How 5G Will Impact Transportation, Surgery, Factories, VR

Industry experts have recently been tantalizing consumers with the super-fast speed and zero latency of 5G networks. But to achieve the kind of coverage they depict will require as many as 20 access points per square kilometer — an expensive proposition. Consumers will have to get used to the idea that 5G will roll out, but not in an evenly distributed manner. Autonomous vehicles, Internet-assisted surgery, factory automation and virtual reality are some of the first sectors that will see the impact of 5G networks. Continue reading How 5G Will Impact Transportation, Surgery, Factories, VR

Already Internet Celebs, Virtual Beings Get First Emmy Nod

Fable Studio’s “Wolves in the Walls,” a VR adaptation of a Neil Gaiman children’s book, won a Primetime Emmy Award for outstanding innovation in interactive media. The player is in the role of an imaginary friend for the CG child Lucy and uses VR goggles and handheld motion controllers to join her on an investigation of strange noises in the house. Lucy is also the first “virtual being” to win an Emmy, according to Fable co-founder Edward Saatchi, who defines that as a digital character with whom you have a two-way relationship. Virtual beings are growing in popularity on social platforms such as Instagram, where some are becoming digital influencers. Continue reading Already Internet Celebs, Virtual Beings Get First Emmy Nod

Industry Panel on Latest AI Trends in Media & Entertainment

Overcoming the uncanny valley of emotion is the major challenge of AI when creating a virtual human, according to Armando Kirwin, co-founder of Artie. He spoke at the NAB panel titled “AI in Media and Entertainment: Driving the Future, New Content Formats – Immersive.” HP’s Joanna Popper moderated the panel that also included Digital Domain’s John Canning, Lillian Diaz-Przybyl from Butcher Bird Studios, and Baobab Studios’ Kane Lee. The panel discussion ranged from synthetic characters and evolving views on acceptable versus realistic behavior, to what happens when your smart speaker becomes a virtual character. Continue reading Industry Panel on Latest AI Trends in Media & Entertainment

Movie Studios Creating 3D Digital Scans to Preserve Actors

Next year, an Amy Winehouse hologram will be on tour to collect money for an eponymous charity. She’s the latest in a trend of deceased actors, from Carrie Fisher in “Rogue One: A Star Wars Story” to Paul Walker in the “Fast & Furious” franchise, appearing as virtual 3D replicas. Now, some actors and studios are getting a jump on post-life value by creating 3D digital scans. Industrial Light & Magic just scanned Ingvild Deila, who was Princess Leia in “Rogue One.” She calls it “a safe bet for the people with the money.” Continue reading Movie Studios Creating 3D Digital Scans to Preserve Actors

Alexa, Cortana, Watson Execs Discuss Today’s AI Limitations

In what might have been the most popular panel at CES 2018, the executives responsible for three major AI-enabled applications — IBM Watson, Microsoft Cortana and Amazon Alexa — met to dig deep into artificial intelligence today and tomorrow. In a conversation led by Tom’s Guide editorial director Avram Piltch, the three executives stressed that machine learning and AI is nothing new, but, in fact, has been the technology behind long-established activities from recommendations to warehouse robots. Continue reading Alexa, Cortana, Watson Execs Discuss Today’s AI Limitations