CES: Power of Gaming IPs, Why Games Are the New Comics

Fourth Frame Studios Head of Studio Oluwafemi Okusanya held a conversation with Blizzard Entertainment Senior Vice President and Chief Marketing Officer Monica Austin on how her company is defining its IP in the marketplace. Austin reported that “World of Warcraft” just had its 20th anniversary and reached one-quarter of a billion players. “Blizzard was the first studio to recognize community,” she said. “For the next 20 years, we want to think about a modern version of building community. Community from a marketing and Blizzard lens is the biggest opportunity for exploring our IP.” Continue reading CES: Power of Gaming IPs, Why Games Are the New Comics

CES Unveiled: Preview of Tech to Be Featured at Trade Show

CES Unveiled 2025 offered a preview of new technologies two days ahead of the official opening of the massive CES show floor in Las Vegas on January 7. From AI-powered tools and robotics to energy-saving innovations and immersive displays, the event showcased a spectrum of advancements. Among the more notable highlights included cognitive AI demonstrated by Neural Lab, the latest brain-computer interface tech from Naqi Logix, AR and smart glasses developed by companies such as Rokid and Mustard, and a variety of interesting video- and audio-related offerings to be showcased at CES. Continue reading CES Unveiled: Preview of Tech to Be Featured at Trade Show

Midjourney Touts Collaborative World-Building App Patchwork

With AI powering a range of new world-building apps, 2025 could be the year the metaverse finally makes an impact. Midjourney joins the world-building club with Patchwork, a collaborate canvas for creating “infinite” fictional worlds. Now in research preview, the tool is being developed as a standalone app, though preview access requires a Midjourney Discord account linked to a Google account. Users are able to connect characters and worlds, and “share” their developing world — evolving as a “board” — with up to 100 collaborative partners on Midjourney (though the company recommends fewer participants for a more focused experience). Continue reading Midjourney Touts Collaborative World-Building App Patchwork

YouTube Playables Experiments with Live Multiplayer Gaming

YouTube’s Playables, a no-download app for light games, is testing a multiplayer feature for select titles. The Playables multiplayer lets users play games in real time with others on the platform. The test kicks off with two games available on both desktop and mobile, “Ludo Club” and “Magic Tiles 3.” YouTube launched Playables to all users in May with more than 75 titles and announced this week that it plans to introduce more features and content in the future. Gaming is a “sizable” viewing market for YouTube, according to Statista, which says its most-subscribed game channels each average about 47 million monthly subscribers. Continue reading YouTube Playables Experiments with Live Multiplayer Gaming

Lightricks LTX Video Model Impresses with Speed and Motion

Lightricks has released an AI model called LTX Video (LTXV) it says generates five seconds of 768 x 512 resolution video (121 frames) in just four seconds, outputting in less time than it takes to watch. The model can run on consumer-grade hardware and is open source, positioning Lightricks as a mass market challenger to firms like Adobe, OpenAI, Google and their proprietary systems. “It’s time for an open-sourced video model that the global academic and developer community can build on and help shape the future of AI video,” Lightricks co-founder and CEO Zeev Farbman said. Continue reading Lightricks LTX Video Model Impresses with Speed and Motion

Roblox Tightens Child Safety Guidelines Amidst Media Outcry

Capitulating to outside pressure, after a barrage of media reports citing unsafe conditions for minors, Roblox is implementing new safeguards. Parents can now access parental controls from their own devices in addition to their child’s device and monitor their child’s screen time. New content labels and improvements to how users under age 13 can communicate on Roblox are additional protections that are now baked into the platform. “We’ve spent nearly two decades building strong safety systems, but we are always evolving our systems as new technology becomes available,” explained the Roblox. Continue reading Roblox Tightens Child Safety Guidelines Amidst Media Outcry

Roblox Plans an Ad Revamp as ‘Clip It’ Passes 1 Billion Views

Clip It, the Roblox social media contender in the TikTok space, has crossed the one billion views threshold, according to the company. Roblox reportedly plans to leverage that achievement by launching an ad-supported product for Clip It that merges aspects of its custom-branded Roblox game spaces with programmatic advertising. Clip It offers an endless feed of short-form video, with video ads peppered amidst the content, drawing comparisons to TikTok. Clip It currently serves the same programmatic ads as the Roblox mothership, but that is about to change, thanks to its growing popularity. Continue reading Roblox Plans an Ad Revamp as ‘Clip It’ Passes 1 Billion Views

Nvidia Ups GeForce NOW Gaming Cloud to 1440p Streaming

Nvidia is updating its cloud-based GeForce NOW game platform with 1440p streaming, ultrawide resolution and, in lieu of a price increase, a 100-hour monthly playtime cap for new subscribers at the Priority tier (now called Performance), or Ultimate level, effective January 1. Existing Priority members will be automatically upgraded to Performance, which also lets members save in-game graphics settings across streaming sessions, including GeForce RTX features in supported titles. Ultimate members continue with RTX 4080-powered game performance of up to 4K resolution at 120 fps, or 1080p and 240 fps in Competitive mode. Continue reading Nvidia Ups GeForce NOW Gaming Cloud to 1440p Streaming

Nintendo Music Debuts with 40 Years of Tunes for Switch Subs

Nintendo has released a new app designed to delight gaming fans who have embraced the music featured in popular games such as “Super Mario Bros.,” “The Legend of Zelda” or “Pokémon.” Nintendo Music parses nearly 40 years of musical history from the Japanese gamemaker, available free via the Nintendo Switch Online subscription service on iOS and Android. Users can stream songs or download for offline listening, building their own playlists to share or accessing Nintendo-curated programming. Recommendations will propagate based on a fan’s Nintendo Switch play activity. Continue reading Nintendo Music Debuts with 40 Years of Tunes for Switch Subs

Roblox’s New Child Safety Measures Target Hangout Spaces

Online gaming platform Roblox has banned kids from “social hangout” spaces — areas that feature communication through voice chat or text and offer “free-form 2D user creation” experiences where users can do things like share drawings. Roblox has also added safeguards to prevent those under the age of 13 from playing, searching or discovering unrated games. Roblox has imposed the restrictions following allegations that it has failed to protect its younger users. This is the latest such update by a string of social platforms that have imposed guardrails designed to protect young users as lawmakers turn up the heat on child online safety. Continue reading Roblox’s New Child Safety Measures Target Hangout Spaces

AI Surges: Microsoft Quarterly Revenue Climbs to $65.6 Billion

Propelled by increasing demand for artificial intelligence services, Microsoft cloud solutions, which includes the Azure platform, was the star of the quarter, bringing in $38.9 billion for 22 percent growth year-over-year. Revenue was $65.6 billion, up 16 percent, while profit increased by 11 percent, to $24.7 billion. While Microsoft financials don’t break out AI — now embedded across numerous products — Chairman and CEO Satya Nadella says AI “is on track to surpass an annual revenue run rate of $10 billion” by December 31, “making it the fastest business in our history to reach this milestone.” Continue reading AI Surges: Microsoft Quarterly Revenue Climbs to $65.6 Billion

Disney, Epic Launch ‘ESPN Football Island’ Experience Online

The first big play from Disney following February’s $1.5 billion investment in Epic Games is “ESPN Football Island,” available now as part of the “Fortnite” social gaming platform. The new sports-themed experience is designed to get football in front of younger fans. Games include navigating an obstacle course and “high-intensity box fights,” with the main action centering on “Touchdown Rush,” where players “team up with friends and enter the stadium to navigate rocky terrain, a lava moat, and the other team,” according to ESPN. The experience includes participation from ESPN announcers and will soon feature regular updates highlighting the current season. Continue reading Disney, Epic Launch ‘ESPN Football Island’ Experience Online

Epic’s Fab Marketplace Has Open Approach to Digital Assets

Epic Games has launched Fab, an online marketplace for buying, selling, sharing and discovering digital assets. Fab supports different types of creators with content for use across Unreal Engine, Unity 3D and Unreal Editor for Fortnite (UEFN). Developers will be able to access Fab in the Unreal Engine 5 Editor, while “Fortnite” creators can look forward to tapping game-ready assets through Fab in UEFN. Epic says Fab will eventually support all game engines. It’s live now on the Web, though the Fab UEFN integration “is undergoing maintenance” while the Unreal Engine 5 Editor implementation is “coming soon.” Continue reading Epic’s Fab Marketplace Has Open Approach to Digital Assets

Steam Preemptively Adds License-Only Terms to Online Store

Acting in advance of a California law that goes into effect on January 1, cloud gaming platform Steam has begun posting a notice that its customers are purchasing a license, not a product. The language that appears in the Steam shopping cart now includes the advisory that “purchase of a digital product grants a license for the product on Steam.” Signed into law last month, California’s AB 2426 is categorized a consumer protection law against false advertising for digital goods. Specifically, it requires online sellers provide a “conspicuous” advisory that licenses are limited in duration and can be revoked. Continue reading Steam Preemptively Adds License-Only Terms to Online Store

California Enacts Laws for Sub Canceling, Digital Downloads

California’s “click to cancel” bill has become law, making it easier for consumers to cancel subscriptions. Companies that offer online or in-app sign-ups will now have to make canceling or unsubscribing available online or in-app as well. Assembly Bill 2863 was signed into law this week by Governor Gavin Newsom, though companies have until the middle of next year to comply. Consumers have long complained about companies making it easy to sign up but difficult to cancel services. This law ensures consumers can easily exit from services “without being trapped by confusing processes or hidden fees.” Continue reading California Enacts Laws for Sub Canceling, Digital Downloads