Report Indicates Mobile Devices Dominate Airport Wi-Fi: iOS Leads the Way

  • A year ago, laptops made up two-thirds of Wi-Fi connections at airports. Today, mobile devices such as smartphones and tablets comprise 59 percent of the total, reveals new data released this week by Boingo Wireless.
  • Boingo suggests that laptops are not going away — in fact, their numbers have doubled since 2007 — it’s simply that mobile devices are proliferating at a faster rate, fueled by the launch of the iPhone in 2007 (Apple’s iOS dominates the mobile segment with 83 percent of total devices on Boingo’s network).
  • Not surprisingly, the report suggests similar findings for inflight Wi-Fi, as offered by the likes of Gogo. In the air, iPads make up more than one-third of connections, along with 41 percent for PCs and 20 percent for Macs.
  • According to All Things D: “Mobile devices are also gobbling up a lot more data than they did just two years earlier, Boingo said. On a monthly basis, the average mobile device consumed 211 megabytes of data in June, compared with 114 megabytes in May 2009. And the devices are also consuming that data in less time, gulping an average of 8.9 megabytes in every 10 minutes of use, compared with 3.7 megabytes in the same period two years earlier.”

Flash Player 11 and AIR 3: For HD Video and 3D Gaming on Multiple Platforms

  • Adobe announced this week Adobe Flash Player 11 and Adobe AIR 3 software to enable “console quality” 2D and 3D games and scientific visualizations for multiple platforms including Android, Apple iOS (via AIR), BlackBerry Tablet OS, Mac OS, Windows, connected TVs and others.
  • Adobe touts 1,000 times faster rendering performance over Flash 10 and AIR 2 enabling 60 frames per second rendering and console-quality games on Mac OS, Windows and connected TVs. A production release for mobile is coming.
  • Content protection is available using Adobe Flash Access 3 on supported platforms — “including support for mobile platforms,” explains the press release — with support for rental and subscription options “to more than 80 percent of the U.S. pay TV subscribers.”
  • HD full frame video quality can be displayed on iOS devices using H.264 hardware decoding to deliver 7.1 channel surround sound.

Xbox TV to Launch: Microsoft Wants to Change the Way People Watch TV

  • Microsoft confirmed it will launch Xbox TV this holiday season. CNNMoney reports that the service will be similar to services offered in other countries which allow Xbox users to stream Sky TV in the UK, Canal Plus in France, and FoxTel in Australia.
  • At Microsoft’s recent financial analyst meeting in Anaheim, CEO Steve Balmer confirmed the company is working with “dozens or hundreds of additional content suppliers.”
  • Xbox TV will use Bing to search for content and use Kinect for voice or motion commands. Microsoft will also seek to create a social experience for TV shows and movies around its 35 million Xbox Live community.
  • In related news, Comcast and Verizon are reportedly in talks with Microsoft to enable cable subscriptions through the Xbox 360. “The tech giant’s gaming console, which already streams content from sources like Netflix, Hulu Plus and others, could in effect become a cable box if Microsoft manages to strike a deal ahead of its upcoming release of Xbox TV,” suggests ReadWriteWeb.

Will Licensing Deals Help Turntable.fm Compete with Pandora and Spotify?

  • Turntable.fm, a rival music service to Pandora and Spotify, is negotiating with the four major music labels to license content. Turntable.fm is a social media site that allows people to share songs with friends and other online users.
  • The New York-based startup is looking to create a deal that would be unique and allow users to legally stream music internationally, but CEO Billy Chasen has not disclosed the details of the proposal.
  • “Both sides are super eager to get this done, and we’re getting closer,” Chasen said. “We take very seriously the music labels and publishers, and we want to make sure they’re with us.”
  • Turntable.fm, which launched earlier this year and requires users to log in via Facebook, currently has about 600,000 users. The startup recently raised $7 million from investors including Union Square Ventures, First Round Capital, Polaris Venture Partners, Benchmark Capital, Lady Gaga’s manager Troy Carter, and Maverick Records co-founder Guy Oseary.

Report: Is Innovation being Stifled by Frivolous Lawsuits of Patent Trolls?

  • Looking at a database of over 1,600 patent troll lawsuits compiled by Patent Freedom, a team of Boston University researchers estimate that these suits have cost companies some $500 billion since 1990. These costs include not only legal fees and payouts to plaintiffs, but indirect costs such as employee distraction, legal uncertainty, and the need to redesign or drop key products.
  • The authors of the study also estimate that the original inventors received less than 10 percent of the “defendant’s lost wealth.”
  • Additionally, they found that software patents accounted for approximately 62 percent of the lawsuits (while a mere two percent of suits were related to drug or chemical patents, and only six percent involved mechanical patents).
  • The article concludes that the patent system is becoming a disincentive to innovation. “These results are important because the patent system is supposed to reward companies who invest in innovation,” suggests Ars Technica. “Yet thanks to the growing blizzard of frivolous patent lawsuits against technology companies, the patent system is actually becoming a net disincentive to innovation, especially software. We hope Congress and the Supreme Court are paying attention.”

Google+ Social Network Now Open to Public: Just Follow the Blue Arrow

  • Google+ opened to the public this week, two days prior to the annual F8 developer’s conference of rival Facebook.
  • “Google+ lets people share comments, articles, photos and videos with various ‘circles’ of friends or contacts, or they can share content publicly with any user who wants to view their posts,” reports The Wall Street Journal.
  • Vic Gundotra, a Google senior vice president, explained via a post on the company’s blog that Google+ is still in its infancy, but that the latest features bring the total number of improvements to 100 since the site’s launch three months ago.
  • In addition to the ability to search for information on topics, see related posts from other Google+ users and relevant content from the Web, Android users with front-facing cameras on their mobile devices can now have a multi-person “hangout” (as compared to Apple’s Facetime which supports only two for face-to-face video chats).
  • According to the article: “Google+ lets as many as 10 people communicate simultaneously in a video ‘hangout.’ On Tuesday, Google said people can broadcast a ‘hangout’ to the public, similar to how Google’s YouTube video site lets some partners broadcast a live event.”
  • Focusing on video may give Google an advantage over Facebook. “Google+, which launched in late June and which up till now had only been open by invitation to users, is also putting a heavier emphasis on video, one of its main technology advantages over Facebook,” reports WSJ. “Facebook, which has more than 750 million active monthly users, recently inked a deal with Skype SA to allow its users to communicate with each other through their computer’s built-in video cameras.”
  • For those who may be interested in registering for Google+, simply follow the blue arrow prominently featured on the Google.com page.

Get Ready to Tap Away: Google Wallet NFC App now Live in Limited Locations

  • Google’s long-awaited Wallet app, which works via near-field communication (NFC) technology, is now officially live in New York, San Francisco, Los Angeles, Chicago and Washington, DC.
  • The service allows users with a current Paypass-enabled Citi Mastercard to pay at retail stores (and any other businesses with a contactless payment — or “tap payment” terminal) simply by waving their NFC-enabled phone.
  • “In the app, users will be able to link their Citi card with Google Wallet,” explains TG Daily. “That is, when they go to a drug store or fast food restaurant, or take a cab, or anywhere else that has a contactless payment terminal, all users will need to do is open the app on their phone, tap it to the credit card terminal, and that’s it.”
  • While there are still many limitations — users must also have a Sprint Nexus S phone (for now) — this is the first step toward a mobile payment system for which Google has big plans.
  • “For those of you worried about security, Google tells us that your card information will be stored in a single place, on a chip,” reports The Next Web. “That means that it should be at least somewhat firewalled from unauthorized software access. However, there is another failsafe that limits new cards to $100 until the owner releases the limitation so that should help to quell any fears.”
  • Google explained in May that the system was ready for action at over 300,000 merchants, with another 120,000 possible. And additional credit card companies will be joining the effort soon. According to a Google blog post: “We appreciate Citi and MasterCard for being our launch partners. And today, Visa, Discover and American Express have made available their NFC specifications that could enable their cards to be added to future versions of Google Wallet.”

Four Theories on the Decline of 3D Cinema: Lessons for Revival?

  • In 2010 Hollywood studios released what Slate refers to as “a run of record-smashing, premium-priced blockbusters: ‘Avatar,’ ‘Alice in Wonderland,’ ‘How to Train Your Dragon,’ ‘Clash of the Titans,’ ‘Shrek Forever After,’ and ‘Toy Story 3’ — a half-dozen 3D movies that earned more than $2 billion in domestic sales.”
  • However, while the new generation of 3D cinema showed initial box office promise, the next wave of 3D movies have grossed significantly less than their 2D versions.
  • Slate takes a compelling look at some of the reasons 3D has recently become less popular with theatergoers and, in the process, provides information that could help revive the format.
  • Theater chains, for example, raised their prices for 3D screenings by 20 percent or more, while the 3D trend was already showing signs of decline. PricewaterhouseCoopers has suggested that 3D could revive if the chains limited their premium to a couple of dollars.
  • Some film studios applied 3D “purely for the profit motive,” as James Cameron has been quoted. Films were converted to 3D instead of being produced in 3D from the start, a technology “cheat” that some believe led to viewer disappointment.
  • Additionally, shrewd consumers may not always feel that the 3D experience is worth the extra price, especially if the 3D is designed to be unobtrusive. Film critic A. O. Scott pointed out this is “one of the pitfalls of that format, which is that if the 3D is unobtrusive enough that you don’t really notice it, you may as well forego the disposable glasses and the surcharge that comes with them.”
  • And the final theory offered by Slate involves “hack” filmmakers who have applied 3D to a string of bad movies, which may have been the same reason 3D died in the 1950s.
  • It’s interesting to note that on the heels of the Slate article, a 3D re-release topped the box office this past weekend. An enhanced version of Disney’s “The Lion King” earned $29.3 million (with 92 percent of the gross from 3D screens). This is the third time the 1994 film has been widely screened in theaters, but the first time a 3D version has been available. Was earning more in weekend ticket sales than the other three newcomers combined the result of nostalgia or the first-time availability of a 3D version?

Will Sony Streaming Player Have the Juice to Take on Roku and Apple TV?

  • Sony will offer its SMP-N200 set-top box next month in the U.S. for $99. The player, introduced at IFA in Berlin, is the successor to the company’s Netbox.
  • The device has been upgraded to support 3D and live content streaming. It can be controlled with an iOS or Android smartphone.
  • “The original featured then-impressive support for local media playback and streaming, but does the Blu-ray-less wonder does it have what it takes in 2011?” asks Engadget. “If it has a UI refresh and access to comparable sources thanks to Sony’s now streamlined Video Unlimited/Music Unlimited media approach then this could play well as a one-two punch with a connected PC, phone or tablet.”
  • The SMP-N200 features DLNA capability and an array of connection options including composite, component, HDMI and Wi-Fi.
  • “The Streaming Player is ideal for consumers who want to upgrade to a connected television, but are happy with the TV they currently have,” said Charles Speidel, vice president of Sony’s Home Audio and Video Group. “Whether using it in the family room or on a secondary television in the house this new set-top-box offers access to the full complement of streaming content available from Sony, without committing to the cost of a new Bravia.”

3D Printing May Lead to Lighter Components and More Efficient Aircraft

  • ETCentric has been following a number of interesting developments in the 3D printing space, the latest of which involves printing mechanical components with metal powder that results in durable, lighter parts ideal for aircraft.
  • MIT’s Technology Review reports that EADS Innovation Works in England is using 3D printer technology to create jet components that weigh as much as half that of their conventionally manufactured counterparts.
  • EADS, which owns Airbus, hopes to transform manufacturing by creating strong, durable parts via 3D printers that are lighter and will make aircraft more efficient by burning less fuel.
  • Chris Turner, an engineer at EADS, is using machines that can create “intricate forms out of high-grade metal, an advance that has allowed researchers to apply the design possibilities of 3D printing to mechanical parts,” explains the article.
  • “The printers use software that works out where the parts need to bear loads and places material just in those areas, halving the weight of the complete part without sacrificing strength. That saves energy, metal, and money,” reports Technology Review. “The complex, curving forms that result couldn’t be cast in a mold or carved out of a larger block even with the most advanced computer-controlled tools, but they can be printed in a succession of layers tens of micrometers thick.”
  • The company hopes to eventually create mechanical parts as well as large aircraft components such as wing spars.

Google Releases Chrome 14 with Native Client and OS X Lion Support

  • Google recently announced that Chrome 14 offers a number of interesting new updates as well as 32 bug fixes. The new revision to Chrome went out to users of the Web browser just before the weekend.
  • “One such update adapts Chrome to the Mac OS X Lion scroll bar style that appears when scrolling up and down the page,” explains Digital Trends. “Chrome is also now compatible with Lion’s full-screen mode.”
  • Among the other new features: browser updates that automatically download and install, a new Web Audio API that allows developers to mix sound sources within a three dimensional space, and Native Client support that allows developers to run C and C++ Web apps within a secure part of the browser.
  • And Digital Trends reports additional changes are on the way: “While testers in the Chromium channel are already playing with Chrome 16, the next version of the popular Web browser will bring more end-user upgrades than Chrome 14. The most significant upgrade within Chrome 15 are three options at the bottom of a new tab. When a new tab is launched, users can switch between most visited sites, apps and bookmarks.”

Evos Concept Car Unveiled: Cloud-Connected Ford Goes the Extra Mile

  • Technology is now “an experience” on the Ford Evos Concept car, unveiled at the 2011 Frankfurt Auto Show last week.
  • This cloud-connected vehicle knows all about your preferences, health, work schedule and much more. As a plug-in hybrid it can also “run as a full electric for at least part of its 500 mile total range,” reports Engadget.
  • The car polls your work schedule, traffic and weather information to determine when your alarm at home should wake you to get you on the road in time. It continues your cloud music from your home seamlessly. It suggests alternate routes based on last minute changes to your schedule. It alters the energy consumption, braking, suspension and steering based on the requirements of the road ahead.
  • Moreover, it adjusts the music to suit your preferences for a particular stretch of road. You can also share driving routes with your friends. The Ford Evos monitors your heart rate and pollution conditions and responds accordingly.

New Industry Report to be Released: Suggests 3D Format Safe for Kids

  • The American Optometric Association, the Consumer Electronics Association and the 3D@Home Consortium will issue a report entitled “3D in the Classroom: See Well, Learn Well” that will promote 3D in the classroom. The report, endorsed by James Cameron and Jeffrey Katzenberg, also makes the case for 3D eye exams.
  • The AOA has been taking issue with a position by some companies to recommend that 3D not be used for children younger than 6 years of age.
  • In response to Nintendo on the 3DS, for example, they responded, “Since vision develops from birth, it is crucial to uncover the type of vision disorders that may interfere with Nintendo 3D viewing at an early age. Accordingly, children younger than 6 can use the 3DS in 3D mode if their visual system is developing normally.”
  • They also dispute the recommendation against prolonged 3D viewing, as there is no medical evidence to support this.
  • “While professionals like Technicolor’s 3D guru Pete Routhier note that poorly made 3D can cause eye strain, headaches or nausea, the AOA report notes that discomfort caused by stereoscopy is not innate to the format,” reports Variety. “In fact, pain associated with 3D can often be an indicator of a problem with the health of the viewer’s eyes.”

Future of Gaming: Can Portable Gaming Consoles and Smartphones Coexist?

  • “Mega Man” co-creator and  former Capcom head of production Keiji Inafune says, “You don’t use a smartphone camera for an interview, and you don’t use a really professional camera to take some small pictures when you’re going to work.”
  • Similarly, Inafune suggests smartphones are good for a quick game away from home, but dedicated gaming portables and home consoles offer a more complete gaming experience.
  • Still, game developers cannot ignore the smartphone market, which is currently the target for one of his company’s announced games. Inafune started two companies since leaving Capcom — Intercept and Comcept.
  • Inafune believes that developers cannot ignore the growing smartphone market: “We have to think about that when we’re making new games, because it’s kind of becoming very easy to let people play games now,” he says. “They don’t have to buy big consoles to play simple games. So that’s what we should think about for the future.”

New Social Media Tool Launched: Track TV Trends with Trendrr

  • TV industry insiders can start monitoring buzz around TV shows through Trendrr’s real-time dashboard, launched this week.
  • It measures buzz on Facebook, Twitter, GetGlue, and Miso and allows users to compare the show’s performance on the various platforms.
  • The dashboard can tell users how effective the social networking sites are in building up anticipation for upcoming episodes and how long the buzz lasts the moment the show airs.
  • It can also tell which show is garnering the most buzz, show top markets and hash tags, and explore Twitter users tweeting about the show.
  • “Trendrr and its parent company Wiredset have been tracking how well TV shows fare in social media for quite some time, and the company claims to count half of the top 25 cable networks as its customers,” reports GigaOM. “Its most ambitious project so far has been the Weather Channel’s new social media initiative, which incorporates curated tweets into the network’s website and on-air programming.”