AWS Deadline Cloud Service Scales Up Instant Render Farms

Amazon Web Services has launched a new cloud computing service called AWS Deadline Cloud that allows customers to set up, deploy, and scale rendering projects in what the company says is mere “minutes,” improving efficiency by facilitating parallel rendering pipelines. “With Deadline Cloud, customers creating computer graphics, visual effects, or innovating their pipelines to incorporate artificial intelligence-generated visuals can build a cloud-based render farm — aggregated compute — that scales from zero to thousands of compute instances for peak demand, without needing to manage their own infrastructure,” according to AWS. Continue reading AWS Deadline Cloud Service Scales Up Instant Render Farms

Sling TV Offers Free Games to Subscribers via Arcade Feature

Dish Network’s Sling TV subscription streaming platform has added a feature called Sling Arcade that lets users play games while Sling plays television content in an optional adjacent window. Available only to Sling customers who have Amazon Fire TV or Android TV, it has 10 games at launch that the company describes as “both classics and contemporary favorites,” including “Tetris,” “Wheel of Fortune,” “Poker Online” and “Solitaire Clash.” Sling is offering Arcade free to those with the Sling Freestream FAST service as well as those with paid subscriptions to Sling TV. Continue reading Sling TV Offers Free Games to Subscribers via Arcade Feature

Nvidia to Launch Unit Devoted to Building Custom HPC Chips

Nvidia is investing $30 billion in a new business unit focused on custom chips for high-performance computing. The company already controls about 80 percent of the advanced chip market but wants to avoid losing ground as alternatives spring up. Alphabet, AWS, Intel and AMD market high-end processors to third-parties, and Meta is expected to begin deploying its own Artemis AI chips this year. Nvidia has had discussions with Amazon, Google, Meta, Microsoft and OpenAI about helping them create bespoke chips and is also talking to automakers, cloud service providers (CSPs) and telecom companies, according to reports. Continue reading Nvidia to Launch Unit Devoted to Building Custom HPC Chips

Disney Announces Gaming and Sports Part of Growth Strategy

The Walt Disney Company announced revenue of $23.5 billion for the quarter ending December 31, essentially consistent year-over-year, while net income was up 49 percent to $1.91 billion year-over-year. CEO Bob Iger amplified plans to bring the company “to a period of sustained growth.” Following news that ESPN plans to partner on a new sports streaming platform, Iger disclosed a $1.5 billion investment in “Fortnite” creator Epic Games that will see the companies “collaborate on an all-new games and entertainment universe.” He also revealed Disney+ will exclusively stream Taylor Swift’s “The Eras Tour” concert film. Continue reading Disney Announces Gaming and Sports Part of Growth Strategy

Nintendo Set to Shutter 3DS and Wii U Online Services April 8

Nintendo is planning to cease online play for the 3DS portable game unit and the Wii U console as of April 8. The company had previously announced it would discontinue the services sometime in April. Now it says as of 4:00 p.m. PDT “online co-operative play, Internet rankings and data distribution” for the platforms will be ending. For the foreseeable future, players can continue to download updates and games they had previously purchased games for the foreseeable future. But Nintendo says it may shutter connected ops sooner “if an event occurs that would make it difficult to continue online services.” Continue reading Nintendo Set to Shutter 3DS and Wii U Online Services April 8

CES: Nvidia Avatar Cloud Engine Uses AI for Digital Characters

As part of what it calls “production microservices,” Nvidia is adding an Avatar Cloud Engine (ACE) that lets game developers, as well as those who make tools and middleware, to integrate generative AI models into the digital avatars created for games and applications. The new ACE microservices “let developers build interactive avatars using AI models such as Nvidia Omniverse Audio2Face (A2F), which creates expressive facial animations from audio sources, and Nvidia Riva automatic speech recognition (ASR), for building customizable multilingual speech and translation applications using generative AI,” Nvidia says. Continue reading CES: Nvidia Avatar Cloud Engine Uses AI for Digital Characters

Apple Pushes Immersive Entertainment for Vision Pro Headset

Apple’s Vision Pro launches February 2 with pre-orders starting today. The mixed reality headset will have more than 150 3D movies available at launch, including content from Disney+ and Amazon Prime Video, as well as “immersive originals,” Apple says. While the company is positioning the $3,500 headset as “the ultimate entertainment device,” touting mind-blowing specs and a transformative experience, gaming currently drives an estimated 30 percent of immersive hardware revenue and non-gaming entertainment accounts for only 8 to 13 percent. Apple’s announcement focuses more on TV, movies, and sports than the Apple Arcade game hub. Continue reading Apple Pushes Immersive Entertainment for Vision Pro Headset

CES: Voiseed Upgrades Its Platform for Expressive AI Voices

Milano-based Voiseed demonstrated its web-based Revoiceit platform at CES, pitched as the best way to manage synthetic voice actors, particularly ensuring that synthetic voices present realistic emotions. The company describes it as a cloud-based solution that uses “generative AI to infuse virtual voices with human emotions and prosody, creating highly expressive, lifelike audio experiences.” While Revoiceit’s most obvious feature is its Studio (imagine Adobe Audition devoted to second-by-second management of voices), it may well be the product’s forthcoming API that provides real value to developers of entertaining technology products. Continue reading CES: Voiseed Upgrades Its Platform for Expressive AI Voices

CES: LG Introduces OLED Display Tech Designed for Gaming

Display manufacturers are giving gamers a big OLED push this year. That means faster refresh rates, a big plus when it comes to action titles, including sports. Samsung has a 32-inch OLED monitor that delivers 4K at 240Hz and 27-inch QHD OLED monitors and panels that clock at 360Hz. LG Display, providing tech to third parties — has debuted a 1440p panel said to be the fastest OLED yet. LG Elecronics’ own UltraGear 32 OLED is the company’s first to use dual refresh technology and has a .03ms response time, processing 4K at 240Hz and 480Hz for 1080p. Continue reading CES: LG Introduces OLED Display Tech Designed for Gaming

CES: Samsung Demos Odyssey QD-OLED Gaming Monitors

Samsung Electronics has unveiled three new matte-finish, anti-glare Odyssey OLED gaming monitors in the lead-up to this week’s CES 2024 in Las Vegas. The new tech is part of a trend toward bigger, faster QD-OLED gaming monitors that will pave the way for greater nuance and realism for game content creators in addition to heightening the experiential factor for players. The new Samsung displays include an updated Odyssey OLED G9 — a 49-inch curved ultra-wide gaming monitor with DQHD (5,120 x 1,440) resolution, a 32:9 aspect ratio and other upgraded features. Continue reading CES: Samsung Demos Odyssey QD-OLED Gaming Monitors

Square Enix to Explore New Content Possibilities with AI, XR

Japanese triple-A game publisher Square Enix rang in the New Year with an open letter from President Takashi Kiryu emphasizing that the 20-year-old firm intends to reinforce its core business of content development and game publishing while aggressively exploring new areas like artificial intelligence and extended reality. In the short term, AI will be used “to enhance our development productivity and achieve greater sophistication in our marketing efforts,” Kiryu wrote in his letter, explaining that “in the longer term, we hope to leverage those technologies to create new forms of content.” Continue reading Square Enix to Explore New Content Possibilities with AI, XR

FTC Seeks to Bolster COPPA So Firms Can’t Surveil Children

The Federal Trade Commission has proposed new rules to strengthen the Children’s Online Privacy Protection Act (COPPA), further limiting the collection of children’s data, particularly those who seek to monetize the information through targeted advertising. FTC Chair Lina Khan says the proposed changes aim to prevent tech firms “from outsourcing their responsibilities to parents” when it comes to ensuring privacy for children’s data. The FTC says it has issued fines totaling hundreds of millions of dollars to Google’s YouTube, and to a lesser extent, ByteDance’s TikTok, for mishandling the data of children 13-years-old and younger. Continue reading FTC Seeks to Bolster COPPA So Firms Can’t Surveil Children

Samsung’s New QD-OLED Monitor Called a ‘Game Changer’

Samsung Display has revealed plans to begin mass production on a new type of monitor with ultra-high-definition resolution of 3840×2160 pixels. Samsung says this is the highest pixel density and UHD resolution among available OLED monitors, and that the display also offers super-fast response speed to thrill gamers. The new QD-OLED monitors will initially be offered in two sizes: 32 inches and 27 inches. Typically, 30-inch QHD monitors offer 2560×1440 pixels, which Samsung says is fine for “general-purpose” use, adding that “consumers who enjoy gaming and high-definition video content will have a strong preference for UHD products.” Continue reading Samsung’s New QD-OLED Monitor Called a ‘Game Changer’

Court Rules in Favor of Epic Games in Google Antitrust Case

Epic Games has prevailed against Google in U.S. District Court, scoring a victory in the 2020 lawsuit filed against the search giant over antitrust behavior related to its Google Play store. Epic claims that Google leverages control over the Android mobile operating system to require content creators who want a presence on an estimated 71 percent of the world’s smartphones to sell through the Play Store. The verdict “proves Google’s app store practices are illegal and they abuse their monopoly to extract exorbitant fees, stifle competition and reduce innovation,” Epic wrote of the win. Google disagrees with the ruling and says it plans to appeal. Continue reading Court Rules in Favor of Epic Games in Google Antitrust Case

YouTube Experiments with Streaming Video Game Playables

YouTube is following in Netflix’s footsteps as the latest streamer to expand into games. YouTube Premium subscribers on mobile and desktops will be able to access a suite of games it has branded “Playables.” A total of 37 mini-games can be found using the Explore tab for those who opt-in. Titles include “Angry Birds Showdown,” “Daily Solitaire,” “Brain Out,” and “Daily Crossword.” The streaming games don’t need to be downloaded or installed, but can be played directly from YouTube’s servers. YouTube says the games will initially be available through March 28, making the effort seem somewhat experimental. Continue reading YouTube Experiments with Streaming Video Game Playables