Deepfakes Go Mainstream for Corporate Training, Other Uses

Although deepfakes have mainly been associated with fake news, hoaxes and pornography, they’re now also being used for more conventional tasks, including corporate training. WPP, with startup Synthesia, has created localized training videos by using AI to change presenters’ faces and speech. WPP chief technology officer Stephan Pretorius noted that the localized videos are more compelling and “the technology is getting very good very quickly.” In COVID-19 times, deepfakes can also lower costs and speed up production. Continue reading Deepfakes Go Mainstream for Corporate Training, Other Uses

CES 2020: Startup Creates AI For Better Sports Refereeing

ST37 Sport et Technologie, a small startup within the French Pavilion at CES’s Eureka Park, was demonstrating an AI-driven real-time referee assistant that will, in their words, end subjectivity in sports. The company’s autonomous robotized cameras connect to an AI that interprets the images in real time and sends the results to smartwatches or screens. The system is designed to assist referees in making better calls, provide helpful tools to scouts, and offer coaches and athletes valuable tools for improving performance. The ETC team suggested to ST37 that the data would also be extremely useful for on-air color commentators. Continue reading CES 2020: Startup Creates AI For Better Sports Refereeing

Intel’s 3D Tracking, VR and Other Tech to Enhance Olympics

The 2020 Tokyo Olympics will be enhanced by a suite of augmented and immersive tools and experiences empowered by artificial intelligence, it was announced last week by Intel and the International Olympic Committee (IOC). Intel will bring a host of innovations to the official games and to the new Intel World Open eSports tournament including 3D Athlete Tracking (3DAT), which combines augmented reality (AR) and AI for real-time insights, VR broadcasts and managerial training, and NEC facial recognition for streamlined operations. Continue reading Intel’s 3D Tracking, VR and Other Tech to Enhance Olympics

Microsoft Opens an AI Business School For Non-Tech Execs

Microsoft debuted its AI Business School, offering instructional videos and case studies to help business executives create and implement AI within their companies. The school, which is similar to such guides as Andrew Ng’s AI Transformation Playbook, grew out of three years of conversations with customers already implementing AI, as well as the company’s own experiences. Microsoft vice president of AI marketing and productization Mitra Azizirad said the guide will focus on strategy, culture, technology basics and AI ethics. Continue reading Microsoft Opens an AI Business School For Non-Tech Execs

Amazon’s Project Zero Lets Brands Delist Counterfeit Goods

In the fight against counterfeiting, Amazon has introduced Project Zero, which allows brand owners to delete listings they deem to be fake. This is the first time that Amazon has shared responsibility for policing counterfeiting, reasoning that it is more efficient for brands than navigating the company’s reporting process. After testing Project Zero with 15 brands for several months, Amazon will begin to select and invite additional brands, with the goal of making it available to all brand owners at some unspecified future date. Continue reading Amazon’s Project Zero Lets Brands Delist Counterfeit Goods

Gartner Report Shows Dramatic Growth in Enterprise AI Use

Gartner just released its 2019 CIO Survey of 3,000+ executives in 89 countries, which found that implementation of artificial intelligence grew 270 percent in the past four years. In 2018, use of AI grew 37 percent, up from 10 percent in 2015. The company estimates that the AI market will be valued at $6.14 billion by 2022. Gartner distinguished research vice president Chris Howard noted that we are still “far from general AI that can wholly take over complex tasks,” but that we have entered the “augmented intelligence” era. Continue reading Gartner Report Shows Dramatic Growth in Enterprise AI Use

HTC Unveils New Vive Pro Headset with Foveated Rendering

At CES in Las Vegas, HTC unveiled an upgrade to its Vive Pro VR headset, the Vive Pro Eye, featuring integrated eye tracking for in-app controls, analysis of user attention and foveated rendering. The last item relates to the ability of cameras in the headset to precisely track the position of the eyes’ pupils to enable the GPU to focus processing on that location. With foveated rendering, the GPU is said to save 30 percent over its power, which can be used to conserve power or increase detail within the rendered area. Continue reading HTC Unveils New Vive Pro Headset with Foveated Rendering

AI Firm Shows Multilingual Translator That Fits in Your Pocket

The iFLYTEK Translator 2.0 is a handheld spoken language translator developed with Chinese AI technology and training. The size of a mobile phone, it can translate between any two of 63 languages and is trained in a number of “professional vocabularies.” The device touts a 5-hour battery life, and at $450, would be a useful and affordable business and personal tool. This Chinese tech also raises some interesting privacy and geopolitical issues. In addition to the upgraded Translator 2.0, the company also announced its iFLYREC Series voice-to-text products, AI Note for recording and transcription, and iFLYOS voice-interaction system at CES. Continue reading AI Firm Shows Multilingual Translator That Fits in Your Pocket

DeepMind’s Learning Algorithm Could Prove a Game-Changer

DeepMind recently released the full evaluation of AlphaZero, a single system capable of playing “Go,” chess, and shogi (Japanese chess). This new project builds on AlphaGo, a program that beat one of the best players in the world at the board game “Go” in 2016, and AlphaGo Zero, software capable of mastering the game from first principles. AlphaZero represents a dramatic step forward in AI research as it is one of the first intelligent systems capable of generalizing solutions to new problems with little to no human input. Continue reading DeepMind’s Learning Algorithm Could Prove a Game-Changer

Microsoft Wins U.S. Army Contract to Produce AR Headsets

The U.S. Army has awarded a $480 million contract to Microsoft to supply augmented reality system prototypes that it can deploy for training and combat missions. If successful, the contract could lead to Microsoft providing 100,000 headsets, which the Army says will be intended to “increase lethality by enhancing the ability to detect, decide and engage before the enemy.” The U.S. Army and Israel Defense Forces have already used Microsoft’s HoloLens in training, but using it in live combat would be a new step. Continue reading Microsoft Wins U.S. Army Contract to Produce AR Headsets

Sports Leagues Pioneer Virtual Reality-Powered Innovations

In February, Verizon hosted a virtual reality Super Bowl LII experience over a 5G network at a virtual luxury suite at Minneapolis’ U.S. Bank Stadium. That NFL/Oculus Rift collaboration put viewers on the field in the midst of 3D holographic models, and is only one of numerous examples of the marriage of professional sports and virtual reality. The BBC app, for example, offered a virtual reality World Cup experience, and NBC let viewers pick their camera angles and access data for the 2016 Summer Olympics. Continue reading Sports Leagues Pioneer Virtual Reality-Powered Innovations

IBM, Harvard University Develop New Tool for AI Translation

At the IEEE Conference on Visual Analytics Science and Technology in Berlin, IBM and Harvard University researchers presented Seq2Seq-Vis, a tool to debug machine translation tools. Translation tools rely on neural networks, which, because they are opaque, make it difficult to determine how mistakes were made. For that reason, it’s known as the “black box problem.” Seq2Seq-Vis allows deep-learning app creators to visualize AI’s decision-making process as it translates a sequence of words from one language to another. Continue reading IBM, Harvard University Develop New Tool for AI Translation

Facebook’s VideoStory Relies on AI to Automate Storytelling

Facebook’s video clips get over 8 billion views a day on average, but people with bad Internet connections or disabilities often don’t have access to them. That led Facebook to create VideoStory, which the company described in a research paper as “A Dataset for Telling the Stories of Social Media Videos.” The paper, to be delivered at the Conference on Empirical Methods in Natural Language Processing, noted that, “automatically telling the stories using multi-sentence descriptions of videos would allow bridging this gap.” Continue reading Facebook’s VideoStory Relies on AI to Automate Storytelling

Magic Leap, Microsoft Bid for U.S. Army’s AR Headset Project

According to sources, Magic Leap is angling to win a contract with the U.S. Army to provide up to 100,000 augmented reality headsets. The headsets would be part of a $500+ million Army program to “increase lethality by enhancing the ability to detect, decide and engage before the enemy.” Such a mammoth contract would be a huge win for this high-profile startup, whose AR headsets for the consumer market have not yet significantly caught on. Microsoft, with its HoloLens, has also shown interest in the Army’s program. Continue reading Magic Leap, Microsoft Bid for U.S. Army’s AR Headset Project

Walmart to Expand VR-Based Employee Training to All Stores

Walmart is widening its VR-based employee-training program in the U.S., shipping four Oculus Go VR headsets to each Walmart Supercenter and two to smaller Neighborhood Market stores starting in October, for a total of 17,000 Oculus Go headsets by the end of 2018. The retailer first tried out VR for employee training a year ago, and is expanding it due to employee feedback that it boosted their confidence and familiarity with technology. VR software company STRIVR has created 45 activity-based modules for the employees. Continue reading Walmart to Expand VR-Based Employee Training to All Stores