By
Paula ParisiJuly 25, 2025
Microsoft is enabling cross-device play history for its popular Xbox system so that console and cloud-playable titles can follow users across devices using the Xbox PC app. Initially available to Xbox Insiders, players can start on a PC and finish on a Series X console or Asus ROG Ally — connecting gaming for anyone with an Xbox account to connect across all platforms in the Xbox ecosystem. Cross-device gameplay even works with titles that aren’t natively available across all platforms. Whatever the device, users can find their play history at the end of the “Jump back in” list on the Home screen. Continue reading Latest Microsoft Xbox Update Enables Cross-Platform Gaming
By
Paula ParisiJuly 7, 2025
AI startup Runway has a new tool called Game Worlds that lets users generate simple video game worlds using images and text-based prompts. At the moment, Runway Game Worlds can only help generate simple text-based interactive adventures that include pictures, but the company has plans to enable more complex game creation by the end of the year. Runway CEO Cristóbal Valenzuela says the company is interested in partnering with video game companies who are willing to provide game data that can be used to train the company’s models in exchange for generative capabilities. Continue reading Runway AI Intros Game Worlds Generator in Limited Preview
By
Paula ParisiJune 12, 2025
Fans have waited for years and now the new $450 Nintendo Switch 2 has finally been released, setting a new sales record in its initial rollout. Much more powerful than the original, it has a larger 7.9-inch screen that processes at 1080p with a 120Hz refresh rate and HDR compatibility and can go up to 4K when docked. Reimagined Joy-Con 2 controllers (the proprietary controllers on the Switch) connect to the system magnetically and can be used as a mouse in compatible games. A new software feature called GameChat — an online tool that allows users to chat with friends while gaming, described as “Discord-like” — is also part of the package. Continue reading The $450 Nintendo Switch 2 Offers Significant Improvements
By
Paula ParisiJune 11, 2025
Less than a week after the official launch of Nintendo’s Switch 2, Microsoft and Asus have unveiled some details about their rumored handheld Xbox gaming device powered by Windows 11. The ROG Xbox Ally and high-performance ROG Xbox Ally X are due to hit the market in time for this year’s holiday season, promising easy cloud access to “all of the games available on Windows,” including popular “games from Xbox, Game Pass, Battle.net, and other leading PC storefronts,” all from a single streaming device. The twist is that the new hardware bypasses the typical Windows boot requirements in lieu of streamlined access through an “aggregated gaming library.” Continue reading Microsoft, Asus Tease ROG Xbox Ally Mobile Gaming Devices
By
Paula ParisiJune 4, 2025
Twitch is upgrading its presentation capabilities with the addition of vertical viewing and dual-format streaming. The popular Amazon-owned gaming platform is also adding 2K video in open beta for all partners and affiliates, broadening accessibility for high-definition formats. In January 2024, Twitch began experimenting with HD including 4K, which remains in closed beta for select users. The format tests were part of Twitch’s Enhanced Broadcast initiative with Nvidia and OBS Studio, purveyor of the open broadcaster format. Creators with access to Enhanced Broadcasting in Twitch Studio can use dual formatting to simultaneously stream in horizontal and vertical formats. Continue reading Twitch Announces New Features to Enhance Mobile Viewing
By
Paula ParisiMay 30, 2025
Artificial intelligence startup Odyssey, which turns two this year, has unveiled an interactive streaming AI video model. Available on the web in research preview, the model generates video streams every 40 milliseconds that viewers can navigate through — much like interacting with a 3D-rendered video game using either a keyboard, game controller or smartphone. Odyssey describes the current experience as similar to “exploring a glitchy dream” and says that while “utility is limited for now” its breakthrough is based on the fact that “improvements won’t be driven by hand-built game engines, but rather by models and data.” Continue reading Odyssey’s AI World Modeling Engine Streams Interactive 3D
By
Paula ParisiMay 29, 2025
Apple is acquiring its first game studio — Vancouver-based RAC7, a two-person company best known for Apple Arcade’s breakout hit “Sneaky Sasquatch.” While Apple is couching the move as an exception rather than a calculated expansion into gaming, the lack of exclusive Apple Vision Pro gaming IP could be considered a disadvantage against competing platforms. In January, Nvidia announced that its GeForce NOW cloud gaming platform added support for more than 2,000 visionOS-compatible titles accessible through Apple’s Safari browser for 4K streaming at 120 fps. Continue reading Apple Buys into Game Industry with Purchase of RAC7 Studio
By
Paula ParisiMay 12, 2025
Former Bungie developers have formed teamLFG, a PlayStation studio housed within Sony Interactive Entertainment. Hermen Hulst, CEO of the Sony Interactive Entertainment Studio Business Group, said teamLFG has “rallied developers from across the industry to bring to life an ambitious incubation project” that the company is “very excited about.” The first game from teamLFG will see players inhabit “a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe,” the principals hinted, noting it was a multiplayer actioner “that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games.” Continue reading Sony Interactive Spins Out New PlayStation Studio teamLFG
By
Paula ParisiApril 4, 2025
Gamers have been waiting for years for Nintendo’s new gaming device and now they only have to wait until June 5 when the Switch 2 hits shelves starting at $450. The device has a larger, 1080p LCD screen, and supports 4K and in-game chat. Details were revealed during a Nintendo Direct online presentation. Nintendo, which announced details of the new console in January, will over the next few months be holding a series of global roadshow events aimed at letting people have a hands-on experience with Switch 2. The original has sold more than 150 million units. Continue reading Nintendo Switch 2 Out in June with 4K Support, In-Game Chat
By
Paula ParisiApril 2, 2025
French video game publisher Ubisoft has created a subsidiary focused on three of its most iconic and narratively cohesive brands: the worlds of the time-shifting actioner “Assassin’s Creed,” anthology mystery “Far Cry,” and tactical combat thriller “Tom Clancy’s Rainbow Six.” Essentially a spin-off unit, Ubisoft has secured backing from its minority investor Tencent, which is plowing $1.25 billion into the new venture. The Chinese game giant — sixteenth on the Companies Market Cap list of the world’s most valuable companies, at $593 billion as of this month — in September 2022 upped its stake to 10 percent of Ubisoft. Continue reading Tencent Builds on Ubisoft Stake with $1.25B for New Venture
By
Paula ParisiMarch 26, 2025
The Entertainment Software Association is rolling out the Accessible Games Initiative, a cross-industry reference resource that provides information about accessibility features in video games. The effort launches with a set of 24 “tags” advising of the features. The ESA announced the effort at the Game Developers Conference with representatives from five founding member companies: Electronic Arts, Google, Microsoft, Nintendo and Ubisoft. The goal is to have participating companies include the tags with their game product info in digital storefronts, on product pages and elsewhere to help provide players, parents and teachers details about accessibility features. Continue reading ESA Initiative Provides Accessibility Transparency for Games
By
Paula ParisiMarch 21, 2025
Speaking in San Francisco during the Game Developers Conference this week, Netflix Games President Alain Tascan discussed how its gaming content can keep the platform’s 700 million-plus customers entertained between seasons. “We are not yet the Netflix of games, but that is where we are headed,” the executive said, calling gaming “the biggest shift in entertainment in the last 30 years.” In light of global youth’s involvement with games, “we see we need to be there,” Tascan said. Netflix added its first mobile games in 2021 and has since expanded by purchasing video game studios and building one from scratch. Continue reading Netflix Execs Discuss a Continued Push into Gaming Business
By
Paula ParisiFebruary 21, 2025
Microsoft has unveiled a new AI model called Muse that can generate game visuals and controller actions and understands 3D space. The new model can create complex gameplay sequences with accurate physics and character behaviors. Classified by Microsoft as the first World and Human Action Model (WHAM), Muse was trained from over seven years’ worth of human gameplay data from the Xbox game “Bleeding Edge,” published by UK-based Microsoft Games subsidiary Ninja Theory. Muse can, in addition to game goals, provide research insights to support all sorts of creative use of generative AI, Microsoft says. Continue reading Muse Could Be a Gamechanger for Xbox Players, Developers
By
Paula ParisiFebruary 4, 2025
NASCAR has added a new experience that gives spectators a view from race car cockpits with its new “Driver Cam.” Courtesy of TNT Sports and streaming service Max, NASCAR fans were able to see and hear what went on from the driver POV behind the wheel, choosing from among up to 40 vehicles at the 2025 Cook Out Clash at Bowman Gray Stadium in Winston-Salem, North Carolina this past weekend. Viewers can select and monitor up to four simultaneous feeds with an array of specialized video, audio and graphics features for the duration of the NASCAR Cup Series calendar for 2025, exclusively on Warner Bros. Discovery’s Max. Continue reading NASCAR Rolls Out a Cockpit ‘Driver Cam’ Exclusively on Max
By
Paula ParisiJanuary 22, 2025
At CES 2025 this month, LG Electronics debuted its LG UltraGear OLED Bendable Gaming Monitor, positioning it as the world’s first 5K2K-resolution bendable OLED display. The 45-inch 45GX990A can transition from completely flat to a 900R curvature within seconds, allowing users to customize their gaming experience. An upgraded Dual-Mode feature can switch easily between resolution and refresh rate presets, accommodating different aspect ratios and picture sizes. And the zippy 0.03ms (GtG) response time aims to provide heightened immersion. It did not go unnoticed at the show that the display also offers smart streaming options. Continue reading CES: LG Debuts a Dual-Mode Bendable 5K2K Game Monitor