Bigscreen’s First VR Headset Is Now Available for Pre-Order

Social VR firm Bigscreen has opened pre-orders for Beyond, its first virtual reality headset. The $999 model, which the company says is the “world’s smallest,” offers a custom-fit from a 3D scan of each purchaser’s face. The PC-only wearable is also lightweight, at just under 6 ounces, including the strap. Delivery int eh U.S. is slated for Q3. The slight packaging doesn’t come at the expense of resolution, with dual 5K (5,120 x 2,560) micro OLED displays. However, some say the 93- degree horizontal field of view (90 degrees vertical) is a drawback. Continue reading Bigscreen’s First VR Headset Is Now Available for Pre-Order

CES: Nvidia’s AI Upscaling Tech to Tackle Blurry Web Video

Nvidia announced during CES this week that it plans to roll out its RTX Video Super Resolution feature in February for web video content viewed through Google Chrome and Microsoft Edge browsers. The company promises AI upscaling up to 4K quality, but the feature requires a PC running a Nvidia 30- or 40-series GPU. The technology — which can upscale video with resolution between 360p and 1440p, including 1080p, and up to a 144Hz frame rate — has already been available on Nvidia Shield TV and Shield TV Pro streaming media players. However, introducing browser support should significantly increase its audience. Continue reading CES: Nvidia’s AI Upscaling Tech to Tackle Blurry Web Video

Intel to Restructure Chip Design and Manufacturing Divisions

Intel is fine-tuning its corporate reporting as it gears up a foundry operations that will see the longtime manufacturer and designer of its own chips extend services to third-parties. The idea is to create greater separation between its concept and creation divisions. The change comes as Intel deals with a rapidly shifting global market, where demand for chips has increased in sectors like automotive and AI data centers while the PC business that has been the company’s bedrock suffered a major decline in global shipments of nearly 20 percent in Q3. Continue reading Intel to Restructure Chip Design and Manufacturing Divisions

Decline in Global PC Sales Expected to Impact Chip Demand

A slump in PC sales and crashing cryptocurrency markets appear to be tempering a demand for semiconductors spurred by COVID-19 era supply chain shortages. Inflation is another mitigating factor, as sales of laptops and high-end GPUs for gaming and cryptocurrency mining slacken. Research firm Gartner predicts global PC shipments will contract by 9.5 percent in 2022, with consumer demand projected to decline by 13.5 percent. Enterprise sales are also expected to drop, by 7.2 percent, according to Gartner. Those numbers align with the 10 percent PC sales decline Micron Technology has forecast. Continue reading Decline in Global PC Sales Expected to Impact Chip Demand

HTC Desire 22 Pro Phone Integrates Cypto, NFTs, Metaverse

HTC is launching its Desire 22 Pro smartphone, which emphasizes VR and AR integration centering around HTC’s own Vive ecosystem and the open-source metaverse platform it calls the Viverse. The Desire 22 Pro’s preloaded Viverse app lets users access and manage NFTs and cryptocurrencies and other metaverse content. In February HTC announced the Viverse, where people can attend meetings or concerts, build avatars and play games. Optimized for HTC’s 5G products and Vive VR devices, users can join the Viverse from any phone, tablet, PC or VR headset. Continue reading HTC Desire 22 Pro Phone Integrates Cypto, NFTs, Metaverse

Magic Leap 2 Lighter with Better Field of View Than Original

Announced in 2019, the Magic Leap 2 augmented reality headsets are now being demoed for reviewers, with a commercial launch set for later this year. In 2020 the company shelved consumer plans to focus on enterprise clients in areas like healthcare, manufacturing and defense, where it will compete against Microsoft’s HoloLens. Offering a significantly improved field of view compared to the original 2018 Magic Leap, the new Magic Leap 2 is also lighter and more powerful than its predecessor. The new goggles are wired to a disc-shaped processor that must be carried or clipped on for mobility. Continue reading Magic Leap 2 Lighter with Better Field of View Than Original

Microsoft’s 22 Percent Q1 Growth Outperforms Expectations

Propelled by Azure cloud services, Microsoft reported $45.3 billion in revenue for its first quarter 2022, ending up 22 percent year-over-year for the period ending September 30. “We delivered a strong start to the fiscal year with our Microsoft Cloud generating $20.7 billion in revenue for the quarter, up 36 percent [YOY]”, Microsoft executive vice president and chief financial officer Amy Hood said regarding the announcement. Describing digital technology as “a deflationary force in an inflationary economy,” Microsoft chairman and CEO Satya Nadella opined that businesses, small and large, can improve productivity and affordability “by building tech intensity.” Continue reading Microsoft’s 22 Percent Q1 Growth Outperforms Expectations

Apple Reveals a Number of Changes to Its App Store Rules

In response to complaints from developers, Apple tweaked rules surrounding in-app purchases for iPhone and iPad games that stream directly from the Internet. The company is not changing the 15 to 30 percent fees for app downloads, in-app purchases and subscriptions — a major bone of contention for many developers — but is applying the fees to fewer situations. This change and several others, however, does not impact the existing legal battle between Apple and Epic Games, and Epic chief executive Tim Sweeney criticized Apple’s latest move. Continue reading Apple Reveals a Number of Changes to Its App Store Rules

Microsoft Cloud Service Revenues Skyrocket Past $50 Billion

Microsoft reported that sales rose 13 percent to $38 billion in its fiscal Q4, for a net profit of $11.2 billion. Largely due to continued demand for its Azure cloud-computing services, both figures exceeded Wall Street expectations. Microsoft’s revenue from the commercial cloud division “surpassed $50 billion for the first time ever in the latest fiscal year.” The company is also the target of a complaint Slack filed with the European Commission, accusing it of using its market power to crush rivals. Continue reading Microsoft Cloud Service Revenues Skyrocket Past $50 Billion

Apple Planning Mac Computers with Own ‘Kalamata’ Chips

Two years ago, Apple stated plans to sell Mac computers with its own chips, and now announced it will roll them out in 2021. The company is developing three Mac-specific chips using the 5-nanometer process it will debut this year. The chips, which are expected to be faster than those found in the iPhone and iPad, won’t be able to initially surpass Intel’s performance for Apple’s high-end MacBook Pros, iMacs and Mac Pro. For that reason, Apple will likely first debut a laptop. Apple has used Intel chips since 2005. Continue reading Apple Planning Mac Computers with Own ‘Kalamata’ Chips

AI-Powered App Enables Improved Virtual Apparel Try-Ons

Researchers from Adobe, the Indian Institute of Technology and Stanford University teamed up to create SieveNet, an AI-powered technology that allows a user to virtually try on clothing. The “image-based virtual try-on” maps the item to the virtual body, retaining its characteristics without creating blurry or bleeding textures. According to banking company Klarna, 29 percent of shoppers want to virtually try on apparel, accessories and cosmetics and 49 percent would like solutions that take their measurements into account. Continue reading AI-Powered App Enables Improved Virtual Apparel Try-Ons

Oculus Reveals its Upcoming PC-Connected Rift S Headset

Oculus unveiled a new version of its Rift VR headset at GDC 2019 yesterday. The $399 Rift S, available this spring, will feature a new design, higher resolution display (up to 1280×1440 per eye), two updated Oculus Touch controllers, and embedded sensors for tracking (rather than cameras). The current $349 Rift relies on an array of external webcams to sense the environment. The new Rift S will require a PC in order to power its high-res graphics, while the wireless Oculus Quest, also available this spring for $399 will not need additional power. Continue reading Oculus Reveals its Upcoming PC-Connected Rift S Headset

Apple Could Push Wearables, EU Okays Shazam Acquisition

Apple, which has evolved from a PC company to an iPhone company, is searching for its “next big thing.” One WSJ journalist believes a clue to what it might be came from chief executive Tim Cook’s revelation that the Apple Watch and AirPods generated $10 billion in revenue over the last four quarters. The company’s wearables sales are growing, even as smartphone and PC sales level off, and IDC said Apple is the wearables market leader, with 17 percent of the global market. Meanwhile, the European Union has approved Apple’s purchase of Shazam, which should fortify the company’s music ambitions. Continue reading Apple Could Push Wearables, EU Okays Shazam Acquisition

Nielsen: U.S. Adults Average 6 Hours per Day Watching Video

According to a new report from Nielsen covering Q1 2018, adult consumers in the U.S. are spending an average of 5 hours and 57 minutes per day watching video content (Americans average 11 hours per day interacting with all media). Nielsen’s research includes live and time-shifted television as well as video watched on a computer, via mobile apps and websites on smartphones or tablets, over Internet devices like Roku, and through connected devices such as Blu-ray players and game consoles. Continue reading Nielsen: U.S. Adults Average 6 Hours per Day Watching Video

Pirated Software Dips 37 Percent, But Is Still Commonly Used

The Software Alliance (BSA) published “Global Software Survey,” the latest edition of its report on pirated software, which reveals that the use of pirated PC software declined 37 percent in 2017, down from 39 percent two years ago. The report also states that the value of pirated software dropped 8 percent to $46.3 billion worldwide. BSA, which supports Adobe, Microsoft, Symantec and other software companies via legal action and lobbying, said that piracy is still widespread in some countries. Continue reading Pirated Software Dips 37 Percent, But Is Still Commonly Used