CES: Contact CI Shows Maestro EP Haptic Feedback Gloves

Ohio-based startup Contact CI has launched its Maestro EP haptic gloves that work by mirroring the human body’s sheathed tendon design. They provide light- to moderate-haptic feedback by pulling on a cloth sock covering each fingertip. There is also vibrotactile feedback technology in the glove’s fingertips. The “multi-force ergonomic haptics” product is compatible with any system designed for hand tracking (for example: Meta Quest 2). The Department of Defense and enterprises are already purchasing the gloves at $3,750 a pair, primarily for simulation training purposes, while Contact CI continues to improve the design for a wider commercial rollout. Continue reading CES: Contact CI Shows Maestro EP Haptic Feedback Gloves

Deepmind’s AlphaCode AI Can Program Like Human Coders

DeepMind researchers have trained an AI to solve computer coding challenges as well as the average person. In a paper published last week in the journal Science, the group from Google’s AI division described how AlphaCode performed when pitted against human programmers, ranking in the top 54.3 percent in simulated tests, commensurate with “approximately human-level performance.” “This performance in competitions approximately corresponds to a novice programmer with a few months to a year of training,” according to Science, which says about half the humans who compete in coding contests could outperform the AI. Continue reading Deepmind’s AlphaCode AI Can Program Like Human Coders

Nvidia, Intel and ARM Publish New FP8 AI Interchange Format

Nvidia, Intel and ARM have published a draft specification for a common AI interchange format aimed at faster and more efficient system development. The proposed “8-bit floating point” standard, known as FP8, will potentially accelerate both training and operating the systems by reducing memory usage and optimizing interconnect bandwidth. The lower precision number format is a key factor in driving efficiency. Transformer networks, in particular, benefit from an 8-bit floating point precision, and having a common interchange format should facilitate interoperability advances for both hardware and software platforms. Continue reading Nvidia, Intel and ARM Publish New FP8 AI Interchange Format

Inworld Raises $50M to Create AI-Powered Virtual Characters

Virtual character developer platform Inworld AI has raised $50 million in a Series A funding round led by Section 32 and Intel Capital. The Mountain View-based startup — one of six companies chosen to participate in the 2022 Disney Accelerator — will create virtual characters for games, the metaverse and other entertainment and marketing applications. Because it is focused on providing an interior life, or “mind,” Inworld AI is platform agnostic, with APIs that work across Unity, Unreal Engine, Omniverse and others. Another convenient feature: it lets developers build characters by describing them in natural language. Continue reading Inworld Raises $50M to Create AI-Powered Virtual Characters

Smartphone Maker Oppo Delivers ‘Assisted Reality’ Air Glass

BBK Electronics’ Oppo brand is garnering notice for Air Glass, natural-looking wireless glasses that sync to the company’s smartphones to serve-up augmented reality experiences. Though still in limited release, with no plans for distribution outside of China, the $745 glasses offer a hint of things to come even as Oppo is readying a next-gen version. Weighing in at just 30 grams, Air Glass is positioned as a basic device that delivers practical information, including navigation, weather, time and fitness tracking. Oppo characterizes the functionality as “assisted reality,” and its limited ambitions appear to be a strength. Continue reading Smartphone Maker Oppo Delivers ‘Assisted Reality’ Air Glass

Weighing the Challenges of a Post-COVID Hybrid Workplace

Post-pandemic, companies now must decide whether to allow their employees to continue to work remotely or require them to come to the office. Although staff did work at home for about one-and-a-half years without too many problems, it’s not clear if that scenario will transfer to a post-COVID world. The lockdown was an unusual circumstance, and bosses and workers were forced to be flexible. Now, some say a hybrid work environment is likely to be two-tiered, with on-site workers getting more access, networking opportunities, promotions and pay raises.

Continue reading Weighing the Challenges of a Post-COVID Hybrid Workplace

GPT-3: New Applications Developed for OpenAI’s NLP Model

OpenAI’s natural language processing (NLP) model GPT-3 offers 175 billion parameters, compared with its predecessor, GPT-2’s mere 1.5 billion parameters. The result of GPT-3’s immense size has enabled it to generate human-like text based on only a few examples of a task. Now, many users have gained access to the API, and the result has been some interesting use cases and applications. But the ecosystem is still nascent and how it matures — or whether it’s superseded by another NLP model — remains to be seen. Continue reading GPT-3: New Applications Developed for OpenAI’s NLP Model

Amazon Commits to Train Millions Worldwide in Cloud Skills

As the COVID-19 pandemic continues to dramatically change the work landscape, Amazon plans to retrain 29 million people globally in cloud-computing skills by 2025. In addition to building on existing programs, Amazon will invest in new ones by teaming with schools, nonprofits and other organizations. Last year, Amazon earmarked $700 million to retrain 100,000 of its own workers. Some of those trained in the new programs may find employment at Amazon or in other companies that use Amazon Web Services. Continue reading Amazon Commits to Train Millions Worldwide in Cloud Skills

ESA Report Details Ongoing Growth of Video Game Industry

A comprehensive report from the Entertainment Software Association (ESA) reveals that the game industry created direct economic output of $409.9 billion in 2019 as well as direct employment of 143,045 people. Further, gaming generated total income of $35.28 billion including $17.37 billion in direct compensation to workers in the video game industry. In indirect support, the game industry contributed $90.3 billion. All these figures are predicted to grow in 2020, due to the rise of gaming during the COVID-19 shutdowns. Continue reading ESA Report Details Ongoing Growth of Video Game Industry

Equinix Invites Companies to Test-Drive AI System at LA IBX

Data center and colocation provider Equinix is inviting companies to test-drive the NVIDIA DGX A100 system at its International Business Exchange (IBX) data center in Los Angeles (the company currently has more than 200 IBX centers in 52 markets). This site is currently the only place in the world where companies can take advantage of the DGX A100 to test drive their AI equipment. According to the Equinix testbed landing page, “The test drive solution brings together industry-leading AI hardware from NVIDIA and NetApp alongside best-in-class software technology from Core Scientific, all directly connected on Platform Equinix.” Continue reading Equinix Invites Companies to Test-Drive AI System at LA IBX

Latest Twitter Hack Puts Spotlight on Internal Security Issues

Since 2015, Twitter chief executive Jack Dorsey and the company board have been warned annually about internal cybersecurity risks. In fact, there are about 1,500 employees plus contractors with the power to make changes in 186 million daily user accounts, and the company had experienced breaches due to internal sources. Then, on July 15, hackers tricked employees to compromise 130 Twitter accounts, including those of Jeff Bezos, Joe Biden, Barack Obama and Elon Musk, stealing data from eight unidentified accounts. Continue reading Latest Twitter Hack Puts Spotlight on Internal Security Issues

Deepfakes Go Mainstream for Corporate Training, Other Uses

Although deepfakes have mainly been associated with fake news, hoaxes and pornography, they’re now also being used for more conventional tasks, including corporate training. WPP, with startup Synthesia, has created localized training videos by using AI to change presenters’ faces and speech. WPP chief technology officer Stephan Pretorius noted that the localized videos are more compelling and “the technology is getting very good very quickly.” In COVID-19 times, deepfakes can also lower costs and speed up production. Continue reading Deepfakes Go Mainstream for Corporate Training, Other Uses

CES 2020: Startup Creates AI For Better Sports Refereeing

ST37 Sport et Technologie, a small startup within the French Pavilion at CES’s Eureka Park, was demonstrating an AI-driven real-time referee assistant that will, in their words, end subjectivity in sports. The company’s autonomous robotized cameras connect to an AI that interprets the images in real time and sends the results to smartwatches or screens. The system is designed to assist referees in making better calls, provide helpful tools to scouts, and offer coaches and athletes valuable tools for improving performance. The ETC team suggested to ST37 that the data would also be extremely useful for on-air color commentators. Continue reading CES 2020: Startup Creates AI For Better Sports Refereeing

Intel’s 3D Tracking, VR and Other Tech to Enhance Olympics

The 2020 Tokyo Olympics will be enhanced by a suite of augmented and immersive tools and experiences empowered by artificial intelligence, it was announced last week by Intel and the International Olympic Committee (IOC). Intel will bring a host of innovations to the official games and to the new Intel World Open eSports tournament including 3D Athlete Tracking (3DAT), which combines augmented reality (AR) and AI for real-time insights, VR broadcasts and managerial training, and NEC facial recognition for streamlined operations. Continue reading Intel’s 3D Tracking, VR and Other Tech to Enhance Olympics

Microsoft Opens an AI Business School For Non-Tech Execs

Microsoft debuted its AI Business School, offering instructional videos and case studies to help business executives create and implement AI within their companies. The school, which is similar to such guides as Andrew Ng’s AI Transformation Playbook, grew out of three years of conversations with customers already implementing AI, as well as the company’s own experiences. Microsoft vice president of AI marketing and productization Mitra Azizirad said the guide will focus on strategy, culture, technology basics and AI ethics. Continue reading Microsoft Opens an AI Business School For Non-Tech Execs