University is First to Recognize Video Gaming as Varsity Sport

A private university in Chicago is leveraging the growing popularity of eSports to become the first U.S. school to formally recognize electronic gaming as a form of collegiate athletics. Starting this fall, Robert Morris University-Illinois will consider “League of Legends” a competitive varsity sport, and will offer athletic scholarships to star players valued up to 50 percent the cost of tuition and room and board. The university is currently recruiting student gamers for the first year of competition. Continue reading University is First to Recognize Video Gaming as Varsity Sport

LinkedIn Hopes to Grow Audience with User Generated Content

Social network LinkedIn brought in $473.2 million in revenue for the first quarter of 2014. The company’s plan for the coming years is to increase the number of users and the frequency that those users visit the site by focusing on content posted by well-known professionals and everyday users alike. Currently, LinkedIn has 300 million people signed up for an account on their site, but during Q1, it had only 186 million unique visitors monthly via computers. Continue reading LinkedIn Hopes to Grow Audience with User Generated Content

LinkedIn Targets Mobile Users with Collection of New Apps

In an effort to change the way its users engage online — and for how long — LinkedIn is beefing up its site to include a handful of new apps that will help facilitate easier, more advanced communication among users. During a press event last week, LinkedIn announced five new apps, including one that processes users’ email and attaches mini LinkedIn profiles to the message. These new features are a sign that the social media site is upping the ante on interactive capabilities. Continue reading LinkedIn Targets Mobile Users with Collection of New Apps