Are 3D Glasses Hindering the Adoption of 3D TV?

  • “Almost everyone interested in seeing 3D on a home TV would be much happier if they didn’t have to wear those awkward glasses to do it,” writes TVTechnology.
  • While autostereoscopic 3D is available for small screens such as the Nintendo 3DS, it is not yet practical for large flat screen displays.
  • Both lenticular and parallax technologies exhibit sweet spots where the illusion is best.
  • Phil Lelyveld, ETC’s Consumer 3D Experience Lab program manager, says we’re many years away from a marketable product.
  • “3D is the one of the first art forms that impacts your visual system and can have a health response on it,” says Lelyveld. “Some autostereoscopic display technologies can be very age-dependent, and market research has found that people in their early 20’s and younger can more readily accept the AS3D effect, but people in their 20’s and older find it very annoying.”

Will Video Games Drive 3D Mobile Phone Sales?

  • Nintendo introduced autostereoscopic 3D gaming with its 3DS system earlier this year, but it failed to gain significant traction.
  • In his Forbes Tech column, John Gaudiosi suggests the availability of new top-tier 3D games and a drop in price may help turn that around.
  • The drop in price may come sooner than expected, now that Sprint’s $200 Evo 3D (from HTC) – the first glasses-free 3D phone for the U.S. – is available. Plus, later this summer AT&T will enter the 3D market with its LG Thrill 4G.
  • “While some have called 3D phones gimmicky, these devices are already commonplace in Asia. And with an influx of new 3D phones entering the market this year, coupled with the Nintendo 3DS, Jim Cameron recently told me that he sees these glasses free devices as being key for the adoption of 3D TVs in the homes.”
  • Gaudiosi’s column features several interesting video reports and interviews about the direction of 3D.

3D Phones: Next Big Thing or Next Big Gimmick?

  • Recent product announcements indicate 3D technology may not be just for cinema releases and home theaters, as the technology is beginning to make its way to mobile devices.
  • The first significant 3D mobile device was the Nintendo 3DS (launched in March). The $249 3DS features a 3.5-inch glasses-free 3D screen. However, sales so far have been disappointing. NPD Group reports that Nintendo sold almost 400,000 units in the first week following its U.S. launch (100,000 units less than sales of the original DS in November 2010).
  • Now, tablets and smartphones are in the 3D spotlight.
  • Rumors are surfacing that the next iPad will feature 3D capabilities – and two new Android smartphones, the LG Thrill and the HTC Evo 3D, are already touting glasses-free 3D.
  • Manufacturers hope these devices will make watching movies, playing games, and sharing photos more of an immersive experience.
  • The LG and HTC phones include special 5MP dual-lens cameras for shooting 3D photos and videos.
  • It is too early to tell whether 3D technology for mobile devices will be the next big thing or merely the next big gimmick. However, the much lower cost of mobile devices could make adoption more swift than its been for comparably higher priced HDTVs.
  • According to Ross Rubin, director of industry analysis at NPD Group: “Handsets by themselves are typically not as strong a voice for developers to create 3D applications. If someone the likes of Apple or Google get into 3D, then there will be a large enough base.”

E3 2011: Nintendo Unveils Wii U Controller and 3DS Updates

Nintendo chose its E3 Expo presentation to provide a much anticipated first look at the new Wii U controller in addition to a system update and new 3D games for its $250 3DS handheld gaming device released earlier this year.

The Wii U controller combines a 6.2-inch touchscreen, traditional inputs and motion control functionality. The wireless device will support full HD graphics (a first for Nintendo) and is backward compatible with all Wii games and accessories. Interesting features include a microphone, gyroscope, accelerometer, front-facing camera and stylus. Even though it shares a number of characteristics with other handheld devices, the Wii U controller was not designed to serve as a portable gaming device. However, users will be able to game and video chat (even without a television). By adding another screen to the home entertainment experience, Nintendo is hoping to redefine “how the TV, the game console and the Internet function and interact together.”

According to the Nintendo press release: “Previously, video games played on a home console have been confined to the TV and offered identical viewpoints to each player in a multiplayer environment. Furthermore, watching TV and playing console games have been completely separate experiences. The new controller removes these boundaries, creating a more dynamic and fluid gaming and entertainment experience.”

Gamers can use the controller to zoom in on television images and to interact with games that appear on both the controller and TV screens. In a video demo of the system, Nintendo showed a player sending a throwing star from the controller’s touchscreen to the TV screen across the room with a swipe of his finger, as if the weapon actually flew through the air. The Wii U has similar functionality when connected to the Internet, allowing users to essentially “throw” photos or videos from the controller onto the television screen.

The dynamic of adding an additional screen to the gaming experience in the controller is difficult to explain in words, so Engadget has posted a 5-minute video demo of multi-player gaming (produced by the Nintendo Network). And Nintendo’s compelling 4-minute Wii U video from the E3 presentation is available on YouTube. It illustrates capabilities of the new device including video chats, drawing with a stylus, motion control functionality, browsing, TV interaction (even with the virtual space beyond the TV screen) and more. Additional video footage of the Nintendo E3 presentation is available on the CNET channel on YouTube.

Although specific pricing and availability was not announced at E3, the Wii U is expected to have a mid- to late-2012 release. Screen resolution was also not specified, but the display ratio is 16:9.

The company also announced a new system upgrade to its glasses-free, portable 3D device, the Nintendo 3DS (that launched March 27). Users who connect via a wireless Internet connection and install the update will have access to the Nintendo eShop, which features downloadable games and applications using a cash-based system. According to the site, gamers can access “3D games, classic games remade in 3D, and legendary titles from the Game Boy system — plus more. View webpages right from your Nintendo 3DS system, including the ability to view 3D images on the Internet where applicable.”

Nintendo also announced its initiatives to celebrate the 25th anniversary of The Legend of Zelda: “A re-mastered 3D version of The Legend of Zelda: Ocarina of Time launches for Nintendo 3DS on June 19, while Wii owners will see the arrival of The Legend of Zelda: Skyward Sword in the 2011 holiday season.”

For the duration of the E3 Expo, fans can visit the Nintendo Network online to watch developer interviews, get information about new games and see coverage from the show floor.

Related CNET article: “E3 2011: Nintendo’s new Wii U set for 2012” (6/7/11)

Related Engadget post (with press release and videos): “The Wii U controller, revealed!” (6/7/11)

Related CNN Tech article: “Nintendo unveils the Wii U system” (6/7/11)

Related USA Today article: “Nintendo unveils Wii U, with a touch-screen display” (6/7/11)

Related Yahoo! Games article: “Nintendo debuts Wii U” (6/7/11)

Related Xbit Laboratories news: “AMD and IBM Confirm Work on Chips for Nintendo Wii U” (6/7/11)

Related ABC News article (comparing announcements from Nintendo, Sony and Microsoft): “Wii 2: Nintendo Wii U Video Game Console Debuts at E3 Expo” (6/7/11)

Portable, Glasses-Free 3D from Nintendo

The Nintendo 3DS has launched in Japan with plans to hit the U.S. and European markets next month. The portable device is the first of its kind to offer glasses-free 3D gaming.

Despite the sellout of pre-order stocks, gaming enthusiasts showed up in droves for the Japanese release.  However, it remains to be seen how the 3DS will compete worldwide with the new casual gaming capabilities of tablet PCs, the Apple iPhone, Android-powered smartphones, and the next generation portable from Sony (expected to launch in 10 months).

According to Reuters, Nintendo will initially run with the formula that has traditionally worked with its DS: “a dedicated portable games device with software available on cartridges that cost $30 or more.”