TweetTV is a social TV guide that ranks available shows based on what people are tweeting about.
Users enter their zip code and TV provider, which makes the search more personally specific. You can view the tweets of certain shows (filtered by “experts” or cast members) or break it down by trending network.
Additionally, you can launch private or public video chats for each show.
“Not only does TweetTV empower TV viewers, but we think this creates a fantastic opportunity for networks and brands to engage with their social audience in a very direct way,” founder Bradley Markham said.
Panasonic has announced its first all-in-one 3D point-and-shoot camera.
The Micro-Four-Thirds Lumix DMC-GX1 features “16.01-megapixel Live MOS sensor and Venus Engine, designed to deliver high-resolution stills and video with image rendering and high quality color reproduction,” reports TWICE.
The $700-$950 GX1 records 1,920×1,080/60i video, with 30p sensor output in the AVCHD format. According to the report, the new camera “is positioned as an upgrade to the Lumix DMC-GF. In includes an new ultra-fast auto focusing system and includes a built-in flash and a hot shoe allowing for such accessories as external electronics viewfinder.”
Additionally, the $500 Lumix DMC-3D1 is another P&S 3D-capable offering. It uses two 25mm ultra-wide lenses with 4x optical zoom extensions and has a 12-megapixel MOS sensor.
“With its twin-lens design, the Lumix 3D can even shoot HD video through one lens and 2D photos from the other,” says said Darin Pepple of Panasonic, “thus getting still and moving content simultaneously, a unique shooting feature which Panasonic provides so users can stretch their creativity.”
Horror fans are resurrecting the VHS format to enjoy films of the 1980s, “the kind in which brains were made of Jell-O and the cast was paid in wine coolers,” suggests The New York Times.
“It’s hard to get into the aesthetic of shakycam, pretty people, safe scares — like something jumping out at you — and the digital photography and CG blood,” says Evan Husney, director of Drafthouse Films.
These fans prefer dusting off their VCRs to viewing via tablets or DVD. As a result, several distributors are re-releasing select 80s titles on VHS.
“You just don’t get the same feeling in a pristine print of a DVD,” explains blogger Dan Kinem. “With VHS it’s like I’m experiencing an old grind-house movie theater. I would never watch them on a computer.”
Additionally, VHS nights are emerging at theaters such as Cinefamily in Los Angeles; the Alamo Drafthouse in Austin, Texas; and at the Spectacle Theater and Nighthawk Cinema in Brooklyn, New York.
Leichtman Research Group reports 44 percent of U.S. households with TVs have a DVR, up from 8 percent in 2005.
LRG also found that one-third of DVR households have more than one DVR, and 73 percent of digital cable subscribers have used VOD.
“On-demand TV viewing in the forms of DVR and VOD, as well as Netflix streaming, have significantly increased in terms of usage and popularity over the past few years,” said Bruce Leichtman. “Yet these on-demand TV platforms remain largely complementary to traditional TV services and viewing, with about 90 percent of all TV viewing in the U.S. still being via live TV.”
Additional LRG findings (on a scale of 1 to 10, with 10 being excellent): 80 percent of DVR owners rate the service 8 to 10, 62 percent of cable VOD users rate the service 8 to 10, 63 percent of Netflix subscribers rate the Watch Instantly feature 8 to 10, 20 percent of Netflix subscribers use Watch Instantly daily.
According to Canaccord Genuity analysis of Apple’s third quarter, the company “captured more than half of the handset industry’s overall operating profits — 52 percent…And it managed it with only a 4.2 percent global handset unit market share,” reports The Wall Street Journal.
“With the iPhone, Apple is doing to the smartphone business what it has done to the PC business with the Mac: Generating a disproportionate share of profits relative to revenue,” suggests the article.
With other manufacturers faltering and iPhone 4S sales soaring, Apple may hit 60 percent of the industry’s operating profits soon.
According to AllThingsD: “…with the iPhone 4S the top-selling smartphone at AT&T, Sprint and Verizon, and its international rollout in full swing, it seems pretty clear Apple has a very good chance of hitting that big number — and soon.”
Disney and YouTube have announced a partnership to produce original content for online distribution.
“Disney Interactive Media and YouTube, a division of Google, will spend a combined $10 million to $15 million on original video series; those shorts will be produced by Disney and distributed on a co-branded channel on Disney.com and YouTube,” reports The New York Times. “The channel will also include amateur video culled from the torrent uploaded to YouTube daily.”
Disney hopes that the deal will attract children to its online videos as Disney.com has seen a drop in traffic and Disney Interactive has reported losses over the last four quarters.
The goal is to “bring Disney’s legacy of storytelling to a new generation of families and Disney enthusiasts on the platforms they prefer,” explained James A. Pitaro, co-president of Disney Interactive, who added that a complete redesign of Disney.com should be completed by fall 2012.
YouTube hopes the deal will help create credibility with parents who are concerned about the site’s content as well as compete with cable providers for advertising revenue.
Director Peter Jackson’s team has created a fascinating 10-minute video covering all aspects of shooting a 3D feature (cameras, frame rates, concept art!, costumes, make-up), using “The Hobbit” as the case study.
ETCentric staffer Dennis Kuba adds that this is the fourth in Jackson’s “Hobbit” production videos, this time with a focus on their 3D production. Dennis points out some of the highlights:
They are using two RED Epics in a 3ality rig which uses a mirror to replicate a human’s interocular. Both the interocular and the convergence can be altered as they shoot. They also have a camera rig for a crane and a handheld rig. Jackson doesn’t feel that 3D is restricting or changing his shooting style. Interestingly, they are shooting at the same speed as 2D.
They are shooting at 5K resolution and 48 fps. Jackson says the effect is “like looking into the real world.”
The RED camera “tends to eat color” so they add even more color.” The final film will be graded down to get the right amount of color. For the characters, they found that they needed more red in their makeup otherwise they would appear yellow.
This is the first film where the pencil and charcoal concept art is being done in 3D.
Stockholm-based Tobii Technology is introducing a one-off arcade machine called EyeAsteroids, a game that recognizes eye movement as its control mechanism, dismissing “the idea of using joypads, joysticks or flailing your arms around like a whirligig in order to play games,” reports Pocket-lint.
“EyeAsteroids is similar to the classic arcade unit from 1979, but with no physical control mechanism.”
The company, known for its eye-tracking communication aids for those with special needs, claims the technology is faster than gesture recognition. According to its website, the company provides related technology for research fields and computer controls in areas including hospitals, diagnostics, vehicle safety, gaming and computer manufacturing.
“We believe the addition of eye control to computer games is the most significant evolution point in the gaming industry since the introduction of motion control systems, such as the Nintendo Wii,” said Henrik Eskilsson, Tobii’s CEO. “Gaze interaction is fast and intuitive, adding an entirely new dimension to video game interaction.”
The Tobii EyeAsteroids prototype is starting its world tour in New York City today and will be on display at January’s CES in the South Hall.
Wall Street Journal tech columnist Walt Mossberg looks back on two decades of consumer electronics and the impact of tech innovation on our personal and professional lives.
The first line of his first “Personal Technology” column in 1991: “Personal computers are just too hard to use, and it’s not your fault.”
Mossberg takes a trip down memory lane recalling the era of his early reports: “Mobile phones were huge bricks. Digital cameras for consumers cost a fortune and took monochrome pictures. Digital music players and video recorders, e-readers and tablets were nowhere to be found.”
From Motorola’s MicroTac Lite pocket-size phone ($1,500-$2,500) in 1992 to Apple’s popular iPad today, Mossberg offers an interesting snapshot of personal technology spanning two game-changing decades.
Featured in the article: AOL, Apple’s QuickTake digital camera, Windows 95, Netscape, Palm Pilot, Sony Vaio, iMac, DVR, Google and more. There’s also an interesting Tech Timeline graphic included.
An increasing number of consumers are switching to digital content for movies, music and books. The approach has benefits, including convenience and cost, but may also be leading to a loss of rights and abilities we’re accustomed to as consumers.
Fortune writer J.P. Mangalindan expressed concerns that systems such as Amazon’s new lending library would change the meaning of ownership since users would be relinquishing actual ownership of content in favor of a rental model.
The ability to stream digital content online has led to the same kind of transformation. Services such as Spotify and Netflix have allowed users the freedom of streaming content anywhere, and have made subscribing to such a model affordable and convenient.
GigaOM raises an interesting concern: “Apart from our simple human need to own and collect physical objects, however, there’s also the way that renting changes our legal relationship to the content we are consuming. Amazon has shown the downsides of this in the past by actually deleting copies of e-books from people’s Kindles remotely after a complaint by the rightsholder — and those were copies that people had actually bought, not rented.”
If we move closer to a streaming, rental-style model for all content then perhaps consumers would eventually prefer a short-term license to use content over actually owning it. But what if Netflix or Amazon decide to change their terms of service? “What if companies decide you no longer have the right to watch certain TV shows or read certain books?”
Fast Company presents seven new guidelines for public speaking in the era of social media, especially for execs who deliver presentations to tech-savvy audiences.
Don’t assume attendees have drifted off if they’re pecking away at their iPads, suggests the article. They’re most likely tweeting your comments, fact-checking in real time or even trying to start a conversation with you.
“It’s fun to respond to a tweet when I am on stage, and it personalizes the interaction with the audience,” Citibank exec Frank Eliason says.
Common ground for today’s best speakers: “First, none of them depend on word-laden PowerPoint presentations. Second, most are good storytellers and use humor, often self-deprecating, to connect with their audiences. Finally, each of them manages to keep their presentations short enough to allow time for a healthy Q&A.”
Television’s future remains murky as content providers and cable companies get ready for battle, and streaming services continue to gain momentum.
“But change is going to come, and amid news that Google is interested in entering the cable TV business and continued rumors that Apple will be releasing its own branded television set, we also have to wonder what’s going to happen with streaming services like Hulu and Netflix,” reports Digital Trends.
The article suggests it is the cable companies that have the most to worry about (those that control the last model). “Forget applications having a say in all this: The real war is going to be fought between cable networks and the content providers that want to move on to a new format.”
“Farther off, I think [YouTube] will challenge Hulu first. Netflix is more like a library. Google is a beast and you have to keep an eye on those guys,” TalkPoint CEO Nick Balletta says. “They have the muscle and cash to weather the storm.”
Balletta believes adoption of connected TVs will take root by late 2012, and before then we’ll see significant fragmentation before we can truly cut the cord.
Nintendo Wii is the most popular video game console with young Americans (ages 8-to-24), according to a new Harris Interactive survey.
Nearly 6,000 young consumers participated in the study conducted in August 2011.
The poll also lists Apple as the top brand among the 13-to-24 demographic for computers, mobile phones and tablets.
“It’s interesting that the Nintendo Wii rated so highly given that it’s been the lowest selling console for the last year,” reports IndustryGamers. “This shows that Nintendo still has plenty of brand equity among consumers, and with the right products and marketing there is no reason they can’t be the #1 selling console again. The dangers are also clear in this study, as Apple leads in mobile phones and tablets, where games are one of the top categories that seem to be having an effect on handheld console sales.”
Through an agreement with Panasonic Avionics Corporation, United and Continental travelers will be provided in-flight Wi-Fi connectivity on more than 300 aircraft beginning in mid-2012.
According to the press release: “Panasonic’s Ku-band satellite technology offers faster speed than air-to-ground technology (ATG) and will provide connectivity on flights worldwide. The system will also enable wireless streaming of video content.”
The system will initially be installed on Airbus 319 and 320 and Boeing 747, 757, 767, 777 and 787 aircraft.
Additionally, United Continental Holdings expects to have its entire mainline fleet equipped with Wi-Fi access no later than 2015.
Google previously announced a high-speed Internet service project in Missouri and Kansas. The Wall Street Journal now reports that insiders indicate Google may expand the project to include a phone and video service, with channels from Disney, Time Warner and Discovery.
Google has other ventures in the television business including its new Google TV software update and announced deals to produce around 100 free, ad-supported online YouTube channels.
A former Google product director said, “Internet companies like Google will be able to give you [the] same high-quality content” as cable and satellite prices and possibly at lower prices as more TVs connect to the Web.
Nothing has been confirmed about Google’s plans to expand the project to wider areas. But if the company follows through, it “could unleash a new wave of competition within the traditional TV business,” suggests WSJ.