Meeting of the Minds: Discussion on Data-Driven Societies

A group of academics, business executives and journalists recently gathered at the MIT Media Lab to discuss the concept of Data-Driven Societies. Alex Pentland, a computational social scientist at the Media Lab and a leading mind in the area of Big Data, hosted the meeting and discussed how increasing amounts of important information are becoming readily available on vast scales and are often all about consumer behavior. Continue reading Meeting of the Minds: Discussion on Data-Driven Societies

Ongoing Projects at MIT Media Lab Offer Look at the Future

Take a look inside the MIT Media Lab for an indication of what technology (and life, in general) will look like in the coming 10 years, suggests Business Insider. The article summarizes a tour taken of the Lab, where students are working on projects involving robotics to programs allowing virtual interaction with the real world — all projects guaranteed to get you thinking about the future. Continue reading Ongoing Projects at MIT Media Lab Offer Look at the Future

Big Data Pioneer Excited About Reinventing Human Society

Alex ‘Sandy’ Pentland is one of the world’s most-cited computer scientists and was also named one of the world’s seven most powerful data scientists by Forbes. As a pioneer in Big Data, he discusses his distinctive view of the field, revealing his belief in the power of Big Data to inform about people’s behavior rather than just about their beliefs. Pentland is also interested in how that concept relates to business. Continue reading Big Data Pioneer Excited About Reinventing Human Society

New Digital Economics Conference: Big Data Versus Privacy

The symbiotic ideas of controlling your online personal data and the value of big data analytics to companies were major themes during the March 19-20 New Digital Economics conference produced by STL Partners. Thought leaders addressed personal privacy concerns that could lead to a social movement and industry self-regulation as well as changes to how companies manage strong relationships with their customers. Continue reading New Digital Economics Conference: Big Data Versus Privacy

MIT Grad Student Demonstrates the Future of 3D Computing

Massachusetts Institute of Technology grad student Jinha Lee demonstrated a 3D computer interface that allows users to interact with Web pages and documents inside their computer. SpaceTop is a 3D desktop environment that combines a transparent LED display and two motion tracking cameras (one for the user’s hands and the other for his/her eyes) so that users experience the illusion that their hands are actually inside the computer. Continue reading MIT Grad Student Demonstrates the Future of 3D Computing

MIT Initiative Explores Impact of Emerging Digital Economy

MIT has launched the new “Initiative for the Digital Economy” to address the impact of existing and emerging digital technologies. The initiative’s three primary objectives are to analyze the potential of digital technologies to change businesses, the economy, and society; to engage students and faculty in programs related to the digital revolution; and to make practical recommendations to industry leaders and policymakers regarding the digital economy. Continue reading MIT Initiative Explores Impact of Emerging Digital Economy

3D Printing Takes a Turn on the Runway at Paris Fashion Week

It seems 3D technology knows no bounds. “At Paris Fashion Week, technology and fashion collided when a model walked down the runway in a striking 3D printed dress,” writes VentureBeat. While the dress itself was a rather simple design, critics were fascinated by the way in which it was made. Will 3D printers soon be creating our clothes? Continue reading 3D Printing Takes a Turn on the Runway at Paris Fashion Week

Panel Notes from FoE 5: The Futures of Serialized Storytelling

The following are some notable comments from a panel at last week’s Futures of Entertainment conference at MIT.

Panel: “The Futures of Serialized Storytelling”

  • Science fiction is perfect for serialized storytelling because of a large story world that can generate.
  • Today’s distractions are forcing TV to focus on its best skill, large live events.
  • Serialized drama is really moving to time-shifted. About 50-60 percent of a drama (in theUK) is moving to time-shifted viewing.
  • The large challenge for storytellers is how to deal with asynchronous drama. Do writers and show runners still use mechanisms such as cliffhangers, when a large amount of viewing happens 6-12 months after the show?
  • Three types of audiences: skimmers, dippers and divers. Skimmers watch the show but offer no other engagement. Dippers will engage beyond the TV, and watch clips and other content online. And divers are the hardcore fans that engage with each other and all the content you put out.
  • You spend the most time and energy to produce content for divers. Even though divers are a small slice of the audience, they are the most active. They are the core of your “word of mouth campaign.”
  • TV producers are out of touch, they have been too focused on ratings. They have to get back into the crowd. They have to rebuild their skills of “listen and response.”
  • For the past five years dramas have been produced in a bubble, driven by executives and ratings. Or copying formulas that may have worked in the past. Very little has happened to create new stories.
  • It’s important to pace your engagement with the audience. It’s not always about putting out loads of content up front. You must fold in content for the hardcore fans but not alienate the regular fans.
  • The more we move into a digital world, the more important the physical tangible experience becomes. It can be a great tool to engage with audiences. For example, “Game of Thrones” food trucks. But on the flip-side, distribution is very difficult.
  • Twitter (social media) serves to amplify the liveliness of TV.
  • Dramas are not built for Twitter during the show; we see much more Twitter activity after the show.
  • “The X-Factor” seems to be designed for half of your attention. It allows for audiences to tweet during the show.
  • In social media, we know that the audience members aren’t directing their comments to the show, they are talking to their friends.
  • We’re going back 150-200 years ago, during the age of Shakespeare, when a story was told in front of an audience that reacted and talked and commented openly.
  • The TV or the movie screen should be the primary source of storytelling. The reason being, those sources will build the most attention from audiences.
  • The primary source has to be the best place that can cut into the audience’s attention. With time, that may shift away from the TV screen.

Moderator:
Laurie Baird (Georgia Tech)

Panelists:
Matt Locke (Storythings, UK)
Steve Coulson (Campfire)
Lynn Liccardo (Soap opera critic)
Denise Mann (University of California-Los Angeles)

Panel Notes from FoE 5: At What Cost? Privacy Issues in a Digital World

The following are some notable comments from a panel at last week’s Futures of Entertainment conference at MIT.

Panel: “At What Cost? The Privacy Issues that Must Be Considered in a Digital World”

  • If individuals release personal information to the world, they have to distinguish when they are really losing their privacy and when they are legitimately sharing information.
  • Just because we are sharing information in different patterns today, that doesn’t mean that we have to think of privacy as a whole any differently.
  • Everyone needs to know and be aware of what each service provider’s positions are regarding privacy.
  • There should be a push to track and openly comment on user privacy policies by companies.
  • There is no question that personalization requires giving one’s information. But this is only because we have not been creative enough in developing a solution that doesn’t require information sharing. Not enough thought has gone into having personalization and privacy live side by side without compromise.
  • Here are a few examples from outside the entertainment space that have been able to personalize a user experience without compromising their privacy: Using GPS information for vehicles on the road, traffic patterns can be generated. Companies extract information from each vehicle, and anonymise the information. By using the information in aggregate each driver can receive a personalized traffic report.
  • Adnostic is a system that provides targeted ads without tracking. It does the ad recommendations by pushing all the tracking to the client side, so that the centralized 3rd party service never knows what you are doing.

Speakers:
Jonathan Zittrain (Harvard University)
Helen Nissenbaum (New York University)

Panel Notes from FoE 5: Crowdsourcing for Producing Media Content

The following are some notable comments from a panel at this week’s Futures of Entertainment conference at MIT.

Panel: “Creating with the Crowd: Crowdsourcing for Funding, Producing and Circulating Media Content”

  • In the pre-production phase, to start a crowd going, you should have fans help you create simple and small ideas. The simple interactions will slowly draw people into the idea. Once they start participating more, then you can move to give them harder tasks — the hardest task/request being funding.
  • Having a community financially invested in a film not only produces funds, but can leverage the community’s time and energy after the film has been released to promote.
  • One of the keys to successful crowdsourced projects is making sure that if you fail, you need to be able to fail fast.
  • When it comes to crowdsourcing, you must find the balance between what you’re asking your crowd to do and what you’re giving them.
  • The success of crowdsourcing demands transparency. There should be a mechanism to let the crowd know how their input has been used. The sense of participation feeds the crowd to continue to participate.
  • Must provide a simple platform for crowds to engage and use.
  • In crowdsourcing there needs to be a person that ultimately decides what goes in to the content. Crowdsourcing isn’t necessarily a democracy, there needs to be a benevolent dictator/editor.
  • Crowdsourcing may become a fad if there are too many projects that are too broad. The more Kickstarter projects there are, for example, the harder it is to support them all. People will ultimately select projects that they are intensely interested in.
  • Who’s the crowd? When the term “crowd” is used, it’s really just an excuse because you don’t know the audience/group’s identity.
  • Right now a vast majority of projects that use the crowd, use it to build funds, or gather ideas. There are very few examples of crowds changing media from the creative aspect.

Speakers:
Mirko Schäfer (Utrecht University, The Netherlands)
Bruno Natal (Queremos, Brazil)
Timo Vuorensola (Wreckamovie, Finland)
Caitlin Boyle (Film Sprout)

Will Siri Serve as the Foundation for our Next-Gen Remote Controls?

  • If consumers take to the new virtual personal assistant technology Siri, featured in Apple’s iPhone 4S, we may see significant change to other devices such as the TV remote control.
  • Norman Winarsky, VP of ventures at SRI (involved in the development of Siri), told MIT’s Technology Review that, “within a decade, virtual personal assistants would be ubiquitous, integrated into the fabric of many devices,” and that their value could hike into the 100 billion dollar level.
  • “Wouldn’t it be nice to finally do away with the remote control, a device that begins to look so clunky and antiquated in our era of iEverythings?” asks Technology Review. “Apple has not announced any plans to bring Siri to devices other than the iPhone 4S, but the idea doesn’t seem so farfetched. It’s quite possible that the next refresh of the Apple TV could use a speedier A5 dual-core chip, speculates Cult of Mac — which would give the device the processing power necessary to run Siri.”
  • According to the article, Siri offers much more than just voice recognition: “Siri is good at parsing the words you say, but more importantly, its impressive artificial intelligence is able to discern their meaning, and take appropriate actions… As smart TVs become a next battleground for Internet-connected devices, let’s hope our remote controls get smarter, too.”

Hollywood Invited to Test Drive MIT/NASA Stereo 3D Camera Rig

  • Community partnering initiative School Safety Summit, established by Colorado State Senator Steve King, has announced that a new 360-degree 3D motion picture camera rig developed at MIT under two NASA contracts is being tested by Colorado education leaders and community partners.
  • The panoramic rig is also available for Hollywood experimentation. According to the press release: “The Summit’s 3D Task Force invites filmmakers and 3D TV producers worldwide to join the experiment and develop scriptwriting and directing approaches that take full advantage of the 360-degree stereo 3D experience made possible by the new system.”
  • The press release adds: “Participating industry leaders will have a first look to evaluate applications in theatrical and home entertainment, special events, education, and enterprises that would benefit from omnidirectional robotic vision and depth perception as well as an unprecedented level of image and sound processing.”
  • The stereoscopic system synchronizes multiple cameras to create a “high resolution, wide field of view image database from which images can be combined in real time.” Image blending technology collects data wirelessly and generates an “extended panoramic view in which the combined images form a full circle, or movie cyclorama. Images can also be combined so that the cycloramic view extends upwardly or downwardly to create a continuous, unobstructed, omnidirectional image that extends a full 4 pi steradians.”
  • The inventors cite applications ranging from the control of robots on planetary surfaces to the control of firefighting drones to event filming and dramas that place the audience at the center of the story.
  • For those who may be interested, sign up at www.3DTaskForce.org for an orientation kit and schedule.

Stretchable OLED: Roll Up your Tablet PC and Tuck it in Your Pocket

  • Engineers at UCLA have created the first fully stretchable organic light-emitting diode (OLED), taking the development of bendable devices to the next level.
  • “Stretchable electronics promise video displays that could be rolled up and tucked into a shirt pocket, or cell phones that could swell or shrink,” reports MIT’s Technology Review. “Electronic sheets that could be draped like cloth would be a boon for robotic skin and embedded medical devices.”
  • In order to create the stretchable OLED display, UCLA’s team “sandwiched two layers of the carbon nanotube electrode around a plastic that emits light when a current runs through it. The team used an office laminating device to press the final, layered device together tightly, pushing out any air bubbles and ensuring that the circuit would be complete when electricity was applied.” The result is a small polymer that can stretch up to 45 percent on one axis while emitting a colored light.
  • The two-centimeter square proof-of-concept unit is a ways off from making it into CE devices, but is a significant breakthrough. “We are still some ways off from having high-performance, really robust, intrinsically stretchable devices,” says Stanford professor of chemical engineering Zhenan Bao who works on stretchable solar cells, but “with this work and those from others, we are getting closer and closer to realizing this kind of sophisticated and multifunctional electronic skin.”