Snapchat Rebrands Itself, New Spectacles Record POV Video

Snapchat, rebranded Snap Inc. to acknowledge the company is now more than an app, debuted its first hardware product. Spectacles one-size-fits-all sunglasses in black, teal or coral can record up to 10 seconds of video from the wearer’s first-person point of view. The user is able to record video hands-free, and the camera, which relies on a 115-degree-angle lens, also gives a wider image that more closely mimics our natural field of view, even to the point of being circular. Spectacles is priced at $129.99. Continue reading Snapchat Rebrands Itself, New Spectacles Record POV Video

Immersive Journalists Talk Real-Time and Long-Form VR News

Award-winning filmmakers and video reporters Nonny de la Peña, Sandy Smolan and Ben Solomon, along with ABC News Digital executive Dan Silver, took part in a wide-ranging discussion about immersive journalism at the 2016 Sundance Film Festival this past week. Among the ideas expressed were the importance of choosing the right stories for the virtual reality medium, of telling them with filmic finesse to maintain audience interest, and of designing the role of the on-screen reporter. Noted as on the near horizon for immersive reportage were real-time streaming, interactivity, and live action capture with the aid of videogrammetry. Continue reading Immersive Journalists Talk Real-Time and Long-Form VR News

Voice-Commanded Mobile App Transforms First Person Games

“Mayday! Deep Space” is a new iOS game app that lets users control the character through voice commands. Instead of playing first-person as the character, the player will build a relationship with their character. As part of the game, the user not only gives directions to their character; they also make moral decisions for the character. However, the AI does not have to do everything the user says, and can reject commands. Future AIs may eventually be able to identify emotions as well. Continue reading Voice-Commanded Mobile App Transforms First Person Games

PC-Only Game with Galactic-Size Ambitions Raises $50 Million

“Star Citizen,” a PC-only game still in development by Cloud Imperium Games, is part space exploration simulator and part first-person action game in a huge universe of planets, space stations, cities and ships. Since the game’s announcement in 2012, the makers of “Star Citizen” have raised almost $50 million through crowdfunding, with 10,000 to 15,000 new people donating every month. In June 2013, it became the first crowdfunded project to raise $10 million. Continue reading PC-Only Game with Galactic-Size Ambitions Raises $50 Million