Mojo Vision Demonstrates Prototype of Smart Contact Lens

After five years of work, California-based Mojo Vision demonstrated Mojo Lens, a smart contact lens that is still in research and development. For now, the demonstrations are via a virtual reality headset rather than an actual contact lens. But Mojo Vision’s goal is to create a means of “invisible computing,” which will provide an interface that enables consumers to reduce their use of screens. Co-founder/chief technology officer Mike Wiemer explains that Mojo Lens will be “very discreet.” Continue reading Mojo Vision Demonstrates Prototype of Smart Contact Lens

CES: Samsung Engineers Sero TV to Display Vertical Video

During CES in Las Vegas, Samsung introduced its new Sero TV, which is designed to rotate 90 degrees in order to display vertical video content — the portrait mode that is commonly recorded via today’s mobile phones. The format is increasingly popular on social media platforms (such as Snapchat, TikTok, Instagram and YouTube), and will soon become a focus of Quibi, the short-form streaming video service from Jeffrey Katzenberg and Meg Whitman. The 43-inch 4K Sero TV — “designed for the mobile generation” — has the ability to sync with Samsung smartphones and can automatically rotate based on the content being viewed. Continue reading CES: Samsung Engineers Sero TV to Display Vertical Video

CES 2020: Holiday Smart Lights Have Multiple Applications

The Internet of Things is about to offer middle America a new creative outlet. Italian startup LEDWORKS produces strings of individually addressable LED Christmas tree lights. Twinkly’s phone app maps the location of each individual light: one camera scan to map lights arrayed on a flat surface and two or three camera scans to map the lights arrayed around a 3D object like a Christmas tree or a wall outside. The app can then wirelessly load a program into the lights’ plug to display preset patterns and images or, if you are clever, patterns of your design. The current app can control up to 10,000 lights. By the end of 2020, Twinkly should be able to control 20,000 lights. Continue reading CES 2020: Holiday Smart Lights Have Multiple Applications

Wi-Fi 6-Enabled Routers, Phones and Laptops Come to CES

At CES 2020, Wi-Fi 6 — which promises more efficient and speedy data delivery — finally made an appearance in affordable routers and devices. Last year’s CES showed such routers for sale, but were too expensive to create widespread adoption. Further, the routers shown this year are significantly better than less expensive ones they replace. Netgear unveiled the Nighthawk Mesh, the first mesh router from any trusted manufacturer, at $230 for a two-pack and built to work well with Internet connections up to 400 Mbps. Continue reading Wi-Fi 6-Enabled Routers, Phones and Laptops Come to CES

Deloitte Predicts 5G Will Spark Boom of Smart Home Devices

A new Deloitte study, “Connectivity and Mobile Trends Survey,” found that current U.S. households own “an average of 11 connected devices, including seven with screens to view content.” Deloitte vice-chair/U.S. telecom and media and entertainment leader Kevin Westcott declared that, after AT&T, T-Mobile and Verizon roll out 5G, we’ll see “a significant increase in connected devices.” The study further found that 67 percent of consumers plan to upgrade to 5G-compatible smartphones when they become available. Continue reading Deloitte Predicts 5G Will Spark Boom of Smart Home Devices

CES: 5G and the Internet of Things Take First Steps – Part 2

Yesterday we noted that recent years have seen the Internet of Things and next-generation 5G networks evolving on parallel tracks. From autonomous vehicles to smart factories and wearables, 5G promises to super-charge speed, low latency and reliability. As carriers begin to introduce 5G networks, and we gear up for next month’s CES in Las Vegas, it’s time to check-in about the state of the relationship between these two technologies. Today, we’ll address the convergence of 5G and IoT in the enterprise space. Continue reading CES: 5G and the Internet of Things Take First Steps – Part 2

3GPP Greenlights 24 New Projects for 2020 to Advance 5G

The 3rd Generation Partnership Project (3GPP) is the organization responsible for global standardization of 3G, 4G and, now, 5G. The group considers the cellular technology innovations of many companies to create features that work across various networks and phones. The 3GPP just approved 24 new projects to advance 5G, which are targeted to go online in the second half of 2021. The projects will commence their work in early 2020. 3GPP’s Release 15, approved in mid-2018, enabled early 5G to use 4G as a foundation. Continue reading 3GPP Greenlights 24 New Projects for 2020 to Advance 5G

Ericsson Projects Global Mobile Data Traffic to Soar with 5G

A recent Ericsson Mobility Report reveals that there has been a 68 percent increase worldwide in mobile data traffic and that it is expected to continue to grow with the adoption of 5G and increased expansion of 4G mobile networks. Ericsson predicts that, by the end of 2025, there will be 2.6 billion 5G subscriptions, accounting for 65 percent of the world’s population and generating 45 percent of the globe’s total mobile data traffic. In related news, AT&T rolled out low-band 5G service to customers in 10 cities. Continue reading Ericsson Projects Global Mobile Data Traffic to Soar with 5G

Huawei Fights Back Against Critics, Loses Approval at Home

Huawei Technologies has been on a charm offensive to convince the United States and other Western countries that it is not the bad player suggested by legislators and regulators. Now the company is lodging lawsuits against its critics, including a defamation complaint in France against a journalist who said Huawei is controlled by the Chinese government. At the same time, closer to home, Huawei’s reputation is suffering a hit that began with a hair-raising story a former employee posted online. Continue reading Huawei Fights Back Against Critics, Loses Approval at Home

CTA Reveals Compelling New Stats for Gaming and eSports

According to a study on “2019 Future of Gaming” from the Consumer Technology Association (CTA), 70 percent of Americans aged 13 to 64, an estimated 192 million people, currently play electronic games. This significant demographic shift over the last ten years has largely been sparked by the introduction of live game streaming services, which have added a social and connected experience. The study defined gamers as those who played video games at least one hour over the past three months. CTA published a second report on the growth of eSports. Continue reading CTA Reveals Compelling New Stats for Gaming and eSports

Amazon Is Developing Faster Arm-Based Data Center Chip

Amazon debuted a second-generation processor chip for its Web Services data center that relies on technology from Arm Holdings, owned by SoftBank Group, according to sources. The new chip is expected to be 20 percent faster than the first generation Arm-based chip, dubbed Graviton, which was released in 2018 as a less expensive option for lighter computing jobs. If this second-gen chip proves as powerful as sources claim, AWS could rely less on Intel and Advanced Micro Devices for their server chips. Continue reading Amazon Is Developing Faster Arm-Based Data Center Chip

Qualcomm Offers Roadmap of Global 5G Networks Rollout

At Qualcomm’s Analyst Day in New York City, Qualcomm president Cristiano Amon presented a visual roadmap projecting the global rollout of 5G networks in 2020, stating that mid-band (sub-6GHz) 5G will spread broadly, first in major cities and then, in 2021, in developing countries. The deployment of 5G is important for Qualcomm, which is expected to be a major provider of 5G chips and IP to global carriers and OEMs. The deployment projected by Amon is subject to change based on potential regulatory changes. Continue reading Qualcomm Offers Roadmap of Global 5G Networks Rollout

Google Stadia, Microsoft xCloud Advance Game Streaming

Gaming is available across multiple devices (such as consoles, phones, tablets, PCs) and numerous services, including Google Stadia and Microsoft Project xCloud, and subscription mobile gaming from Apple and Google. Most of the latest offerings have involved software and services, with new hardware releases expected for next year. For the holidays, a Microsoft Xbox One or Sony PlayStation 4 are good choices; the latest models, with better graphics and more storage than the 2013 versions, will go as low as $150 and $200, respectively, on Black Friday. Meanwhile, streaming services are improving and may replace the need for consoles among some gamers. Continue reading Google Stadia, Microsoft xCloud Advance Game Streaming

Motorola to Launch New Razr Phone With Foldable Display

Lenovo-owned Motorola is bringing back the iconic Razr flip phone as a 6.2-inch smartphone with a foldable display. The phone, which is priced at $1,499 and will be available in December for pre-order in the U.S. as a Verizon exclusive and in Europe, looks like a modern version of the phone originally launched in late 2004. The first Razr sold 130 million units and was a cultural touchstone before Apple launched the iPhone in 2007. Currently, Lenovo only owns a small fraction of the global smartphone market. Continue reading Motorola to Launch New Razr Phone With Foldable Display

Big Tech Companies Make Progress on AR Smart Glasses

Amazon, Apple, Facebook, Google, Magic Leap, Microsoft and Snap are among the Big Tech companies working on creating smart glasses that we can wear everywhere — and that may even replace our smartphones. Currently, glasses are too big (and expensive), but in time are expected to achieve a sleeker form factor and come down in price. Smart glasses promise to dramatically shift how we engage with the world, and some advocates believe we will eventually be able to replace every screen we use with a single pair of glasses. Continue reading Big Tech Companies Make Progress on AR Smart Glasses

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