Apple Newsstand Leads to Surge in Digital Publication Subs and Sales

  • Condé Nast reports a 268 percent increase in digital subscriptions for nine of its titles since joining Apple’s Newsstand two weeks ago.
  • Publisher of “The New Yorker,” “Vanity Fair” and “Wired” has seen a tenfold increase in digital subscriptions and single-copy sales across all platforms since September 2010.
  • “If other publishers are seeing the kinds of lift that Condé Nast is… it represents an initial validation of the demand for a separate area for periodicals, away from games like Angry Birds or social media apps like Instagram and Foursquare,” suggests paidContent.
  • However, while digital sales surge (Next Issue Media projects aggregate revenue of $3 billion by 2014), ad sales are reportedly slow to follow, which means publishers will need to carefully evaluate how to leverage the new consumer purchase activity on tablets.

Social Cinema: Will Film Distribution via Facebook Cut Out the Middleman?

  • Hollywood studios are starting to use Facebook as a direct-to-consumer platform for streaming films, possibly cutting out services such as Hulu, Netflix and Amazon in the process.
  • Universal, Lionsgate and Warner Bros. have distributed some 45 films via the Social Cinema app from Milyoni (pronounced million-eye). “What Zynga is to social gaming, Milyoni is to social entertainment,” reads the company’s website.
  • Miramax and Paramount have used similar apps to offer movies for Facebook credits on fan pages.
  • Rentals based on credits are running the equivalent of $3-$5. Facebook draws a 30 percent cut of transaction revenues.
  • Ad Age Digital suggests the studios’ willingness to offer rentals via social network sites “may reflect their desire to foster competition among online distribution platforms,” adding, “Miramax CEO Mike Lang said that digital monopolies were a greater threat to the film industry than piracy and that his studio had been aware of the importance of a competitive marketplace when doing deals with Netflix and Hulu.”

SMPTE Fellow Andy Setos Wins Emmy for Lifetime Achievement

  • Andy Setos was honored with an Emmy Award last week — the Charles F. Jenkins Lifetime Achievement Award from the Academy of Television Arts and Sciences.
  • The award is a special engineering honor recognizing “an individual whose contributions over a long period of time have significantly affected the state of television technology and engineering.”
  • Setos was at Fox for 23 years where he was responsible for “guiding the company through the digital transition, the adoption of HD technology, content and standards issues and the regulatory landscape,” reports TVB.
  • “Andy Setos not only led some of the industry’s important technical efforts but contributed significantly to standards that ensure equipment and infrastructural interoperability and go-forward integration paths for new devices and technologies,” said SMPTE president Pete Lude.

Apple Patents Hint at 3D Gesture Control for iPad and Projected Images

  • A newly uncovered Apple patent suggests 3D gesture control may be in the works for the company’s mobile devices.
  • “Forget relying solely on touch to control your Apple device,” writes Wired. “On future iPads, you may be able to control your tablet from across the room using 3D gestures, such as a swirl or swipe of the hand.”
  • Employing a front-facing camera, it may be possible to use 3D gestures to control graphical elements such as icons, media files, text and images on an iPad or iPhone. A toolbar would teach beginners pre-set options as well as allow users to customize their own gestures.
  • Another Apple patent indicates the company is working on an integrated projector for iDevices that would incorporate gesture controls for manipulating projected images.

Real-Time Entertainment Traffic: Have We Entered a Post-PC Era?

  • According to the new “Global Internet Phenomena Report” from broadband solutions provider Sandvine, North Americans have officially embraced the “post-PC” era.
  • The report suggests that for the first time, U.S. consumers are using their gaming consoles, smartphones and tablets more than PCs for entertainment.
  • “[We have] entered a post-PC era, in which the majority of real-time entertainment traffic on North America’s fixed access networks is destined for devices other than a laptop or desktop computer,” Sandvine reports. “Game consoles, settop boxes, smart TVs, tablets, and mobile devices being used within the home combine to receive 55 percent of all real-time entertainment traffic.”
  • Interesting stats from the “Beyond Bytes” infographic: 96 percent of broadband subscribers use real-time entertainment each month, 83 percent of broadband users access YouTube videos each month (compared to 20 percent for Netflix), and real-time entertainment as a percentage of peak period downstream traffic has doubled since 2009.

Kindle Fire May Set Records, but Content Sales Needed to Turn a Profit

  • Amazon CFO Tom Szkutak is predicting record sales of the Kindle and Kindle Fire. However, the company also anticipates a lag in revenue after initial sales of the devices, as consumers get acquainted with their machines before purchasing content for them.
  • “Much of the profit from these products would come from digital purchases by consumers post-sale,” reports The Next Web.
  • “Once a customer has purchased a device, what else do they buy? We certainly have some data now that we didn’t have prior to the launch [of the ad-based Kindles]. Once the customer purchases the Kindle and are carrying around this massive selection at their fingertips, they buy more content,” said Szkutak.
  • In a related Geek.com post, it was noted that the Kindle Fire may become the best-selling Android tablet ever, as pre-orders continue to flood in.
  • Amazon is producing “millions more” tablets to match the demand that has overwhelmed the company since announcing the slate a month ago.
  • The Fire will sell for $199, possibly making it an attractive alternative to Apple’s iPad, which starts at $499.

Should Google and Microsoft Fear the Potential of Siri?

  • Tech analyst Tim Bajarin says both Google and Microsoft have been downplaying the significance of Apple’s Siri because they know it could seriously impact their core search businesses, especially as it gains access to even more online databases.
  • “You shouldn’t be communicating with the phone; you should be communicating with somebody on the other side of the phone,” Google mobile chief Andy Rubin told Walt Mossberg at the recent AsiaD conference.
  • Microsoft’s Andy Lees suggested that Siri “isn’t super useful” and added that the voice interactivity of Windows Phone 7 when connected to Bing harnesses “the full power of the Internet, rather than a certain subset.”
  • Bajarin counters that, “Apple has just introduced voice as a major user interface and that its use of voice coupled with AI on a consumer product like the iPhone is going to change the way consumers think about man-machine interfaces in the future.”
  • Siri is not just a voice UI, but a gatekeeper to natural language searching of online databases that may eventually make Apple the third major search company worldwide.

DRM Effectiveness: Is Piracy a Pricing Issue or a Service Issue?

  • Valve co-founder and managing director Gabe Newell has reiterated his take on the issue of piracy. Valve is the creator of game platform Steam that distributes games to a global community of 35 million players.
  • Newell believes that DRM does not work and pirates are not necessarily always seeking free content.
  • “One thing that we have learned is that piracy is not a pricing issue. It’s a service issue,” he says. “The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”
  • “Most games available on Steam are easily found in pirated form on the torrent sites,” writes ETCentric contributor Nick Nero. “Even if you buy the game, many users download the torrent because most DRM requires the disc to be present which slows down the game startup and level load/access times.”
  • “What keeps me as a Steam customer is their cloud service,” adds Nick. “I can download any of my games to another PC, I can backup my games to encrypted physical media, my game saves are stored in the cloud, and I can easily find my friends for mulitplayer. The service layer is what brings in the customers.”

App Downloads for Android Sell More than iPhone and iPad Combined

  • App downloads on Google’s Android platform now top iPhone and iPad combined, even in the absence of any competitive Android tablets.
  • The OS accounted for 44 percent of all app downloads for Q2 of this year, according to a recent study by New York-based ABI Research.
  • In the new Steve Jobs’ biography, the Apple founder rails against Android as a “stolen product,” one that he vowed to go to “thermonuclear war” in order to stop its success. Microsoft CEO Steve Ballmer recently derided the OS as well, adding you need to be a “computer scientist” to understand Android phones.
  • “But a flood of low-priced handsets this summer has catapulted Android ahead of Apple for the first time in terms of app downloads,” reports the Daily Mail.
  • However, Apple still leads in the per user category. “Android’s app downloads per user still lag behind Apple’s by 2 to 1,” explains Dan Shey at ABI.

Google to Link New Music Download Store with its Social Network

  • Google’s music download store is expected to link with Google+ within the next two weeks. However, the service may prove disappointing if the company cannot secure deals with the four major music labels.
  • Tentatively named Google Music, the service would follow in the footsteps of Spotify, which earlier this fall linked with Facebook to promote its music service.
  • The Google+ integration would allow users to recommend songs to Google+ contacts, who could then listen to those songs once for free. MP3 downloads would then be available, most likely for 99 cents each.
  • Music labels have shown hesitation about the service’s propensity to allow piracy, in addition to the lack of revenue for record companies, as the music locker is free.

Design: Groundbot Spherical Surveillance Robot Delivers 3D Video

  • The Groundbot spherical surveillance robot from Sweden “can roll through mud, sand, snow, or heck, float on water if it need be — while using its pair of cameras to deliver its remote operator with a live live video feed — in stereoscopic 3D, no less,” reports Ubergizmo.
  • This is a great simple design for a device that could be used in many hazardous situations such as combating crime and detecting potential terrorism.
  • The Groundbot can travel up to 6 mph and features knobby tire treads for all-terrain operation. The robot includes sensors for “radioactivity, gas, humidity, fire, heat, smoke, biological material, explosives, or narcotics.”
  • “One controls the Groundbot remotely or through a programmed autonomous GPS-based system, where the Groundbot works like your regular DSLR — you can opt to include a wide-angled camera (for 360-degree vision), or if the situation arises, use a night vision (IR) camera instead.”

NICT Demonstrates Largest Full HD Glasses-Free 3D Display

  • NICT, working with JVC Kenwood, has developed a 200-inch autostereoscopic full HD 3D display (the world’s largest), that shows video from 57 different angles. The unit was presented at CEATEC Japan this month.
  • According to the presentation, “no matter which angle you’re viewing from, you can see a Full High Definition resolution image. With an ordinary display, the viewing range is basically around 180 degrees, but with this one, it’s 13 degrees, which is very narrow.”
  • “To show such a large range of viewing angles, the display uses 57 projectors in an array, with each one specially tuned to create uniform levels of brightness and color balance across all viewpoints,” reports DigInfo TV.
  • ETCentric staffer Phil Lelyveld comments: “With 57 projectors(!) this is an interesting brute-force approach to autostereo 3D…”

Amazon Trade-In Program Now Accepts Kindles, Non-Amazon E-Readers

  • Amazon announced it has expanded its trade-in program to include the Kindle and other e-readers.
  • A used Kindle is reportedly worth $25 to $135, and the customer will receive an Amazon gift card in exchange.
  • To help encourage trade-ins, the company is also offering free shipping.
  • “With the Kindle Touch and Kindle Fire on the horizon, I wouldn’t be surprised to see many e-reader owners take advantage of this program,” suggests TechCrunch. “Simply visit Amazon’s Trade-In page and enter in the name of your model.”

Apple iPhone 4S Battles Canon 5D Mark II in HD Video Shootout

  • Apple’s new iPhone 4S touts an 8-megapixel camera sensor capable of recording HD video at full 1080p resolution.
  • As an experiment, Robino Films recently posted a video comparing HD video shot with the new iPhone against video from the $2,400 Canon 5D Mark II. The two devices were mounted side-by-side on a camera rig, with similar exposure settings, shooting 1080p video at 30 frames per second.
  • “This test is really only to show that the 4S is coming close to the 5D but in NO WAY is it better,” comments Robino Films. “The iPhone is a great 1080p pocket camera and shows us where technology is heading. Give it two three years and we should see some interesting micro high performance cameras.”
  • ETCentric staffer George Gerba comments: “Add a professional connected app for news production and the white iPhone 4S might be more like a white news van than a phone…”

Canon DSLR: Improved Image Quality and Blazingly Fast Speed

  • Canon’s latest high-end DSLR, the recently announced $6800 EOS-1D X, is expected to ship by March 2012.
  • Features include: 61-point AF system, 1GB Ethernet port, three DIGIC image processors, up to 12 fps RAW shooting, 18-megapixel full-frame CMOS sensor.
  • “Images will supposedly be less noisy at extreme ISO settings and the improved processor system will reportedly offer truer colors and more natural contrast, even in low lighting,” reports Digital Trends. “Canon has included continuous Full HD video recording for longer movies sessions (nearly 30 minutes) and new compression files — one in an editing format and another completely compressed file.”
  • The post features a brief video from PetaPixel showcasing “what shooting an 18-megapixel image at 14-frames-per-second looks and sounds like.”