ETC Releases Section 3 of Its Virtual Production White Paper

The Entertainment Technology Center@USC has released the third installment of its case study, “Fathead: Virtual Production & Beyond.” Section 3 of the four-part white paper is “State of the Industry: Beyond Trends,” which discusses “where we’re at, and where we’re going” and features compelling interviews with thought leaders from companies including The Third Floor, Stargate Studios, Orbital Virtual Studios, Vū Technologies, Lux Machina, nDisplay, Epic Games and Unity Technologies. Click here to access Section 3 and we’ll post announcements when the final section — “Fathead: A Proof-of-Concept Short Film” — becomes available. Continue reading ETC Releases Section 3 of Its Virtual Production White Paper

Vimeo Says Its AI Makes Video as Easy to Edit as Word Docs

Vimeo is leveraging artificial intelligence to automate video editing, and says its new AI suite of tools enables the creation of “a fully produced video in minutes by generating scripts from text prompts, recording videos in one take, and editing content as easily as a Word doc,” the company claims. Features include recording using a built-in screen teleprompter and the ability to quickly delete unwanted filler words (“ums” and “uhs”) and long pauses. The video hosting and sharing platform is rolling out the AI tools in July as part of the $20 per month standard subscription. Continue reading Vimeo Says Its AI Makes Video as Easy to Edit as Word Docs

New Tool from Epic Simplifies High-Fidelity Facial Animation

Epic Games is releasing MetaHuman Animator, which lets developers create nuanced facial animation by capturing an actor’s performance using an iPhone or stereo head-mounted camera system and a PC. The system eliminates the need for manual touch-ups, according to Epic, capturing “every subtle expression, look, and emotion” and replicating it onto a digital character for a faster performance capture workflow that allows more creative control. The new feature set uses a 4D solver to combine video and depth data with a MetaHuman representation of the performer. The animation is produced locally using GPU hardware, providing final results in “minutes.” Continue reading New Tool from Epic Simplifies High-Fidelity Facial Animation

Thought Leaders Analyze AI at ETC Synthetic Media Summit

Entertainment and communications leaders explored the impact of artificial intelligence and anticipated the larger changes ahead at the inaugural Synthetic Media Summit, presented by the Entertainment Technology Center at USC in partnership with NAB Amplify, SMPTE and sponsor Wizeline, in conjunction with the USC School of Cinematic Arts and USC Annenberg School for Communication and Journalism. Speakers addressed how new technology will make VFX cheaper and faster for studios, while for indies it will open new frontiers. Teaming AI with tools such as Unreal Engine is expected to level the playing field and launch a new era of virtual production. Continue reading Thought Leaders Analyze AI at ETC Synthetic Media Summit

Runway Makes Next Advance in Consumer Text-to-Video AI

Google-backed AI startup Runway has released Gen-2, an early entry among commercially available text-to-video models. Previously waitlisted in limited release, the commercial availability is impactful, since text-to-video is predicted as the next big bump in artificial intelligence, following the explosion of AI use generating text and images. While Runway’s solution may not be ready to serve as a professional video tool, this is the next step in development of tech expected to impact media and entertainment. Filmmaker Joe Russo recently predicted that within the next two years, AI may have the ability to create feature films. Continue reading Runway Makes Next Advance in Consumer Text-to-Video AI

Roll Uses Generative AI to Simulate Jibs, Dollies, Much More

Roll, a new app for web and iOS, puts an AI spin on timeworn video capture and editing techniques, delivering virtual bokeh, motion graphics and multicam shots, as well as sliders, cranes, dollies and jibs. As the latest consumer artificial intelligence entry, Roll professes to empower anyone to create professional-quality remote video quickly using just an iPhone and Roll’s proprietary software. The Roll app is free to use, with the whole platform offered as a free trial with a paid subscription option. Roll lets users record broadcast-quality remote video calls, add generative AI special effects, and publish quickly. Continue reading Roll Uses Generative AI to Simulate Jibs, Dollies, Much More

HUSSLUP Aims to Become Entertainment Industry’s LinkedIn

Hollywood talent discovery platform HUSSLUP debuted its desktop app this week, staking its claim as the LinkedIn of the entertainment community. With backing from Comcast NBCUniversal’s LIFT Labs accelerator and various venture funds, the job search and networking hub aims to help young professionals who want to break into the world of production for film, television and games. The company launched as a mobile app in December, when it announced a $2.5 million seed round and 4,000 job-seeking members. HUSSLUP has separate logins for creative professionals and entertainment companies, offering functionality catering to each. Continue reading HUSSLUP Aims to Become Entertainment Industry’s LinkedIn

Netflix-Approved Camera List Has Expanded to 51 Models

Netflix has the largest global audience of any paid streaming service and produces the most original content, optimum position to recommend camera specs and photographic best practices. Netflix requires that at least 90 percent of a program’s content be captured using hardware from its “approved camera list,” which currently includes 51 models from seven manufacturers. There are some exceptions, mainly for documentaries. But the care the company takes in vetting the list — with input from creatives, camera manufacturers and global experts — makes the five-year-old tradition respected guidance for video professionals. Continue reading Netflix-Approved Camera List Has Expanded to 51 Models

AMPAS Diversifies with a Production and Technology Branch

The Academy of Motion Picture Arts and Sciences has formed a Production and Technology Branch to include about 400 individuals previously classified as members-at-large. The branch “represents members working in key technical and production positions in all phases of filmmaking, from pre- to post-production,” AMPAS says, listing chief technology officers, senior department heads in tech and creative services, and preservation and restoration specialists as among the inductees. In addition, credited production roles — including stunt coordinators, script supervisors, choreographers, music supervisors, colorists, line producers and associate producers — will be part of the branch. Continue reading AMPAS Diversifies with a Production and Technology Branch

Netflix Restructures Film Units, Cuts Back on Original Content

Netflix has decided to focus on fewer, but higher quality, originals, and has restructured its film group to accommodate the change. Fifteen-year Netflix veteran Lisa Nishimura, who oversaw low-budget features and original documentaries is exiting, along with film group VP Ian Bricke, who logged more than 10 years at the company. Live-action films will now be the purview of a trio of execs: Kira Goldberg, Ori Marmur and Niija Kuykendall. Goldberg and Marmur, who joined Netflix in 2021, were tasked with developing high-end commercial projects. Kuykendall, who joined later that year from Warner Bros., was assigned mid-budget films. Continue reading Netflix Restructures Film Units, Cuts Back on Original Content

Wonder Dynamics Leverages AI for Web-Based CGI Platform

Digital filmmaking tools have become increasingly accessible, and now Wonder Dynamics wants to make photorealistic CG characters available for any budget. The software firm says its product enables users to drag and drop computer-generated characters into live-action scenes as if they were custom generated. The company’s web-based editor, Wonder Studio, is billed as a full-blown tool, not a toy, and aims to help ease artists’ workload. The three-year-old startup has raised $12.5 million to date. Co-founders Nikola Todorovic, a writer-director, and actor Tye Sheridan, who starred in Steven Spielberg’s “Ready Player One,” say it’s the tool they’ve craved. Continue reading Wonder Dynamics Leverages AI for Web-Based CGI Platform

ETC Releases Next Section of Virtual Production White Paper

The Entertainment Technology Center@USC has released the second installment of its case study, “Fathead: Virtual Production & Beyond.” Section 2 of the four-part white paper is “Sound Mitigation: Performance Matters,” which features compelling interviews with “Fathead” co-producer Brandyn Johnson and former Sony Pictures executive Eric Rigney. The section also addresses “the challenges of recording clean dialogue on LED volumetric stages and in-camera visual effects (ICVFX) during production.” Click here to access Section 2 and the previously released Section 1, “Cloud Computing: Growth Without Bounds.” We’ll post announcements when the remaining two sections become available. Continue reading ETC Releases Next Section of Virtual Production White Paper

ETC Short Film ‘Fathead’ Is Nominee for NAACP Image Award

The short film “Fathead,” produced by the Entertainment Technology Center@USC and shot at the new Amazon Stage in Culver City as an experiment in virtual production and collaborative, cloud-based workflows, has been nominated for a 54th NAACP Image Award in the Outstanding Short Film (Live Action) category. The Image Awards celebrate outstanding achievements and performances in the arts from an African American point of view, and recognize those who promote social justice through their creative pursuits. This year’s awards will air live on February 25 at 8:00 p.m. on BET and various ViacomCBS networks. “Fathead” was directed by c. Craig Patterson and produced by Erik Weaver, ETC’s director of adaptive production. Continue reading ETC Short Film ‘Fathead’ Is Nominee for NAACP Image Award

CES: Kardome Audio Solution Could Serve Virtual Production

The rise of virtual production stages has elevated the importance of finding a solution to echoing and sound distortion on the set. A company called Kardome that has created a sound isolation technology and “Spatial Hearing” solution for automobile cabins may have a solution applicable to the virtual stage. At CES, the company was demonstrating targeted speech and voice tech that brings clarity to speech recognition devices. According to Kardome, its “AI-driven Spatial Hearing and noise reduction technology facilitate a seamless voice recognition experience in any acoustic environment, from the quiet to the chaotic.” Continue reading CES: Kardome Audio Solution Could Serve Virtual Production

CES: Canon and Sony Tools Provide a Virtual Take on Sports

At CES this year, Canon and Sony both showcased multi-camera capture technologies with an eye towards attracting a younger generation of viewers. Canon’s Free Viewpoint video system (using an AI-powered ring of high-resolution cameras in a stadium or arena) and Sony’s combined tools from its Hawk-Eye vision processing company and recently-acquired AI-based data visualization firm Beyond Sports can create low-latency virtual reproductions of live sports. The capture from multiple angles enables the virtual reproduction to offer interaction that a simple video stream does not, though each technology is distinct in what it offers. Continue reading CES: Canon and Sony Tools Provide a Virtual Take on Sports