RED Debuts Android Smartphone That Creates 4D Holograms

RED, the company known for its 4K Epic and Weapon film/TV cameras, just debuted a smartphone, the RED Hydrogen One, which will be offered by AT&T and Verizon. The Android phone, which has a 5.7-inch display, is, says the company, “the foundation of a future multi-dimensional media system.” The phone can connect to RED’s other cameras via pogo pins and, in the future, to lens mounts and other modules. RED’s first such module will be a DSLR-similar camera sensor. The phone also produces holographic images. Continue reading RED Debuts Android Smartphone That Creates 4D Holograms

Microsoft Opens Studios to Produce Mixed Reality Holograms

Microsoft is pitching its new mixed reality studios in San Francisco and London to developers and producers interested in creating holograms from real life objects. “Microsoft has been using its own studio at its Redmond headquarters to capture Buzz Aldrin, Reggie Watts, Max Frost, and Cirque Du Soleil performances and bring them into virtual reality and augmented reality holograms,” reports The Verge. The new studios will enable content creators to produce holograms for “regular 2D screens, a HoloLens device, or even Microsoft’s new Windows Mixed Reality headsets.” The company “is also expanding its Mixed Reality Academy program to San Francisco,” with workshops for “developing apps and experiences for VR and HoloLens headsets.” Continue reading Microsoft Opens Studios to Produce Mixed Reality Holograms

TheWaveVR Introduces Another Immersive Concert on Steam

TheWaveVR, which raised $4 million this year, has offices in Austin and Los Angeles. The company creates VR concerts that marry music and visuals by partnering with musicians. The results, similar to real-world raves, have garnered a lot of buzz for pushing the limits of virtual reality. Its newest virtual world, created in collaboration with producer/DJ TOKiMONSTA (aka Jennifer Lee), features about 50 minutes of the dance/electronica album Lune Rouge, and is TheNextWave’s fifth flagship show. Continue reading TheWaveVR Introduces Another Immersive Concert on Steam

Facebook Advances its Plans for New Virtual Reality Cameras

Headed by camera expert Brian Cabral, a team of Facebook engineers unveiled plans for two new orb-shaped cameras to capture 360-degree video. With an eye towards image fidelity, one of the cameras features 24 lenses and the other, less expensive one boasts six. Both feature six axes or “degrees of freedom,” meaning they have a great range of motion for capturing a more complete image. With the new cameras, Facebook aims to outfit professional filmmakers with the ability to capture 2D and 3D 360-degree video. Continue reading Facebook Advances its Plans for New Virtual Reality Cameras

NAB 2015: 360Heros and Freedom360 Unveil New GoPro Mounts

GoPro is the go-to camera for shooting low-cost VR experiences. Two vendors at the NAB Show are showing multi-camera GoPro mounts designed for a variety of VR shooting and display situations. There are different mounts for 2D and 3D capture, for 360 circle vision versus dome versus full spherical capture, and for high-resolution close-ups versus wide vista shots. 360Heros and Freedom360 both offer sealed rigs for underwater shooting down to 30 meters — as well as stitching and other post-production software and support with their mounts. Continue reading NAB 2015: 360Heros and Freedom360 Unveil New GoPro Mounts

NAB 2015: Vision III Imaging Demos Parallax Visualization Tech

At this week’s NAB Show in Las Vegas, Vision III Imaging has an impressive demo of a technology that adds parallax to professional camera images when displayed on normal consumer displays. Through the company’s patented process of rotating an iris inserted behind the lens at 4.3 cycles per second (e.g. parallax induction), they are able to enhance both 2D and 3D images. 2D images take on an almost 3D quality, while 3D images maintain a sense of multiple dimensions even when the viewer tilts his/her head to a full horizontal position. Continue reading NAB 2015: Vision III Imaging Demos Parallax Visualization Tech

Gannett’s Oculus Rift Experiment Covers Skiing Championships

Gannett is once again experimenting with ways to approach journalism through virtual reality technology. This time, the company created the “World Championships Skiing Virtual Reality Experience.” Viewers can be transported to Vail, Colorado where they can watch the skiers train and hang out — or even ski down the mountain themselves. The experience features 360-degree footage of the FIS Alpine World Ski Championships and there is a 2D version for people who do not have access to an Oculus Rift. Continue reading Gannett’s Oculus Rift Experiment Covers Skiing Championships

Virtual Reality Helmet Could Redefine In-Flight Entertainment

The United States Patent and Trademark Office granted leading aircraft manufacturer Airbus a patent in August for headrests that include helmets attached to a carrier. The headrests will relieve passenger stress by providing entertainment in addition to “sensorial isolation with regard to the external environment.” They will play immersive multimedia content on glasses with display screens that are capable of “holographic projection mode,” according to the patent. Continue reading Virtual Reality Helmet Could Redefine In-Flight Entertainment

Software Allows Photographers to Manipulate Objects in 3D

Researchers at Carnegie Mellon University have developed a new photo-editing tool that lets users turn and flip objects as if they were in 3D. Photo editors have only been able to manipulate objects in 2D by resizing them or changing their location within the photo. This new software uses a publicly available database of models to recreate objects, even the sides that were not captured by the camera. Researchers found that this software could be used for animations as well. Continue reading Software Allows Photographers to Manipulate Objects in 3D

Google 3D Smartphones Will Run on Mantis Vision Technology

Google’s Project Tango is developing 3D smartphones and tablets that can not only render locations and objects, but can also be used to record 3D images and videos. Mantis Vision’s technology, which will be used in the Google Project Tango devices, creates a depth map of a scene so that users can view an image from different perspectives and add different backgrounds and other 3D visual effects. Other electronics companies are investing in the Mantis technology as well. Continue reading Google 3D Smartphones Will Run on Mantis Vision Technology

Video Equipment Rentals Plans to Acquire Cameron Pace Group

Journalist and ETCentric contributor Adrian Pennington forwarded us news that Los Angeles-based Video Equipment Rentals (VER) will purchase 3D film and television leader CAMERON PACE Group (CPG). Led by James Cameron and Vince Pace, CPG is an innovator in 3D technologies and production services, including the FUSION 3D workflow system. VER, with headquarters in Glendale, California, has dozens of locations across the United States, Canada and Europe. Continue reading Video Equipment Rentals Plans to Acquire Cameron Pace Group

NAB 2014: First Trifocal 3D Film Will Be Shown in Las Vegas

Walt Disney Studios’ experimental live action 3D film “Make/Believe” will be shown at NAB in Las Vegas next month. Currently in the final stages of post production, the 10-minute 3D short was shot with a new trifocal camera system. “Make/Believe” was produced by German research institute Fraunhofer HHI with Disney and Berlin firm Real Life Films using Fraunhofer’s hybrid camera system and software. The film will be shown in the Fraunhofer booth at NAB. Continue reading NAB 2014: First Trifocal 3D Film Will Be Shown in Las Vegas

Zynga Acquires NaturalMotion and Its Simulation Technology

Social gaming company Zynga has acquired game and software developer NaturalMotion for $527 million — giving the company access to simulation technology that makes characters look and move naturally. Zynga hopes to improve its mobile games like “FarmVille,” which currently feature more cartoon-like 2D characters. The same technology behind NaturalMotion was used in the “Lord of the Rings” movies, and Rockstar uses it for the “Grand Theft Auto” games. Continue reading Zynga Acquires NaturalMotion and Its Simulation Technology

Artist Offers New Views of Iconic Movie Sets with 3D Models

Four iconic movie sets recently received a 3D makeover by Dutch artist Siebe de Boer. The artist created fully three-dimensional computer models of the Greenwich Village courtyard from “Rear Window,” the modernist living room of “Gattaca,” the Shangri-La towers of “Brazil,” and the War Room from “Dr. Strangelove.” While the original sets used optical illusions to appear three-dimensional, de Boer’s versions use detailed artistry to allow viewers to look at the sets from any angle. Continue reading Artist Offers New Views of Iconic Movie Sets with 3D Models

CES: 3D TV Must Go Glasses-Free to Take Off in the Home

Panel discussions at the 2014 CES about 3D TV made one thing clear: adoption will rely on getting rid of 3D glasses. 3D TV was a big hit at last year’s CES, but was much less prevalent among the 4K madness at this year’s show. Industry execs who are hopeful that the technology will prevail insist glasses-free 3D TVs will get consumers excited about 3D again. James Cameron and his team are in research and development to improve the 3D experience for the Avatar sequels. Continue reading CES: 3D TV Must Go Glasses-Free to Take Off in the Home

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