CES: Canon and Sony Tools Provide a Virtual Take on Sports

At CES this year, Canon and Sony both showcased multi-camera capture technologies with an eye towards attracting a younger generation of viewers. Canon’s Free Viewpoint video system (using an AI-powered ring of high-resolution cameras in a stadium or arena) and Sony’s combined tools from its Hawk-Eye vision processing company and recently-acquired AI-based data visualization firm Beyond Sports can create low-latency virtual reproductions of live sports. The capture from multiple angles enables the virtual reproduction to offer interaction that a simple video stream does not, though each technology is distinct in what it offers. Continue reading CES: Canon and Sony Tools Provide a Virtual Take on Sports

Samsung Developing Virtual Reality Headset for Video Games

Later this year, Samsung is reportedly planning to announce a virtual reality headset that will work with Galaxy phones and tablets. The headset with OLED screen is designed to provide gamers with a more immersive experience for Android-based video games. Facebook and Sony have been developing their own VR headsets with the much-hyped Oculus Rift and Project Morpheus, but Samsung hopes to offer its product before the competition and at a lower price. Continue reading Samsung Developing Virtual Reality Headset for Video Games

Game Companies Announce the Immersive Technology Alliance

At the Game Developers Conference in San Francisco this week, a collection of tech companies and organizations announced the formation of the non-profit Immersive Technology Alliance (formerly S3DGA), which plans to develop games involving augmented reality, virtual reality, 3D and gesture controls. Members include Avegant, Big Blue Bubble, Electronic Arts, Epson, GameFace Labs, Technical Illusions and others. Earlier reports that Oculus VR is involved in the consortium turned out to be inaccurate. Continue reading Game Companies Announce the Immersive Technology Alliance