Augmented Reality and Artificial Intelligence Shaping the Future

Although up until now, augmented reality has had an inauspicious debut — think Google Glass — it’s poised to transform how we interact with computers in the next two decades. AR now has technical limitations including a narrow field of view, less-than-ideal resolution and latency issues. Furthermore, the only way to interact with AR is via bulky glasses or helmets. But many experts believe that we are in the midst of a speedy evolution to the point where AR will enable us to project a virtual screen on every surface. Continue reading Augmented Reality and Artificial Intelligence Shaping the Future

Wide Range of Wearable Devices on Display at CES Unveiled

CES Unveiled, an event open to the press on Sunday, was a veritable fashion show of wearable devices, from high-tech headphones to digital solutions for fitness, health and even orthodontia. Part of the fashion show experience of high-tech wearables involved the attendees: quite a number of early adopters sported Google Glass eyewear and FitBits as they roamed the floor. Among the categories of wearables, the fitness market was particularly in evidence, no doubt because the popular FitBit has proven a market exists. Continue reading Wide Range of Wearable Devices on Display at CES Unveiled

Immersive Sound Standards Debated at CinemaCon Event

Cinema sound and related standards were hot topics at last week’s CinemaCon conference in Las Vegas. Industry leaders discussed the promise of immersive sound to extend the theatrical experience into one that cannot be duplicated in the home. They also addressed the issue of developing how to create and distribute mixes for the new types of sound systems that are soon going to show up in theaters. The proposal of an open format approach was debated. Continue reading Immersive Sound Standards Debated at CinemaCon Event