Snapchat Debuts FaceGen Expressions, Chatbot Lens Builder

Snapchat rolled out a host of new AR updates during Lens Fest, including new gaming tools, AR creation and monetization elements, and generative AI guidance Lens development. New Lens Studio AR creation options include “Realistic StyleGen,” which lets creators add more lifelike textures and lighting effects for virtual clothing, while “FaceGen” has been updated to provide more realistic digitally generated expressions. There is also a new 3D asset generator that turns people into digital representations, and “AI Clips” for the creation of image-to-video Lenses. In addition, Snapchat is debuting a “Lens Studio AI” chatbot to conversationally build AR lenses. Continue reading Snapchat Debuts FaceGen Expressions, Chatbot Lens Builder

Bitmoji Plaza: Snapchat Is Launching Virtual World on the Web

Snapchat is developing a virtual 3D world where users can adopt Bitmoji avatars and socialize in an immerse digital environment. Called “Bitmoji Plaza,” the digital town center will live in the web version of the Snapchat app. The move shows Snap Inc. expanding its horizons and potentially setting up for other virtual worlds in preparation for the 2026 release of the company’s consumer AR glasses. While a Bitmoji world is an elementary transition to the metaverse, Snap is also expanding the use of Bitmoji stickers with a new app that lets Android and iOS users add them to messages. Continue reading Bitmoji Plaza: Snapchat Is Launching Virtual World on the Web

New OS Will Power Snap’s Upcoming Consumer AR Glasses

Snap Inc. has released Snap OS 2.0 in advance of the release of its next-generation Spectacles AR glasses, due for release next year. The OS 2.0 XR operating system will power both the fifth and sixth generation Spectacles, the first that the company will market directly to consumers after years of selling AR glasses made for developers building AR experiences for the Snapchat app. The new OS aims to simplify content viewing and sharing with Spectacles as well as heightening Internet exploration via a native browser with WebXR support. Snap is still keeping details like pricing and the specific release date for the consumer Spectacles under wraps. Continue reading New OS Will Power Snap’s Upcoming Consumer AR Glasses

Rokid to Launch AR Smart Glasses Featuring Built-In Screen

The Rokid Glasses set to ship in November boast something smart spec aficionados have been clamoring for — a screen built-into the lens. Set to retail for $600 ($700 including the charging case) the AR-equipped specs will likely be a couple of hundred dollars cheaper than the new Ray-Ban Metas, expected to be the company’s first screen-equipped smart glasses. The word is they’ll be showcased at Meta Connect, September 17-18. The Rokid Glasses raised $900,000 within 48 hours of their global unveiling on Kickstarter, where those who pre-order receive a limited-time discount of 15 to 20 percent. Continue reading Rokid to Launch AR Smart Glasses Featuring Built-In Screen

Meta Reveals Its Latest VR Headset Prototypes at SIGGRAPH

Meta Platforms has two headset prototypes that caused a stir at SIGGRAPH 2025 last week in Vancouver. Boba 3 features an ultrawide 180- degree horizontal by 120-degree vertical field of view, with 4K LCDs achieving 30 pixels per degree (PPD). Human vision is approximately 200×135 degrees, while the Quest 3 offers less than 110×96. The other device, Tiramisu, touts 90 PPD — 3.6x the pixel density of the Meta Quest 3 — and aims for “a new milestone for realism in VR.” The prototypes are the latest steps on Meta Reality Labs’ “mission to pass the visual Turing test” by creating “virtual experiences that are indistinguishable from the physical world.” Continue reading Meta Reveals Its Latest VR Headset Prototypes at SIGGRAPH

Zoom and Meta Unveil Standalone App for Quest VR Meetings

Meta Platforms has joined forces with Zoom on a standalone app for Meta Quest headsets that lets you initiate or take video calls appearing as a virtual avatar. Unlike the Quest app launched by Zoom in 2023, the new app does not restrict use to Meta’s Horizon Workrooms nor require a paid Zoom subscription to facilitate meetings. Meta says that now “any free or paid Zoom license” can set up meetings or simply participate in them using Meta Quest 3, Quest 3S, Quest Pro, and Quest 2 headsets. Available now at the Meta Horizon Store, the Zoom app for Meta Quest lets you join a meeting with total VR immersion or see your surroundings in an augmented reality experience using Passthrough mode. Continue reading Zoom and Meta Unveil Standalone App for Quest VR Meetings

Snap to Launch Specs Consumer Smart Glasses Line in 2026

Snap Inc. announced it will launch a “lightweight, immersible” consumer line of AR smart glasses called “Specs” in 2006 (breaking from its “Spectacles” branding). Announcing the sixth-generation of its glasses at the Augmented World Expo conference this week, Snap CEO Evan Spiegel said the eyewear offers “an ultra-powerful wearable computer integrated into a lightweight pair of glasses with see-thru lenses.” Spiegel explained the glasses will be untethered, which suggests they may be powered by the new Qualcomm Snapdragon AR1+ Gen 1 chip, also announced at AWE. Coming a decade after Snap’s first attempt at consumer AR glasses, Specs leverage a $3 billion investment in 11 years of R&D. Continue reading Snap to Launch Specs Consumer Smart Glasses Line in 2026

Apple visionOS 2026 Features Spatial Widgets, Better Avatars

During WWDC at Apple Park in California this week, the company unveiled visionOS 26 updates for its mixed reality Vision Pro headset that will up the ante for both consumer and enterprise users, with new spatial widgets and more realistic avatar Personas among the noteworthy updates. The customizable widgets will appear to blend into a headset wearer’s physical environment, “integrating seamlessly into a user’s space” and reappearing exactly where the user left them each time the Apple Vision Pro is activated. A great deal of effort has gone into improved iPhone integration, including the ability to initiate calls directly from the headset. Continue reading Apple visionOS 2026 Features Spatial Widgets, Better Avatars

GenAI Powers Snapchat Tools for Creating AR Lenses, Bitmoji

Snapchat is offering experimental augmented reality and generative AI tools through its new Lens Studio iOS app and web tool. According to the company, “you can generate your own AI effects, add your dancing Bitmoji to the fun, and express yourself with Lenses that reflect your mood or an inside joke.” The app responds to text prompts, producing filters that can be published to Snapchat. Snap previously offered generative AI capabilities only to professional creators as part of its Lens Studio. The company has also launched an app that lets users read and reply to messages using their Apple Watch. For professional developers, Snap’s Lens Studio has added tools to build Bitmoji games. Continue reading GenAI Powers Snapchat Tools for Creating AR Lenses, Bitmoji

Google Tees-Up Android XR to Take On Meta, Apple Eyewear

Google and Xreal publicly displayed the first eyewear to run Android XR. Developed as Project Aura, the extended reality smart glasses are expected to be available for purchase later this year or in early 2026. Google is also working with Samsung on a headset as part of Project Moohan. Pricing on the Aura glasses wasn’t announced at Google I/O, but they’ll reportedly cost less than the thousand dollar-plus price tags being floated for the Samsung device and Meta’s next-gen smart glasses, code-named Hypernova. At its annual developer conference, Google also showcased glasses being made with Warby Parker and Gentle Monster that won’t feature AR. Continue reading Google Tees-Up Android XR to Take On Meta, Apple Eyewear

Tencent Builds on Ubisoft Stake with $1.25B for New Venture

French video game publisher Ubisoft has created a subsidiary focused on three of its most iconic and narratively cohesive brands: the worlds of the time-shifting actioner “Assassin’s Creed,” anthology mystery “Far Cry,” and tactical combat thriller “Tom Clancy’s Rainbow Six.” Essentially a spin-off unit, Ubisoft has secured backing from its minority investor Tencent, which is plowing $1.25 billion into the new venture. The Chinese game giant — sixteenth on the Companies Market Cap list of the world’s most valuable companies, at $593 billion as of this month — in September 2022 upped its stake to 10 percent of Ubisoft. Continue reading Tencent Builds on Ubisoft Stake with $1.25B for New Venture

Snap Updates Geo Data for Spectacles, Previews All-Day AR

Snap has marked the six-month anniversary of its fifth generation Spectacles by showcasing new geo-location features that developers can start using now, and previewing what an all-day AR experience might be like, though that capability is not here yet. The latest Spectacles — introduced September 2024 and described as “still very much a developer kit” — have only 45 minutes of standalone battery power. But Snap has made immediately available for developers a swathe of geo-location data for better outdoor AR experiences, showcasing the integrations with gear from Utopia Labs. Continue reading Snap Updates Geo Data for Spectacles, Previews All-Day AR

Snap Launches Generative AI Video Lenses for Platinum Subs

Snapchat has introduced AI Video Lenses for those paying $16 per month for its Platinum tier. Powered by Snap’s custom-built generative video model, the initial three releases are a fox that perches on your shoulder, rambunctious racoons and a large bouquet of flowers with a zoom out effect. After selecting an AI Video Lens and applying it to a Snap, the AI video generates in the background, auto-saving save to Memories while users are free to continue messaging and Snapping on the app. The resulting video can be shared with friends or to Stories and Spotlight. Continue reading Snap Launches Generative AI Video Lenses for Platinum Subs

Google Makes $250M Deal to ‘Accelerate’ XR Using HTC Vive

Google is serious about making Android the operating system of choice for smart glasses and XR eyewear. In an IP play, the Alphabet company is purchasing aspects of HTC Vive for $250 million in cash. Since debuting in 2016, Vive has earned the respect of competitors and an enthusiastic consumer fan base. While it hasn’t grabbed headlines with the same velocity as major players such as the Meta Quest or Apple Vision Pro, HTC is still pushing its Vive line of virtual and mixed reality headsets, accessories and games, and may be destined for a second act. Google gains HTC’s XR expertise at a propitious time. Continue reading Google Makes $250M Deal to ‘Accelerate’ XR Using HTC Vive

CES: TCL Introduces Three Models of RayNeo Smart Glasses

TCL announced three different smart glasses at CES 2025, led by the flagship RayNeo X3 Pro. Powered by Qualcomm’s Snapdragon AR1 Gen 1 chipset, its lenses feature full-color micro LED screens. The specs also boast a dual-camera setup — one for picture-taking and augmented reality vision and the other to assist with things like room- and hand-tracking. The midrange RayNeo V3 doesn’t have integrated lens screens, but comes with a 12MP Sony IMX681 sensor, on-device speakers and a trio of microphones. Rounding out the bunch, the RayNeo Air 3 AR smart glasses need to connect to a compatible USB-C device to create a 201-inch virtual screen floating screen. Continue reading CES: TCL Introduces Three Models of RayNeo Smart Glasses