Intel‘s Sneak Peek of Innovative Two-Screen PC for Gamers

Intel is developing its Honeycomb Glacier to bring two-screen PCs to gamers. The primary panel is 15.6-inch 1080p; the secondary one is 12.3-inch 1920×720. Up until now, laptops with a secondary screen have been uncomfortable and awkward to use, but the Honeycomb Glacier resolves that problem by using a double hinge to lift both screens into the air. The lifted screen automatically stays in the angle chosen by the user due to a mechanical one-way roller clutch. A button on the left side disengages it. Continue reading Intel‘s Sneak Peek of Innovative Two-Screen PC for Gamers

Intel Combines Ambient Computing, AI, Modular Computing

At Computex in Taipei this week, Intel held a Technology Open House and debuted its 10th generation Intel Core processors and prototype devices that combine ambient computing, artificial intelligence and modular computing. Project Athena to bring AI to the PC was also on display, and the company unveiled its Intel NUC Compute Element, available for several processors. Intel corporate vice president of client engineering Jim Johnson stressed that the company is putting “a new class of compute performance and intelligence in people’s hands.” Continue reading Intel Combines Ambient Computing, AI, Modular Computing

Nvidia EGX Brings AI Computing to the Edge, Enabling IoT

Nvidia’s new EGX Platform will bring AI computing to the edge, meaning it will take place at the sensors, before being sent to cloud-based data centers. The platform is intended to handle the immense growth in sensors embedded in Internet of Things devices and wearables, which has resulted in a massive amount of raw data. According to Nvidia senior director of enterprise and edge computing Justin Boitano, “we will soon hit a crossover point where there is more computing power at the edge than in data centers.” Continue reading Nvidia EGX Brings AI Computing to the Edge, Enabling IoT

Asus Introduces ROG Phone Optimized for Hardcore Gamers

At Computex 2018, Asus announced its ROG (Republic of Gamers) Phone, with gamer-oriented design and a 90Hz display, which means the screen refreshes 90 times per second for smoother animation. The ROG Phone will compete with the Razer Phone, another mobile device prized by gamers. Asus ups the ante by adding a “specially selected 2.96GHz Qualcomm Snapdragon 845 chip” to each ROG Phone, ensuring it will be the speediest one around. The phone also offers vapor cooling and a special attachable fan accessory. Continue reading Asus Introduces ROG Phone Optimized for Hardcore Gamers

Asus, Dell, Lenovo Unveil Windows Mixed Reality Headsets

At Computex 2017, Microsoft exhibited Windows Mixed Reality headsets from Asus, Dell and Lenovo, weeks after showing headsets from HP and Acer. Asus, which collaborated with Microsoft to ensure speed and power, displayed a headset with a polygonal cover panel. Dell’s headset, designed by the team that made its high-end XPS and Alienware PCs, is being marketed as offering an affordable price, customizable cushioning, a flip-up visor and convenient cable routing. Lenovo’s headset is positioned as the least expensive. Continue reading Asus, Dell, Lenovo Unveil Windows Mixed Reality Headsets

Qualcomm Debuts Chips for Broadband, Wi-Fi and Wearables

At the Computex trade show in Taiwan, San Diego-based Qualcomm introduced new chips for connected landlines, wireless Wi-Fi networks and wearables. To expand broadband communications network capacity, the company’s Atheros business unveiled GigaDSL chips that let broadband operators transition away from VDSL technology to Gigabit access. The company is also debuting a three-way radio chip to be used for Wi-Fi wireless data networking as well as a new set of Snapdragon Wear chips for wearable devices. Continue reading Qualcomm Debuts Chips for Broadband, Wi-Fi and Wearables

Thunderbolt Adopts USB-C, Universal Port of the Near Future

From desktops, laptops and tablets to game consoles and other CE devices, the Universal Serial Bus has been the industry standard for cable and connection interfaces for about 20 years. It has been speculated that USB-C, developed by the USB Implementers Forum, would soon become the successor to the USB standard. Intel announced during Computex in Taiwan last week that Thunderbolt 3 will embrace USB-C functionality, and initially offer data transfer rates twice as fast as Thunderbolt 2 and four times that of USB 3.1. Teaming the two could be a game-changer. Continue reading Thunderbolt Adopts USB-C, Universal Port of the Near Future

Intel Looks to Eliminate PC Cables with its Skylake Platform

Intel believes that the wireless display and charging features of its next-generation Skylake platform will soon result in Intel reference designs that will eliminate all cables from personal computers. During Computex, the chipmaker detailed how docking, wireless power and connectivity will form the foundation of its post-Broadwell reference designs. Skylake is expected by the second half of next year, suggesting that devices based on Intel’s designs would hit the market as soon as 2016. Continue reading Intel Looks to Eliminate PC Cables with its Skylake Platform

Intel’s PC-Tablet Hybrid is Powered by New Innovative Chips

At the Computex trade show in Taiwan, Intel is showing prototypes of convertible, “2-in-1” devices that have elements of both tablets and PCs. One design is an extremely thin PC-tablet with a 12.5-inch display that works both with or without a keyboard. The 7.2-millimeter thick device runs on Windows 8.1 software, and it is expected to go to market in time for this year’s holiday season. The compact design of the ultrathin PC-tablet is made possible by the small circuits in Intel’s Broadwell processing chips. Continue reading Intel’s PC-Tablet Hybrid is Powered by New Innovative Chips

SoftKinetic and Intel Pursue Era of Perceptual Computing

Belgium-based SoftKinetic built what it says is the world’s smallest 3D camera that recognizes gestures. The company has teamed with Intel to take the next step toward “perceptual computing,” which entails using more senses to interact with computers. The small 3D gesture-recognition camera, which is based on “time-of-flight” technology, will be used by Intel in its collection of perceptual computing technologies next year. Continue reading SoftKinetic and Intel Pursue Era of Perceptual Computing