Rift relies on an array of external webcams to sense the environment. The new Rift S will require a PC in order to power its high-res graphics, while the wireless Oculus Quest, also available this spring for $399 will not need additional power. Continue reading Oculus Reveals its Upcoming PC-Connected Rift S Headset

Breakthrough Could Triple Resolution for TVs, Smartphones

University of Central Florida researchers have developed a technology that could triple resolution for TVs, smartphones and other devices. On today’s video screens, color is produced by red, green and blue subpixels for each of the many thousands of pixels. UCF’s NanoScience Technology Center has discovered a way to, instead, tune each subpixel through differing electrical voltages, enabling them to turn a red subpixel blue, for example. That means subpixels are no longer necessary to display full RGB color. Continue reading Breakthrough Could Triple Resolution for TVs, Smartphones

Sony’s CLEDIS Customizable 8K Display Wows CES Crowds

Sony’s new CLEDIS system, most likely aimed at use in large venues such as convention centers (where it was shown at CES 2017), is composed of hundreds of LED tiles, each just 17.875 inches wide. At CES, the 36-foot by 9-foot display showed an astonishing resolution of 8K by 2K. CLEDIS relies on RGB emissive display technology, by which “nearly microscopic LEDs” glow red, green or blue. The result gives Sony’s display the ability to render color volume in a manner that the company calls “off the charts.” Continue reading Sony’s CLEDIS Customizable 8K Display Wows CES Crowds

Toshiba Demos Ultra HD 4K Mobile Workstation in Las Vegas

Toshiba’s 2014 offerings include a 4K Ultra HD mobile workstation, expected to hit the market this summer at an estimated $2,000. The Tecra was shown at CES with the TUM-32PRO1 4K professional monitor, a 31.5-inch UHD panel (3840×2169 pixels) that offers multiple color modes, including the popular Abobe Super Wide Color Gamut, “which in layman’s terms means up to 99 percent color accuracy with the source material onscreen,” said Toshiba’s Joseph D’Avanzo. Continue reading Toshiba Demos Ultra HD 4K Mobile Workstation in Las Vegas

Sharp Takes Display Technology to New Levels with Prototypes

Sharp, which became the first to bring IGZO display technology to the mass market in 2013, is showcasing a number of eye-popping display prototypes that may find their way into devices in the next 12 months. Among them, a MEMS display and “narrow border” screens that will further slim down phones, notebooks and tablets. For example, the Ultra High Resolution “Quad Full HD,” or QFHD LCD screen, offers a 15.6-inch 3840×2160 pixel display, four times that of normal HD. Continue reading Sharp Takes Display Technology to New Levels with Prototypes