Discovery and Google Partner on Virtual Reality Travel Series

Discovery and Google are partnering on a 38-episode virtual reality travel series that takes viewers to all seven continents in seven chapters: North and South America, Asia, Australia, Africa, Antarctica, and Europe. Sascha Unseld, who directed the Oculus Story Studio’s “Dear Angelica” VR short, served as creative producer on the series. Discovery has nabbed an exclusive brand sponsor, which will be announced later. VR travel videos are becoming more popular, with immersive videos from airlines, travel agents and others. Continue reading Discovery and Google Partner on Virtual Reality Travel Series

Facebook to Shutter its Oculus Story Studio VR Content Unit

Facebook announced it is closing Oculus Story Studio and canceling all current projects, reports Variety. The award-winning studio, responsible for notable VR shorts including “Lost,” “Henry” and “Dear Angelica,” opened in early 2015. “We’ve been looking at the best way to allocate our resources to create an impact on the ecosystem,” wrote Jason Rubin, Oculus VP of content. “After careful consideration, we’ve decided to shift our focus away from internal content creation to support more external production. As part of that shift, we’ll be winding down Story Studio.” Facebook plans to continue investing in experiential VR content from outside artists and developers. Continue reading Facebook to Shutter its Oculus Story Studio VR Content Unit

NAB 2017: Oculus Details Journey to VR Film ‘Dear Angelica’

Oculus Story Studio founder/technical director Max Planck was invited to the ETC conference on AR/VR at NAB to discuss his company’s creation of “Dear Angelica,” a 13-minute dreamlike VR tale of how we remember our loved ones. The film, which played to great acclaim at the last Sundance Film Festival, is notable for the fact that it was entirely hand-painted inside VR space, by illustrator/art director Wesley Allsbrook, and written and directed by Saschka Unseld. Planck described how the inspiration for the film came out of graphic novels. Continue reading NAB 2017: Oculus Details Journey to VR Film ‘Dear Angelica’

Sundance Festival VR Offerings Include Sensory Experiences

At the 2017 Sundance Film Festival, the New Frontier exhibit features 20 VR experiences and 11 installations touting the latest in technology, with new VR headsets, haptic controllers and even vibrating suits. The Synesthesia Suit, with its 26 vibrating actuators, was created by a Japanese team and Tetsuya Mizuguchi, who, 15 years ago, created a “trance vibrator” accessory for his Sega Dreamcast game “Rez.” Now, in Enhance Games’ “Rez Infinite,” the Synesthesia Suit wearer “feels” the game, flying through cyberspace to a techno beat. Continue reading Sundance Festival VR Offerings Include Sensory Experiences

Oculus Story Studio Uses VR Drawing Tool for New Animation

Oculus Story Studio, launched in early 2015 to tell virtual reality stories, has a winner on its hands with “Dear Angelica,” a 12-minute animated experience that features the voice (and life story) of actress Geena Davis. Debuted at the Sundance Film Festival, “Dear Angelica” was drawn in VR with a new tool called Quill. The project follows Oculus Story Studio’s previous VR efforts — “Lost,” about a robot that gets lost in the woods; and the Emmy-winning “Henry,” an animated story of a hedgehog who sought love (and hugs), the latter directed by Pixar animator Ramiro Lopez Dau. Continue reading Oculus Story Studio Uses VR Drawing Tool for New Animation

Sundance 2016: VR’s Coming-of-Age as a Storytelling Medium

At the recent Sundance Film Festival, virtual reality was a big hit for the second year running. But the changes in just a year were also evident: rather than the conversation focusing on the technology enabling the VR experiences, the focus was on storytelling. Virtual reality, in other words, has become a medium, as demonstrated in projects such as “Grease” director Randal Kleiser’s sci-fi VR drama “Defrost,” which tells the story of a woman just awaking from a coma. The series is a full season with another in development. Continue reading Sundance 2016: VR’s Coming-of-Age as a Storytelling Medium