Fable Studio Bets on a Future with AI-Powered Virtual Beings

San Francisco-based Fable Studio, a VR studio that won an Emmy Award for its “Wolves in the Walls” project, has debuted its first efforts in creating conversational AI virtual beings. Charlie and Beck, two characters that can converse as if they were real people, are Fable Studio’s bet in the future of such virtual beings for entertainment and even companionship. Its first AI being was Lucy, an 8-year-old girl, who starred in “Wolves in the Walls” and is now a standalone online character after the company debuted her in alpha tests last month. Continue reading Fable Studio Bets on a Future with AI-Powered Virtual Beings

Vrse Envisions a Cinematic Future for Virtual Reality Content

Vrse, a virtual reality content company headquartered in Los Angeles, recently brought on former Rdio chief executive Drew Larner as its chief operating officer. The company has also drawn investment from Andreessen Horowitz, Live Nation, Vice Media and Annapurna Pictures. It’s all about creating content that goes beyond gaming, notes chief executive Chris Milk. To that end, the company plans to produce its own content, through Vrse Works, and distribute its own and others’ through the Vrse app for VR headsets. Continue reading Vrse Envisions a Cinematic Future for Virtual Reality Content

VR Films Are Expected to Make a Splash at Sundance Festival

At the Sundance Film Festival in Park City next month, attendees can expect to watch both great films and virtual reality experiences. Ten of the 13 installations in the festival’s New Frontier program involve VR or other digital interactive technology. These projects use several different brands of headsets, from Oculus Rift to Google Cardboard and Samsung’s Gear VR, and for one of the first times, the content for these devices will be original, not a promotion for an existing movie. Continue reading VR Films Are Expected to Make a Splash at Sundance Festival

Oculus Rift: Virtual Reality Headset Goes Beyond Video Games

The Oculus Rift virtual reality headset was developed with video games in mind, but is becoming a compelling possibility for filmmakers as well. A 360-degree interactive video of a live performance by Beck proves to be truly immersive, making the viewer feel as if he or she is on stage with the musician. Makers of the Rift took to this year’s Sundance Film Festival to interact with filmmakers and see how the virtual reality technology can potentially be used in cinema. Continue reading Oculus Rift: Virtual Reality Headset Goes Beyond Video Games

AmEx Debit Cards to Feature Images from Online Video Game

Executives at American Express are targeting millennials with a new sponsorship program that includes prepaid debit cards featuring images from the popular online video game “League of Legends” by Riot Games. Tomorrow, the company will announce a program through which users will receive 1,000 points when they sign up for the card and another 1,000 points when they load $20 onto the card. Additional points can be earned with purchases and when the card is linked to a direct deposit account. Continue reading AmEx Debit Cards to Feature Images from Online Video Game