Looking Glass Debuts Two New Headset-Free Spatial Displays

Looking Glass has launched a new 32-inch, glasses-free spatial display and an OLED version of its 16-inch model. The screens come in both landscape and portrait orientations and are aimed at XR professionals requiring visualization for 3D digital images, video and applications in real time. The 3D displays broadcast 45-100 views for what the company says is an uncompromised group-view experience. Sensors for touchless gesture control are available and the devices support a wide variety of software, including plugins for Unity, Unreal, Blender and WebXR. The 16-inch OLED lists for $4,000 but is offered at $3,000 for a limited time. Continue reading Looking Glass Debuts Two New Headset-Free Spatial Displays

Facebook Unveils Three Prototype Holographic VR Headsets

Facebook just revealed a holographic optical architecture for a future VR headset that will be both thinner and lighter, replacing the current bulkier glasses and headsets. The technology, described in “Holographic Optics for Thin and Lightweight Virtual Reality,” a Siggraph 2020 research paper, uses a “pancake optics” design that combines layers of holographic film with a laser projection system and directional backlights. The results can be either flat imagery or volumetric holograms. Continue reading Facebook Unveils Three Prototype Holographic VR Headsets

Unity CEO Reframes XR Discussion, Re-Energizes the Flock

Unity Technologies CEO John Riccitiello drew a fresh picture of the XR industry in his keynote address at the Vision VR/AR Summit 2017 in Hollywood this week (extended reality — or XR — is an umbrella term that includes VR, AR and MR). Riccitiello admonished analysts for their overly exuberant prognostications and reactionary pessimism about the VR market. He projected that XR adoption and value calculations will exceed expectations in 2023 if three conditions are met: a price point below $1,000 for all the necessary hardware; truly mobile technology; and content that can be monetized across 100,000,000 devices, at minimum. Continue reading Unity CEO Reframes XR Discussion, Re-Energizes the Flock