Chinese Startup Intros 8K VR Headset With 200-Degree FOV

For those yearning for a VR headset with higher resolution and a wider field of view, Chinese startup Pimax may have the solution. The company’s latest headset is marketed as 8K with laser tracking that works with HTC Vive’s base station and offers a 200-degree field of view, which is nearly double what other headsets offer. The resolution, in fact, is only 7,680 x 2,160 (not true 8K, which would be 7,680 x 4,320), but the company explains that a much higher horizontal resolution is most important — and it is an industry first. Continue reading Chinese Startup Intros 8K VR Headset With 200-Degree FOV

HDMI Forum Releases First Draft of HDMI 2.1 Spec for 8K, 4K

The HDMI Forum’s Technical Working Group just released a first draft of HDMI version 2.1, which will support 8K video with HDR at a 60Hz refresh rate or 4K video at a 120Hz refresh rate. The proposed standard, which will be backward compatible with the current HDMI standard, will, says the Working Group, allow for “immersive viewing and smooth fast-action detail,” as well as support 10K. Although 8K is years away from being mainstream, the first 8K TVs and monitors have been demonstrated at CES 2017. Continue reading HDMI Forum Releases First Draft of HDMI 2.1 Spec for 8K, 4K

Qualcomm and Goertek Develop High-Resolution VR Headset

Qualcomm has unveiled the Snapdragon VR820, a reference platform for a standalone virtual reality headset, developed with Chinese electronics company Goertek and built on Qualcomm’s Snapdragon 820 mobile processor and SDK. VR820, expected to be available by the end of 2016, offers higher resolution than the Oculus Rift or HTC Vive, although a lower refresh rate. The Snapdragon 820 was also used for the Pico Neo, a $500 Android-based VR device with handheld controller co-developed by the same two companies. Continue reading Qualcomm and Goertek Develop High-Resolution VR Headset

SpecOut Lists 99 VR, AR Headsets for Comparison Shopping

Product comparison site SpecOut.com provides “detailed information and specs on thousands of gadgets” for those researching smartphones, streaming media players, motherboards and more. Now the site has added a section on virtual and augmented reality headsets that features currently available and soon-to-be-released devices such as the Sony PlayStation VR, Oculus Rift, Avegant Glyph, HTC Vive, Microsoft HoloLens and 94 others. This is a great resource for those interesting in HMD product descriptions, pricing, and details such as refresh rate, processing source, and field of view. Continue reading SpecOut Lists 99 VR, AR Headsets for Comparison Shopping

CES 2016: HTC’s Chief Exec Hints at Major VR Announcement

The Oculus Rift and PlayStation VR are not the only anticipated virtual reality devices shipping this year. While VR fans may be disappointed that the HTC Vive release has been pushed to April, CEO Cher Wang hinted at December’s Vive Unbound Developers Conference in Beijing that Valve and her team recently made “a very, very big technological breakthrough” to the system that prompted them to push the original Q1 launch date in favor of a more sophisticated product. Wang did not offer details, other than to suggest that the company is poised to make a major announcement at CES. Continue reading CES 2016: HTC’s Chief Exec Hints at Major VR Announcement

SMPTE 2015: Challenges of Adding HDR, HFR and Color to 4K

At the SMPTE 2015 annual conference, broadcast consultant Jim DeFilippis, Grass Valley camera executive Klaus Weber, and Panasonic researcher Hiroaki Iwasaki, among others, looked at the challenges involved with adding higher frame rates, higher dynamic range and wider color gamut for 4K resolution and beyond. Baylor University professors Corey Carbonara and Michael Korpi attempted to find the perfect amount of frame rates, exposure times, lighting, and refresh rates to arrive at the best image. Continue reading SMPTE 2015: Challenges of Adding HDR, HFR and Color to 4K

Project Morpheus Gets Bigger Screen and Impressive New Specs

At this week’s Game Developers Conference in San Francisco, Sony announced that its PlayStation-powered Project Morpheus VR headset has some new specs. The screen resolution has been improved to 1,920 x RGB x 1,080 and its refresh rate has been doubled to 120Hz. Project Morpheus now features a new 5.7-inch screen with nearly 100-degree field of view, and touts lower latency, at under 18 milliseconds. While no price has been revealed, the company says it plans to launch the device by the first half of next year. Continue reading Project Morpheus Gets Bigger Screen and Impressive New Specs