CES: Show Floor Reveals the Ups and Downs of Tech Trends

Connection, collaboration, and cooperation are three words that underscore almost everything we saw during four days at CES 2023. We anticipated this would not be a show of breakthrough innovations. Instead, we expected innovative ways to use recent advances. In broad categories, AR, haptics, and AI were much in evidence. Interesting light field displays and curved screens caught our eye. There were fewer cars but way more commercial vehicles and components driving “software-defined mobility.” TVs were secondary to connected ecosystems in Samsung and LG’s displays, while creators took center stage for Sony, Canon, and Nikon. Clear across the show, innovation may come from startups but to scale it takes giants. Continue reading CES: Show Floor Reveals the Ups and Downs of Tech Trends

CES: Lumus Z-Lens Waveguide Shows Future of AR Glasses

Lumus introduced its second-generation AR eyewear technology, the Z-Lens 2D waveguide, at CES 2023. The Israeli-based supplier for OEMs making AR glasses says the new architecture accommodates AR projector modules that are 50 percent smaller, with outdoor compatible brightness and seamless prescription integration, setting the stage for a new class of AR glasses that are sleeker and more efficient. “In order for AR glasses to penetrate the consumer market in a meaningful way, they need to be impressive both functionally and aesthetically,” said Lumus CEO Ari Grobman. Continue reading CES: Lumus Z-Lens Waveguide Shows Future of AR Glasses

CES: Contact CI Shows Maestro EP Haptic Feedback Gloves

Ohio-based startup Contact CI has launched its Maestro EP haptic gloves that work by mirroring the human body’s sheathed tendon design. They provide light- to moderate-haptic feedback by pulling on a cloth sock covering each fingertip. There is also vibrotactile feedback technology in the glove’s fingertips. The “multi-force ergonomic haptics” product is compatible with any system designed for hand tracking (for example: Meta Quest 2). The Department of Defense and enterprises are already purchasing the gloves at $3,750 a pair, primarily for simulation training purposes, while Contact CI continues to improve the design for a wider commercial rollout. Continue reading CES: Contact CI Shows Maestro EP Haptic Feedback Gloves

CES: Experts Ask If Gaming Will Lead Shift to the Metaverse

The idea that gaming might be the industry sector that eventually leads everyone else into the metaverse is being discussed extensively online and elsewhere. During a compelling CES panel, GamesBeat lead writer Dean Takahashi moderated an exploratory conversation about that possibility with a group of today’s leading game innovators and executives. Takahashi noted that the panel’s concept comes in part from Meta vice president of content & play Jason Rubin, who said that the metaverse will need a game engine, therefore game developers will be the first to create it. Continue reading CES: Experts Ask If Gaming Will Lead Shift to the Metaverse

CES: Magic Leap 2 Exhibits Impressive Dimming Capabilities

The most impressive feature of the Magic Leap 2 demo at CES 2023 involves Global and Segmented Dimming. Global Dimming is a feature that dims the entire display without dimming digital content to make text and images more solid and precise. Segmented Dimming dims specific portions of the display to enhance legibility and clarity of selected content, and can also be used to focus attention to areas or components of interest. Both of these features produced outstanding visual results during our CES demo. Segmented Dimming produced very bright digital objects in front of a well-lit room, while Global Dimming could be used for VR immersion. Continue reading CES: Magic Leap 2 Exhibits Impressive Dimming Capabilities

CES: Targeted Sensory Immersion at the Japanese Exhibition

The sluggish consumer adoption of virtual reality has pointed to a broader hesitation with immersive technologies that separate the user from their environment. In response, a niche market has evolved for technologies that unobtrusively live on the body while contributing an augmented sensory experience when needed. (See earrings that also offer directional audio from a company called Nova, for instance.) The Japanese exhibit section of the CES Eureka Park startup arena, however, showcased a more environmentally integrated — although still individualized — vision of immersion. Continue reading CES: Targeted Sensory Immersion at the Japanese Exhibition

CES: Mobile Game Execs Talk About Impact of Emerging 5G

According to a group of game experts, 5G will likely skyrocket the reach and power of mobile games. IQ Labs founder Julian Mitchell moderated a conversation with Activision Blizzard vice president Jonathan Stringfield, Niantic director of product management Tom Emrich and THNDR Games chief executive Desiree Dickerson on the current and future prospects of mobile gaming. Emrich pointed to Niantic’s Campfire that gives players a place to connect. “The industry outside gaming has embraced it as the new social network,” he said. “Games are more than games — they’re synonymous with the metaverse.” Continue reading CES: Mobile Game Execs Talk About Impact of Emerging 5G

CES: Steve Koenig Reveals This Year’s Tech Trends to Watch

There are people here in Las Vegas and it’s beginning to look a lot like CES again. A little sticker that says “I was at CES 2022” reminds us that only a hearty few made last year’s trip. As anticipation builds for the Thursday, January 5 opening of the CES exhibits, CTA’s vice president of research Steve Koenig kicked off the pre-show media briefings with his take on “Tech Trends to Watch.” Artificial intelligence, Web 3.0, digital health and augmented reality predictively top his list with a distinctive side note: Watch how enterprise — business at scale — innovates on top of recent tech innovations. Continue reading CES: Steve Koenig Reveals This Year’s Tech Trends to Watch

Meta, Microsoft, AWS Want to Map the Future with Overture

Meta, Microsoft, Amazon Web Services and Dutch mapping company TomTom have joined forces with The Linux Foundation to give Google a run for its money in the maps space with the launch of the Overture Maps Foundation to build interoperable open map data. “Mapping the physical environment and every community in the world, even as they grow and change, is a massively complex challenge that no one organization can manage,” Linux Foundation executive director Jim Zemlin said. Overture’s mission is to create an extensible mapping framework that will enable companies to contribute their own data, constantly refreshing as the physical world changes. Continue reading Meta, Microsoft, AWS Want to Map the Future with Overture

Apple Registers xrOS, Likely to Power Mixed Reality Headset

Apple has reportedly registered the name xrOS in association with its upcoming extended reality eyewear, expected to be released in 2023. The xrOS moniker represents a switch from another operating system’s name, realityOS, that had been used internally with regard to the device. Whatever the new system is eventually called, the highly anticipated gear will be Apple’s first major debut in a new product category since the Apple Watch was introduced in 2015. Apple’s wearables division contributed more than $41 billion to the company’s bottom line in the last fiscal year, accounting for about 10 percent of its overall sales revenue. Continue reading Apple Registers xrOS, Likely to Power Mixed Reality Headset

Sony Targets the Metaverse with Consumer Motion Capture

The industry is buzzing about a new Sony product called Mocopi that offers motion capture priced for consumers. The Meta Quest-compatible Mocopi utilizes six tracking bands to be worn on the head, back, hands and feet. Priced at 49,500 yen (or about $358), Sony announced Mocopi on its Japanese YouTube channel, with a U.S. release expected toward the end of January 2023. Touted as a way to operate avatars in the metaverse or make videos, Mocopi will have an SDK that can import motion data into 3D animations. Continue reading Sony Targets the Metaverse with Consumer Motion Capture

Google Intros New Features for Search, Maps and Shopping

Google is starting to publicly roll out many of the new features introduced at its Search On event in September. Spanning Google Search, Shopping and Maps, the tools let consumers do things like search their favorite restaurant dish by name, like “truffle mac and cheese near me.” A visual search experience for Maps called Live View lets users glimpse street scenes in cities including London, Los Angeles, New York, Paris, San Francisco and Tokyo. And an AR shopping feature invites people to try on everything from makeup to accessories using a library of 148 models. Continue reading Google Intros New Features for Search, Maps and Shopping

Apple Said to Be Developing 3D Content for realityOS Headset

Information continues to trickle out regarding Apple’s new reality altering headset, expected to hit the market next year, possibly as soon as April. Bloomberg reports it will be powered by a Mac-level M2 chip, with more than 10 cameras facing both outward and inward and “the highest-resolution displays ever featured in a mass-market headset,” although the price tag, forecast as between $2,000 and $3,000, doesn’t sound mainstream. The first version of realityOS the company has developed is codenamed Oak. Apple is also reportedly developing 3D content for the new platform. Continue reading Apple Said to Be Developing 3D Content for realityOS Headset

ETC@USC Student Challenge: Future of Themed Experiences

On October 22, ETC@USC began a one-week student challenge on “The Future of Themed Experiences.” Leveraging the tools, techniques and resources of today and those that could emerge in the next few years, students were asked to come up with an original idea for an experience that: 1) has a specific location-based experience, and 2) extends the experience out into the real and virtual worlds before and after the person has the location-based experience. Eighteen 3-minute pitch videos were submitted and an esteemed panel of industry executives chose to reward five of them. All 18 videos with follow-up Q&A discussions are available online. Continue reading ETC@USC Student Challenge: Future of Themed Experiences

Reviews Are in for Meta Quest Pro, Quest 3 to Arrive in 2023

The Meta Quest Pro is making its way to reviewers, who say that the pricey $1,500 mixed reality headset from Meta Platforms will be out of reach for most consumers but could be a natural upgrade to business users who want to upgrade from the Quest 2. Offering augmented reality in color and avatars with nuanced facial expressions, the Quest Pro is a productivity tool “ideal for builders, architects, engineers, designers, and others” who want to create or work in immersive environments. For everyone else, a consumer-priced Meta Quest 3 will be arriving in late 2023. Continue reading Reviews Are in for Meta Quest Pro, Quest 3 to Arrive in 2023