By
Paula ParisiDecember 10, 2025
Google plans to debut its first AI-powered eyewear in 2026, challenging Meta Platforms in the consumer market for AI smart glasses. Google’s inaugural AI glasses will come in two styles. The audio-only model features built-in speakers, microphones and cameras “to let you chat naturally with Gemini, take photos and get help.” Another style features an in-lens display and can show things like navigation. As previously announced, Google is working with partners Samsung, Xreal, Gentle Monster and Warby Parker to create “stylish, lightweight” smart glasses that can be comfortably worn all day. Continue reading Google to Launch Xreal Project Aura Smart Glasses Next Year
By
Paula ParisiDecember 9, 2025
Meta Platforms has acquired AI wearables firm Limitless, a five-year-old startup based in Denver. Limitless’ key product is an AI-powered pendant that records audio and generates summaries. “We’re excited that Limitless will be joining Meta to help accelerate our work to build AI-enabled wearables,” Meta said via a statement. Meta has had success in the wearables space with its Ray-Ban Meta smart glasses, which feature a Meta AI digital assistant. Meta’s further push into AI devices that consumers can use casually in everyday situations comes as the company reportedly considers downsizing its metaverse investments. Continue reading Meta Platforms Acquires Limitless, a Startup in AI Wearables
By
Paula ParisiNovember 25, 2025
Two months after its launch, Meta Platforms is overhauling its Horizon Hyperscape Capture app, moving the rendering process from the cloud to on-device for lower latency and mobility. Hyperscape Capture, unveiled at Meta Connect in September, lets you use a Meta Quest 3 or Quest 3S headset to scan and generate a real-world 3D environment — like your office or living room — to share as a photorealistic VR replica. Rather than cloud-rendered captures that were accessible solely within the app, Hyperscape Capture can now generate a Hyperscape as a Horizon Worlds destination — with audio. Continue reading Meta Updates Its Horizon Hyperscape with 3D World Capture
By
Paula ParisiNovember 17, 2025
In 2026, Valve will release a trio of new hardware products to complement its popular Steam Deck portable gaming device. They are the Steam Frame VR headset, Steam Machine game cube designed to port the Steam library to TV screens, and the wireless Steam Controller. The three devices are made to work together and are optimized for SteamOS but can run different software as part of Valve’s “open PC ecosystem.” Prices are yet to be announced. The Steam Frame, Valve’s first device to run SteamOS on an Arm processor, has experimental display support for 144Hz and can connect accessories like sensors and tracking devices via a high-speed nose port. Continue reading Valve Unveils Frame VR Headset and Steam Machine Console
By
Paula ParisiAugust 20, 2025
Meta Platforms has two headset prototypes that caused a stir at SIGGRAPH 2025 last week in Vancouver. Boba 3 features an ultrawide 180- degree horizontal by 120-degree vertical field of view, with 4K LCDs achieving 30 pixels per degree (PPD). Human vision is approximately 200×135 degrees, while the Quest 3 offers less than 110×96. The other device, Tiramisu, touts 90 PPD — 3.6x the pixel density of the Meta Quest 3 — and aims for “a new milestone for realism in VR.” The prototypes are the latest steps on Meta Reality Labs’ “mission to pass the visual Turing test” by creating “virtual experiences that are indistinguishable from the physical world.” Continue reading Meta Reveals Its Latest VR Headset Prototypes at SIGGRAPH
By
Paula ParisiAugust 13, 2025
Nvidia has unveiled the Blackwell Server Edition GPU designed for enterprise servers. The reveal was made at the ACM SIGGRAPH 2025 computer graphics conference, which started Sunday and runs through Thursday in Vancouver. The company also introduced a host of resources for robotics developers that include a new AI family called the Cosmos World Foundation Models, or Cosmos WFMs, which generate “physics-aware” videos. Notable among them is Cosmos Reason, an open and customizable 7-billion-parameter reasoning vision language model (VLM) for physical AI and robotics. Continue reading SIGGRAPH: Nvidia Touts Server Chip, Cosmos World Models
By
Paula ParisiJuly 14, 2025
Meta Platforms has joined forces with Zoom on a standalone app for Meta Quest headsets that lets you initiate or take video calls appearing as a virtual avatar. Unlike the Quest app launched by Zoom in 2023, the new app does not restrict use to Meta’s Horizon Workrooms nor require a paid Zoom subscription to facilitate meetings. Meta says that now “any free or paid Zoom license” can set up meetings or simply participate in them using Meta Quest 3, Quest 3S, Quest Pro, and Quest 2 headsets. Available now at the Meta Horizon Store, the Zoom app for Meta Quest lets you join a meeting with total VR immersion or see your surroundings in an augmented reality experience using Passthrough mode. Continue reading Zoom and Meta Unveil Standalone App for Quest VR Meetings
By
Paula ParisiJune 12, 2025
During WWDC at Apple Park in California this week, the company unveiled visionOS 26 updates for its mixed reality Vision Pro headset that will up the ante for both consumer and enterprise users, with new spatial widgets and more realistic avatar Personas among the noteworthy updates. The customizable widgets will appear to blend into a headset wearer’s physical environment, “integrating seamlessly into a user’s space” and reappearing exactly where the user left them each time the Apple Vision Pro is activated. A great deal of effort has gone into improved iPhone integration, including the ability to initiate calls directly from the headset. Continue reading Apple visionOS 2026 Features Spatial Widgets, Better Avatars
By
Paula ParisiMay 29, 2025
Apple is acquiring its first game studio — Vancouver-based RAC7, a two-person company best known for Apple Arcade’s breakout hit “Sneaky Sasquatch.” While Apple is couching the move as an exception rather than a calculated expansion into gaming, the lack of exclusive Apple Vision Pro gaming IP could be considered a disadvantage against competing platforms. In January, Nvidia announced that its GeForce NOW cloud gaming platform added support for more than 2,000 visionOS-compatible titles accessible through Apple’s Safari browser for 4K streaming at 120 fps. Continue reading Apple Buys into Game Industry with Purchase of RAC7 Studio
By
Paula ParisiMay 27, 2025
Florida-based Infinite Reality, the metaverse startup that acquired music service Napster in March for $207 million, has rebranded itself as Napster Corp. and launched a division called Napster AI that plans to foster fan interactivity and virtual experiences through its AI products and services, starting with the beta release of Napster Spaces. The new division leverages agentic AI tech of a company called Touchcast that Infinite Reality acquired last month for $500 million. Its flagship product, Mentor, “is a complete AI learning and development department at a click of a button.” Built using OpenAI models and delivered on enterprise-grade Azure, Mentor was introduced in November at Microsoft Ignite. Continue reading Infinite Reality Rebrands as Napster and Launches Agentic AI
By
Paula ParisiMay 23, 2025
Google and Xreal publicly displayed the first eyewear to run Android XR. Developed as Project Aura, the extended reality smart glasses are expected to be available for purchase later this year or in early 2026. Google is also working with Samsung on a headset as part of Project Moohan. Pricing on the Aura glasses wasn’t announced at Google I/O, but they’ll reportedly cost less than the thousand dollar-plus price tags being floated for the Samsung device and Meta’s next-gen smart glasses, code-named Hypernova. At its annual developer conference, Google also showcased glasses being made with Warby Parker and Gentle Monster that won’t feature AR. Continue reading Google Tees-Up Android XR to Take On Meta, Apple Eyewear
By
Paula ParisiApril 2, 2025
French video game publisher Ubisoft has created a subsidiary focused on three of its most iconic and narratively cohesive brands: the worlds of the time-shifting actioner “Assassin’s Creed,” anthology mystery “Far Cry,” and tactical combat thriller “Tom Clancy’s Rainbow Six.” Essentially a spin-off unit, Ubisoft has secured backing from its minority investor Tencent, which is plowing $1.25 billion into the new venture. The Chinese game giant — sixteenth on the Companies Market Cap list of the world’s most valuable companies, at $593 billion as of this month — in September 2022 upped its stake to 10 percent of Ubisoft. Continue reading Tencent Builds on Ubisoft Stake with $1.25B for New Venture
By
Paula ParisiApril 1, 2025
Chinese smartphone giant Vivo is entering the XR headset market with a device called the Vivo Vision that is drawing comparisons to Apple’s Vision Pro in name and looks. The headset debut coincides with the announcement of the Vivo Robotics Lab, signaling a strategic expansion beyond mobile phones. Vivo EVP and COO Hu Baishan said that AI and robotics currently represent the height of technological achievement in the digital and physical worlds, and that the mobile phone industry, with its massive consumer base and advanced infrastructure is well-positioned to bridge the two worlds, “blending digital connectivity with physical capabilities.” Continue reading Smartphone Maker Vivo Intros Vision XR and Robotics Group
By
Paula ParisiJanuary 31, 2025
Comcast is introducing the first customers in the world to a pioneering new, ultra-low lag connectivity experience when they use interactive applications like gaming, videoconferencing and virtual reality. The rollout is already underway in cities including Atlanta, Chicago, Colorado Springs, Philadelphia, San Francisco and Rockville, Maryland. Aimed primarily at gamers on Nvidia GeForce NOW and Valve’s Steam, it will also improve videoconferencing and content streaming, some Meta XR headset experiences and any other applications that choose to leverage the open standard technology in the future, Comcast says. Continue reading Comcast Launches Ultra Low-Latency Internet for Xfinity Subs
By
Paula ParisiJanuary 28, 2025
Google is serious about making Android the operating system of choice for smart glasses and XR eyewear. In an IP play, the Alphabet company is purchasing aspects of HTC Vive for $250 million in cash. Since debuting in 2016, Vive has earned the respect of competitors and an enthusiastic consumer fan base. While it hasn’t grabbed headlines with the same velocity as major players such as the Meta Quest or Apple Vision Pro, HTC is still pushing its Vive line of virtual and mixed reality headsets, accessories and games, and may be destined for a second act. Google gains HTC’s XR expertise at a propitious time. Continue reading Google Makes $250M Deal to ‘Accelerate’ XR Using HTC Vive