Consumers Downloaded a Record 230 Billion Apps Last Year

Consumer mobile app spending hit $170 billion in 2021, according to the State of Mobile in 2022 report released by App Annie. Charting expenditures across iOS, Google Play and third-party Chinese Android app stores, the figure represents 19 percent year-over-year growth, almost flat (down from 18 percent growth in 2020). While last year, consumers installed more apps than ever, the growth rate itself is slowing. Last January, App Annie reported year-over-year download growth of 7 percent from 2020, which has dropped to 5 percent for 2021. However, in all, consumers downloaded a record 230 billion apps in 2021. Continue reading Consumers Downloaded a Record 230 Billion Apps Last Year

CES: New Ultra Portable Projectors Stand Out at Trade Show

Several ultra portable projectors were on display at CES 2022. Among the more interesting short throw models were products from Anker, Hisense, Samsung and XGIMI, although the show also featured a range of projector types from the likes of BenQ, JVC, Panasonic, Vankyo and ViewSonic. Generating the most buzz in the short throw category was Samsung’s $899 projector, The Freestyle, that can project from 30 to 100 inches and comes equipped with a 1080p HDR-capable view and 360-degree audio. Also drawing media attention was Anker’s upcoming Nebula Cosmos Laser, which comes in 4K ($2,199) and 1080p ($1,599) versions, and is expected to ship by late March. Continue reading CES: New Ultra Portable Projectors Stand Out at Trade Show

CES: Google Pushes Cross-Platform Functionality for Android

Alphabet’s Google is making its Fast Pair Service and Chromecast capabilities more interoperable as well as improving functionality with third-party devices that use Google’s own Android OS, Wear OS or Chrome OS and third-party platforms such as Microsoft Windows, Amazon’s Matter smart home standard, and others. In 2021, the average household had 25 connected devices, up from 11 in 2019, and Google wants to free users “to pick and choose the devices that work best for you regardless of brand,” says Google vice president of multi-device experiences Erik Kay. Continue reading CES: Google Pushes Cross-Platform Functionality for Android

Clubhouse Fights to Retain Share in Now-Competitive Market

The social audio boom that grew out of COVID-19 lockdowns has resulted in a reshuffling of players in the chat app space, as Clubhouse fights to maintain its once-dominant market share against competition from newer entries like Twitter Spaces, Spotify Greenroom and Facebook audio chat. Discord and platforms focused on gaming and NFTs also offer audio conversation features, and Amazon is reportedly working on a similar feature. Founded in 2020, Clubhouse initially had only Discord to contend with, resulting in early growth and a funding round valued at $4 billion. Continue reading Clubhouse Fights to Retain Share in Now-Competitive Market

Twitter Offers New Auto Generate Caption Feature for Videos

New videos uploaded to Twitter will now have the ability to automatically generate captions and subtitles. This new feature is available on Android, iOS and the web version of the popular social platform. In the mobile app, auto-generated captions will appear when the videos are on mute; meanwhile, users can turn the captions on or off with the CC button in the web version. Further, mobile users can keep the captions in unmuted mode by adjusting the accessibility setting in their smartphones. However, Twitter is not allowing users to correct or change the captions before posting the clips. Continue reading Twitter Offers New Auto Generate Caption Feature for Videos

Matter Could Soon Become Smart Tech’s Universal Language

The Amazon-led universal connectivity protocol, Matter, is being marketed as the first universal casting standard to reliably work with Apple, Samsung and Google protocols, among others. Interoperability issues that smart home inhabitants have encountered getting their devices connected are legion. A key aspect of Matter’s promise of platform agnosticism is its specs for streaming video players and TV displays, prompting speculation that Matter TV could replace proprietary casting systems, including Apple’s AirPlay and Google’s Cast. Matter is an independently developed protocol developed by the Connectivity Standards Alliance due to launch in 2022. Continue reading Matter Could Soon Become Smart Tech’s Universal Language

Mobile Apps Trigger $133 Billion in 2021 Consumer Spending

Global consumer in-app spending is predicted to reach $133 billion in 2021, up nearly 20 percent from the prior year, according to market analytics firm Sensor Tower. Mobile games account for 64 percent ($89.6 billion) of the projected spend. While game revenue continues to grow, share of overall spending will by the end of 2021 have declined by 6.7 percent from 2020, due to “the persistent growth of non-game categories such as entertainment, which received a large boost from the ongoing COVID-19 pandemic.” TikTok is 2021’s most-downloaded app, according to the study. Continue reading Mobile Apps Trigger $133 Billion in 2021 Consumer Spending

UK Regulator’s Order for Meta to Sell Giphy Shocks Big Tech

Regulators the world over have been exhibiting antitrust leanings in an effort to temper Big Tech’s unfettered growth, but the UK’s unprecedented move ordering Meta Platforms to sell animated images platform Giphy nearly a year after the purchase has shocked many. The surprise is due not only to the timing, but also for its U.S. implications, and because Giphy’s modest stature has triggered the realization that no deal is too small to escape scrutiny. Meta’s Giphy deal is being described as a “killer acquisition,” wherein an innovative startup is purchased with an intent to quash future competition. Continue reading UK Regulator’s Order for Meta to Sell Giphy Shocks Big Tech

Premium Twitter Blue Now Available in U.S. and New Zealand

The premium service Twitter Blue is opening to users in the U.S. and New Zealand, after having launched this summer in Australia and Canada. The Blue program is available for $2.99 per month on iOS, Android and the web. Blue subscribers gain a range of features, including the ability to undo tweets within 30 seconds of posting, categorizing saved tweets into topical bookmark folders, using a reader mode for turning threads into easy-reading text, and adding a custom range of app icons. Additional features available only to iOS users include mobile color themes, a customizable navigation bar, and the ability to pin conversations. Continue reading Premium Twitter Blue Now Available in U.S. and New Zealand

TikTok Tests Whether Users Will Enjoy In-App Mobile Gaming

Game developer Zynga says it will launch the new HTML5-based game “Disco Loco 3D” exclusively on the social app TikTok. The single-player endless-runner game sees players collecting dance moves while avoiding obstacles as they walk down a catwalk, similar to Zynga’s “High Heels.” TikTok says the Zynga pairing aims to test its audience’s general interest for in-app games, and says it’s exploring opportunities with other game companies. Mobile games formatted in HTML5 are an economic way to reach a large audience of global users, including in emerging markets where low-memory devices on 2G and 3G networks are the norm.  Continue reading TikTok Tests Whether Users Will Enjoy In-App Mobile Gaming

Niantic Releases Lightship Tools for a ‘Real-World’ Metaverse

Niantic, the San Francisco tech firm best known for publishing the wildly successful mobile AR app “Pokémon Go,” is opening a version of its platform to the world with the release of the Lightship augmented reality developer kit, designed to enable AR experiences for “the real-world metaverse.” Niantic CEO John Hanke, who led Google’s geospatial division through the transformation of Google Maps and Google Earth, says Lightship will incorporate a “visual positioning system” that interoperates with glasses to place objects in the real world. In March, Hanke teased an image of Niantic-branded glasses created by Qualcomm. Continue reading Niantic Releases Lightship Tools for a ‘Real-World’ Metaverse

Netflix Debuts Five Games on Android for Global Subscribers

Netflix has released its first slate of mobile games. Available to the global Android market, the inaugural five titles are “Stranger Things: 1984” and “Stranger Things 3: The Game,” both developed by Texas-based BonusXP; “Shooting Hoops” and “Teeter (Up)” from Vancouver-headquartered Frosty Pop; and “Card Blast,” created by England-based Amuzo in conjunction with L.A.’s Rogue Games. The titles were released Tuesday for download on Google Play, then began rolling out on the streamer’s app. Netflix is offering the games as a value-added for subscribers, without advertising or in-app solicitation. Continue reading Netflix Debuts Five Games on Android for Global Subscribers

Pinterest TV Launch Focuses on Live Shopping with Creators

Pinterest is advancing its objective of becoming more than an image-sharing site by adding live shopping through an app called Pinterest TV that the company believes will help it become a creator destination. Pinterest TV will offer “a series of live, original and shoppable episodes featuring creators” streaming weekdays beginning November 8 on iOS and Android. Topics will span food, home, fashion and beauty. As part of the initiative, Pinterest is launching a virtual studio complete with producers who will help creators develop content, provide A/V support and become ready for live streaming. Continue reading Pinterest TV Launch Focuses on Live Shopping with Creators

Google Looks to Improve Security with 2SV Auto-Enrollment

Google says that by the end of 2021 it will automatically enroll about 150 million Google users and 2 million YouTubers in the company’s two-step verification program. Users will be required to not only enter a log-in password, but also to enter a code sent via text or app or security key. Google declined to say how many of its users had voluntarily enabled the extra security step prior to Alphabet’s new mandate. The move comes as a result of what many describe as consumer apathy in the face of heightened digital dangers. Google, Twitter, Facebook and Instagram have all urged users to adopt two-step verification with lackluster results. Continue reading Google Looks to Improve Security with 2SV Auto-Enrollment

Art Film Streamer Mubi Debuts NYC Theater Ticket Program

While the arthouse cinema business has been pushed to the edge of extinction in recent years, production company and streaming platform Mubi is offering movie lovers hope. Featuring an eclectic mix of films, the monthly digital subscription service Mubi Go comes with a weekly invite for New York City members to experience a film in select theaters. Mubi expects to expand the theatrical component to Los Angeles next year, and from there to select markets throughout the U.S. Mubi Go launched in Britain in 2018 and has since teamed with more than 150 arthouses. Continue reading Art Film Streamer Mubi Debuts NYC Theater Ticket Program