AMPAS, Linux Foundation Team Up for Open Source Software

The Academy of Motion Picture Arts and Sciences and The Linux Foundation announced this morning the launch of the Academy Software Foundation (ASWF) to create an environment for developers to contribute to open source software for the motion picture and related media industries. Industry partners funding and participating in ASWF include Animal Logic, Autodesk, Blue Sky Studios, Cisco, DNEG, DreamWorks, Epic Games, Google Cloud, Intel, Walt Disney Studios, Weta Digital, with Foundry and SideFX. Continue reading AMPAS, Linux Foundation Team Up for Open Source Software

Sci-Tech Awards Honor Digital Cinema Cams, Capture Systems

At the Beverly Wilshire Hotel, actors John Cho and Leslie Mann hosted the Academy of Motion Picture Arts and Sciences’ annual Scientific and Technical Awards, honoring the programmers, inventors and breakthroughs advancing the entertainment industry. The evening awarded 18 achievements, to 34 individual recipients and five organizations. Many of the technologies and products awarded, including an array of digital cinema cameras, represented years of R&D. AMPAS president Cheryl Boone Isaacs opened the evening’s event. Continue reading Sci-Tech Awards Honor Digital Cinema Cams, Capture Systems

RadicalMedia and Uncorporeal Develop Hologram Experience

RadicalMedia has been working on a project to present “great people” as holograms in venues optimized for augmented reality. Although much of the project is under wraps, more became clear recently when RadicalMedia partnered with Uncorporeal, a volumetric capture startup developing technology to create human holograms that can be used in VR or AR content. Headed by Sebastian Marino, formerly visual effects supervisor on “Avatar,” Uncorporeal’s eight staffers are veterans of Lucasfilm, Weta Digital and Electronic Arts. Continue reading RadicalMedia and Uncorporeal Develop Hologram Experience

Nvidia Launches DesignWorks Software Suite for Designers

DesignWorks, Nvidia’s newly announced suite of software tools, technologies, and libraries for designers enables “photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software,” the company said in a press announcement. Alongside the launch of DesignWorks, Nvidia also announced two new professional GPUs: the Quadro M5000 and Quadro M4000, based on Nvidia’s Maxwell GPU architecture. Continue reading Nvidia Launches DesignWorks Software Suite for Designers

Motion-Capture Technology Improved for Shooting Exteriors

  • Twentieth Century Fox’s “Rise of The Planet of The Apes,” premiering next month, made extensive use of performance capture techniques in its exterior shots.
  • Visual effects house Weta Digital, that developed motion capture techniques for “Avatar,” considers this the next step in the technique’s evolution.
  • “Avatar” was shot largely on enclosed sound stages, while “Rise” shot motion-capture performances on exterior sets.
  • Weta Digital created a portable performance capture rig teamed with special LED markers placed on the actors, enabling the production to take place in broad daylight.
  • “It was like the final step of mixing live-action and digital filmmaking,” explains senior visual effects supervisor Joe Letteri.
  • Actor Andy Serkis, a veteran of several performance-capture films, is developing a studio and academy to teach the technique, with the goal of making it more affordable and accessible even to lower-budget films.