Meta Reveals Its Latest VR Headset Prototypes at SIGGRAPH

Meta Platforms has two headset prototypes that caused a stir at SIGGRAPH 2025 last week in Vancouver. Boba 3 features an ultrawide 180- degree horizontal by 120-degree vertical field of view, with 4K LCDs achieving 30 pixels per degree (PPD). Human vision is approximately 200×135 degrees, while the Quest 3 offers less than 110×96. The other device, Tiramisu, touts 90 PPD — 3.6x the pixel density of the Meta Quest 3 — and aims for “a new milestone for realism in VR.” The prototypes are the latest steps on Meta Reality Labs’ “mission to pass the visual Turing test” by creating “virtual experiences that are indistinguishable from the physical world.” Continue reading Meta Reveals Its Latest VR Headset Prototypes at SIGGRAPH

SIGGRAPH: Nvidia Touts Server Chip, Cosmos World Models

Nvidia has unveiled the Blackwell Server Edition GPU designed for enterprise servers. The reveal was made at the ACM SIGGRAPH 2025 computer graphics conference, which started Sunday and runs through Thursday in Vancouver. The company also introduced a host of resources for robotics developers that include a new AI family called the Cosmos World Foundation Models, or Cosmos WFMs, which generate “physics-aware” videos. Notable among them is Cosmos Reason, an open and customizable 7-billion-parameter reasoning vision language model (VLM) for physical AI and robotics. Continue reading SIGGRAPH: Nvidia Touts Server Chip, Cosmos World Models

Zoom and Meta Unveil Standalone App for Quest VR Meetings

Meta Platforms has joined forces with Zoom on a standalone app for Meta Quest headsets that lets you initiate or take video calls appearing as a virtual avatar. Unlike the Quest app launched by Zoom in 2023, the new app does not restrict use to Meta’s Horizon Workrooms nor require a paid Zoom subscription to facilitate meetings. Meta says that now “any free or paid Zoom license” can set up meetings or simply participate in them using Meta Quest 3, Quest 3S, Quest Pro, and Quest 2 headsets. Available now at the Meta Horizon Store, the Zoom app for Meta Quest lets you join a meeting with total VR immersion or see your surroundings in an augmented reality experience using Passthrough mode. Continue reading Zoom and Meta Unveil Standalone App for Quest VR Meetings

Apple visionOS 2026 Features Spatial Widgets, Better Avatars

During WWDC at Apple Park in California this week, the company unveiled visionOS 26 updates for its mixed reality Vision Pro headset that will up the ante for both consumer and enterprise users, with new spatial widgets and more realistic avatar Personas among the noteworthy updates. The customizable widgets will appear to blend into a headset wearer’s physical environment, “integrating seamlessly into a user’s space” and reappearing exactly where the user left them each time the Apple Vision Pro is activated. A great deal of effort has gone into improved iPhone integration, including the ability to initiate calls directly from the headset. Continue reading Apple visionOS 2026 Features Spatial Widgets, Better Avatars

Apple Buys into Game Industry with Purchase of RAC7 Studio

Apple is acquiring its first game studio — Vancouver-based RAC7, a two-person company best known for Apple Arcade’s breakout hit “Sneaky Sasquatch.” While Apple is couching the move as an exception rather than a calculated expansion into gaming, the lack of exclusive Apple Vision Pro gaming IP could be considered a disadvantage against competing platforms. In January, Nvidia announced that its GeForce NOW cloud gaming platform added support for more than 2,000 visionOS-compatible titles accessible through Apple’s Safari browser for 4K streaming at 120 fps. Continue reading Apple Buys into Game Industry with Purchase of RAC7 Studio

Infinite Reality Rebrands as Napster and Launches Agentic AI

Florida-based Infinite Reality, the metaverse startup that acquired music service Napster in March for $207 million, has rebranded itself as Napster Corp. and launched a division called Napster AI that plans to foster fan interactivity and virtual experiences through its AI products and services, starting with the beta release of Napster Spaces. The new division leverages agentic AI tech of a company called Touchcast that Infinite Reality acquired last month for $500 million. Its flagship product, Mentor, “is a complete AI learning and development department at a click of a button.” Built using OpenAI models and delivered on enterprise-grade Azure, Mentor was introduced in November at Microsoft Ignite. Continue reading Infinite Reality Rebrands as Napster and Launches Agentic AI

Google Tees-Up Android XR to Take On Meta, Apple Eyewear

Google and Xreal publicly displayed the first eyewear to run Android XR. Developed as Project Aura, the extended reality smart glasses are expected to be available for purchase later this year or in early 2026. Google is also working with Samsung on a headset as part of Project Moohan. Pricing on the Aura glasses wasn’t announced at Google I/O, but they’ll reportedly cost less than the thousand dollar-plus price tags being floated for the Samsung device and Meta’s next-gen smart glasses, code-named Hypernova. At its annual developer conference, Google also showcased glasses being made with Warby Parker and Gentle Monster that won’t feature AR. Continue reading Google Tees-Up Android XR to Take On Meta, Apple Eyewear

Tencent Builds on Ubisoft Stake with $1.25B for New Venture

French video game publisher Ubisoft has created a subsidiary focused on three of its most iconic and narratively cohesive brands: the worlds of the time-shifting actioner “Assassin’s Creed,” anthology mystery “Far Cry,” and tactical combat thriller “Tom Clancy’s Rainbow Six.” Essentially a spin-off unit, Ubisoft has secured backing from its minority investor Tencent, which is plowing $1.25 billion into the new venture. The Chinese game giant — sixteenth on the Companies Market Cap list of the world’s most valuable companies, at $593 billion as of this month — in September 2022 upped its stake to 10 percent of Ubisoft. Continue reading Tencent Builds on Ubisoft Stake with $1.25B for New Venture

Smartphone Maker Vivo Intros Vision XR and Robotics Group

Chinese smartphone giant Vivo is entering the XR headset market with a device called the Vivo Vision that is drawing comparisons to Apple’s Vision Pro in name and looks. The headset debut coincides with the announcement of the Vivo Robotics Lab, signaling a strategic expansion beyond mobile phones. Vivo EVP and COO Hu Baishan said that AI and robotics currently represent the height of technological achievement in the digital and physical worlds, and that the mobile phone industry, with its massive consumer base and advanced infrastructure is well-positioned to bridge the two worlds, “blending digital connectivity with physical capabilities.” Continue reading Smartphone Maker Vivo Intros Vision XR and Robotics Group

Comcast Launches Ultra Low-Latency Internet for Xfinity Subs

Comcast is introducing the first customers in the world to a pioneering new, ultra-low lag connectivity experience when they use interactive applications like gaming, videoconferencing and virtual reality. The rollout is already underway in cities including Atlanta, Chicago, Colorado Springs, Philadelphia, San Francisco and Rockville, Maryland. Aimed primarily at gamers on Nvidia GeForce NOW and Valve’s Steam, it will also improve videoconferencing and content streaming, some Meta XR headset experiences and any other applications that choose to leverage the open standard technology in the future, Comcast says. Continue reading Comcast Launches Ultra Low-Latency Internet for Xfinity Subs

Google Makes $250M Deal to ‘Accelerate’ XR Using HTC Vive

Google is serious about making Android the operating system of choice for smart glasses and XR eyewear. In an IP play, the Alphabet company is purchasing aspects of HTC Vive for $250 million in cash. Since debuting in 2016, Vive has earned the respect of competitors and an enthusiastic consumer fan base. While it hasn’t grabbed headlines with the same velocity as major players such as the Meta Quest or Apple Vision Pro, HTC is still pushing its Vive line of virtual and mixed reality headsets, accessories and games, and may be destined for a second act. Google gains HTC’s XR expertise at a propitious time. Continue reading Google Makes $250M Deal to ‘Accelerate’ XR Using HTC Vive

CES: Sony Mocopi Adds Full-Body Pro Kits for PC, XR Mocap

Sony has debuted a full-body Mocopi mobile motion capture system as part of the ecosystem to support its new extended reality brand XYN (pronounced “zin”), also launched at CES 2025 in Las Vegas. The Mocopi Pro Kit for the new professional mode of Mocopi is available as a PC app and as the XYN Motion Studio app. The apps provide capture and editing functions, while each Pro Kit includes two sets of six lightweight Mocopi sensors, two newly announced Sensor data receivers and an additional set of Sensor bands. The new professional mode expands coverage by connecting 12 Mocopi sensors. Continue reading CES: Sony Mocopi Adds Full-Body Pro Kits for PC, XR Mocap

CES: Sony Bows Production Tools for Metaverse, Digital Twins

Sony has launched XYN, a platform for the creation and display of spatial content. Pronounced “zin,” XYN is an integrated software and hardware solution that “accurately captures real-world objects, human motion, and backgrounds, recreating them in virtual environments for 3D computer graphics production,” according to Sony. In addition to the XYN Motion Studio, at CES 2025 this month the company shared prototypes for a XYN spatial capture solution and a XYN headset equipped with 4K OLED micro displays and video see-through function that Sony says is intended for production purposes. Continue reading CES: Sony Bows Production Tools for Metaverse, Digital Twins

CES: Canon Updates Its Volumetric X Motion Capture System

The Canon Americas Lab exhibit at CES this year featured a demonstration of Canon USA’s Volumetric X Motion Capture system that creates videos viewable from any camera angle. The multi-camera system leverages 2D data, 3D volumetric data, and analytical tools for sports and entertainment applications. The basis of the system is the same as the Free Viewpoint video system — Canon’s CES 2023 headliner — which was used in an NBA pilot for Cleveland Cavaliers’ alternative game stream. We checked in with the project’s researchers for updates, including ESPN highlights on Meta’s Xtadium VR app, a new U.S. volumetric studio, and how AI was used in this technology. Continue reading CES: Canon Updates Its Volumetric X Motion Capture System

CES: CubicSpace Demos Solution to a Consistent VR Problem

There’s a knotty problem present in every single available VR device, and it gives most people a headache or eyestrain when using the device long enough: the distance between your eyes and the displays remains the same no matter how far away an object appears to be. At CES 2025 in Las Vegas this week, Canadian spatial media company CubicSpace demonstrated a software mitigation to this issue, showing us images on a standard 3D display and a stock Meta Quest 3 device, with a before-and-after effect of native pipeline and via their software. Continue reading CES: CubicSpace Demos Solution to a Consistent VR Problem