Varjo Debuts High Resolution XR/VR Headsets for Enterprise

Finland-based Varjo debuted its third generation XR/VR headsets, the XR-3 and VR-3, respectively, which still target enterprises rather than consumers. The  company’s chief marketing officer Jussi Mäkinen stated that this version doubles its so-called human-eye resolution from the previous model and cuts the price in half. The Varjo XR-3 is priced at $5,495, with the Varjo subscription starting at $1,495 for the year. The Varjo VR-3 costs $3,195 with a one-year subscription starting at $795. Continue reading Varjo Debuts High Resolution XR/VR Headsets for Enterprise

Nvidia Debuts New Version of A100 GPU for Supercomputers

At the beginning of its SC20 supercomputing conference, Nvidia unveiled its 80GB version of the A100 GPU (graphics processing unit) based on its Ampere graphics architecture and aimed at AI and graphics for supercomputing. The chip is intended to enable faster real-time data analysis for business and government applications. This new version doubles the memory of the predecessor, debuted six months ago. Nvidia executive Paresh Kharya noted that 90 percent of the world’s data was created in the last two years. Continue reading Nvidia Debuts New Version of A100 GPU for Supercomputers

Varjo Debuts High-Res VR Headset for Enterprise Use Cases

Varjo introduced its VR-1 virtual reality headset priced at $5,995. The company claims the device is “the world’s only professional VR headset with human-eye resolution,” indicating that it is targeting its professional beta customers, including Airbus, Audi, architecture firm Foster + Partners, and others. Enterprise users of VR are using it for training and simulation, and need the headset to work with their design or rendering software, be it Autodesk VRed, Unreal, Lockheed Martin’s Prepar3D, or others. Continue reading Varjo Debuts High-Res VR Headset for Enterprise Use Cases

HTC Unveils New Vive Pro Headset With Foveated Rendering

At CES in Las Vegas, HTC unveiled an upgrade to its Vive Pro VR headset, the Vive Pro Eye, featuring integrated eye tracking for in-app controls, analysis of user attention and foveated rendering. The last item relates to the ability of cameras in the headset to precisely track the position of the eyes’ pupils to enable the GPU to focus processing on that location. With foveated rendering, the GPU is said to save 30 percent over its power, which can be used to conserve power or increase detail within the rendered area. Continue reading HTC Unveils New Vive Pro Headset With Foveated Rendering

Microsoft Wins U.S. Army Contract to Produce AR Headsets

The U.S. Army has awarded a $480 million contract to Microsoft to supply augmented reality system prototypes that it can deploy for training and combat missions. If successful, the contract could lead to Microsoft providing 100,000 headsets, which the Army says will be intended to “increase lethality by enhancing the ability to detect, decide and engage before the enemy.” The U.S. Army and Israel Defense Forces have already used Microsoft’s HoloLens in training, but using it in live combat would be a new step. Continue reading Microsoft Wins U.S. Army Contract to Produce AR Headsets

Magic Leap, Microsoft Bid for U.S. Army’s AR Headset Project

According to sources, Magic Leap is angling to win a contract with the U.S. Army to provide up to 100,000 augmented reality headsets. The headsets would be part of a $500+ million Army program to “increase lethality by enhancing the ability to detect, decide and engage before the enemy.” Such a mammoth contract would be a huge win for this high-profile startup, whose AR headsets for the consumer market have not yet significantly caught on. Microsoft, with its HoloLens, has also shown interest in the Army’s program. Continue reading Magic Leap, Microsoft Bid for U.S. Army’s AR Headset Project

Over 500 FAA Exemptions in 2015 Open U.S. Skies to Drones

In 2015, the FAA granted over 500 exemptions to farmers, railroads, security services and medical facilities that wanted to fly drones. Although FAA rules require all drones to have a human pilot and stay within the operator’s sight, it now plans to make exception to those rules. More drones are likely to fly as competitors come out with more, sometimes less expensive choices. The move also helps the U.S. catch up with drone use in Europe and Canada. Switzerland, for example, began trials of drone-delivered mail. Continue reading Over 500 FAA Exemptions in 2015 Open U.S. Skies to Drones

Is Quantum Computing Ready to Supercharge Industries?

In our current digital age, modern computer code is comprised of the precise ones and zeroes that make up bits. But there’s a new computer on the horizon, developed by a major American military contractor, which is taking computing into the strange, subatomic realm of quantum mechanics, in which a one can be a one, or it can be a one and a zero and everything in between — all at the same time. Continue reading Is Quantum Computing Ready to Supercharge Industries?